JACK O ALLTRADES, Rog1/Ftr1/Sor1/Clr1/Rgr1/Wiz1/Drd1/Brd1/Brb1 Human


Medium Humanoid
Hit Dice: 1d6+1 plus 1d10+1 plus 1d4+1 plus 1d8+1 plus 1d8+1 plus 1d4+1 plus 1d8+1 plus 1d6+1 plus 1d12+1 (45 hp)
Initiative: +2
Speed: 30 ft. (6 squares), 10 ft.
Armor Class: 16 (+2 Dex, +4 +1 mithral chain shirt), touch 12, flat-footed 14
Base Attack/Grapple: +3/+5
Attack: +1 bastard sword +7 melee (1d10+4/19-20)
Full Attack: +1 bastard sword +7 melee (1d10+4/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage 1/day, sneak attack 1d6, spells, turn undead 1/day
Special Qualities: Animal companion, bardic knowledge, bardic music, countersong, fascinate, illiteracy, inspire courage, nature sense, summon familiar, trapfinding, wild empathy
Saves: Fort +11, Ref +10, Will +11
Abilities: Str 14, Dex 14, Con 13, Int 13, Wis 12, Cha 12
Skills: Bluff+11, Concentration+11, Diplomacy+3, Disable Device+11, Disguise+1 (+3 acting), Gather Information+3, Hide+10, Intimidate+3, Knowledge (arcana)+3, Knowledge (local)+7, Knowledge (religion)+3, Listen+7, Open Lock+12, Search+8, Spot+8, Survival+1 (+3 follow tracks)
Feats: Dodge, Exotic Weapon Proficiency (bastard sword), Lightning Reflexes, Mobility, Quick Draw, Scribe Scroll, Track, Weapon Focus (bastard sword)
Environment: Faerun
Organization: Party
Challenge Rating: 9
Treasure: l3wt
Alignment: chaotic neutral
Advancement: By character class
Level Adjustment: -

Combat

Spells:
Sorcerer Spells Known (5/4; save DC 11 + spell level).0--acid splash, detect magic, light, ray of frost; 1st--magic missile, shield.

Typical Cleric Spells Prepared (3/3; save DC 11 + spell level): 0--detect magic, detect poison, virtue; 1st--endure elements, entangle*, shield of faith.
*Domain spell. Domains: Plant and Trickery.

Typical Wizard Spells Prepared (3/2; save DC 11 + spell level): 0--acid splash, detect magic, resistance; 1st--mage armor, protection from evil.

Typical Druid Spells Prepared (3/2; save DC 11 + spell level): 0--cure minor wounds, flare, purify food and drink; 1st--cure light wounds, entangle.

Bard Spells Known (2; save DC 11 + spell level).0--dancing lights, ghost sound, lullaby, read magic.