Base class for solid textures. More...
#include <texture.h>
Inherits rtl_texture.
Inherited by rtl_binarytexture.
This class does little more than hold a transform matrix for transformation of a point before texture space evaluation.
Multiplies the current transformation matrix by the given one. This matrix is used to transform the point in question when computing a texture value for it.
Returns the transformation matrix used for this solid texture.
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