Eurographics 2006 Workshop on Natural Phenomena: Papers on the web
All papers are available through the EG Digital Library at
http://www.eg.org/EG/DL/WS/NPH/NPH06.
Aging and Weathering
- A Generalized Cracks Simulation on 3D-Meshes
- Gilles Valette, Stéphanie Prévost, and Laurent Lucas
(University of Reims Champagne Ardenne)
- Time-Varying
BRDFs
- Bo Sun, Kalyan Sunkavalli, Ravi Ramamoorthi, Peter Belhumeur,
and Shree Nayar (Columbia University)
Simulating and Rendering Fluids
- Realistic
Water Volumes in Real-Time
- Lionel Baboud and Xavier Décoret (INRIA Rhone-Alpes)
- Simulating
Caustics due to Liquid-Solid Interface Menisci
- Eric Bourque, Jean-François Dufort, Michelle Laprade,
and Pierre Poulin (Université de Montréal)
Athmospheric and Gaseous Phenomena
- Real-time
Realistic Illumination and Shading of Stratiform Clouds
- Antoine Bouthors, Fabrice Neyret, and Sylvain Lefebvre
(INRIA Grenoble)
- Physically-Based
Realistic Fire Rendering
- Vincent Pegoraro and Steven G. Parker (University of Utah)
- Artist-Directable Real-Time Rain Rendering in City Environments
- Natalya Tatarchuk and John Isidoro (ATI Research)
Animating and Rendering Trees
- Physically-based Driven Tree Animations
- William Van Haevre, Fabian Di Fiore, and Frank Van Reeth
(Hasselt University)
- Effective
Multi-resolution Rendering and Texture Compression for Captured
Volumetric Trees
- Christian Linz (TU Braunschweig),
Alex Reche-Martinez (INRIA Sophia-Antipolis),
George Drettakis (INRIA Sophia-Antipolis),
and Marcus Magnor (TU Braunschweig)