Perlin turbulence combination of materials. More...
#include <texture.h>
Inherits rtl_binarytexture.
Solid texturing by combining two materials using the perlin turbulence functions.
Example:
Creates a black and white turbulence material with a weighting for the turbulence functon.
Creates a rtl_turbulence material from the given colours and weight for the turbulence function.
Builds a rtl_turbulence texture from the materials given.
Reference access to the weight for this rtl_turbulence texture.
[protected]
Reimplemented from rtl_binarytexture.