rtl_material for producing tiled floors. More...
#include <texture.h>
Inherits rtl_binarytexture.
This class allows you to use different materials for producing a tiled floor. By varying the dimension of the tiles, one can produce bricks or ... Also in the future bumping of the edges of the tiles will be performed according to some parameterization.
Example:
Create a Tile texture with tile width, height, grout width, and offset with black tiles and white grout, the boolean is to indicate if the tiles should be offset.
Create a Tile texture with colour materials and tile width, height, grout width, and offset.
Create a Tile texture with given materials and tile width, height, grout width, and if the tiles should be offset.
[protected]
Reimplemented from rtl_binarytexture.