Eurographics 2006 Workshop on Natural Phenomena: Papers on the web

All papers are available through the EG Digital Library at http://www.eg.org/EG/DL/WS/NPH/NPH06.

Aging and Weathering

A Generalized Cracks Simulation on 3D-Meshes
Gilles Valette, Stéphanie Prévost, and Laurent Lucas (University of Reims Champagne Ardenne)
Time-Varying BRDFs
Bo Sun, Kalyan Sunkavalli, Ravi Ramamoorthi, Peter Belhumeur, and Shree Nayar (Columbia University)

Simulating and Rendering Fluids

Realistic Water Volumes in Real-Time
Lionel Baboud and Xavier Décoret (INRIA Rhone-Alpes)
Simulating Caustics due to Liquid-Solid Interface Menisci
Eric Bourque, Jean-François Dufort, Michelle Laprade, and Pierre Poulin (Université de Montréal)

Athmospheric and Gaseous Phenomena

Real-time Realistic Illumination and Shading of Stratiform Clouds
Antoine Bouthors, Fabrice Neyret, and Sylvain Lefebvre (INRIA Grenoble)
Physically-Based Realistic Fire Rendering
Vincent Pegoraro and Steven G. Parker (University of Utah)
Artist-Directable Real-Time Rain Rendering in City Environments
Natalya Tatarchuk and John Isidoro (ATI Research)

Animating and Rendering Trees

Physically-based Driven Tree Animations
William Van Haevre, Fabian Di Fiore, and Frank Van Reeth (Hasselt University)
Effective Multi-resolution Rendering and Texture Compression for Captured Volumetric Trees
Christian Linz (TU Braunschweig), Alex Reche-Martinez (INRIA Sophia-Antipolis), George Drettakis (INRIA Sophia-Antipolis), and Marcus Magnor (TU Braunschweig)