University of Calgary
2500 University Drive NW
Calgary, Alberta, Canada T2N 1N4
Oksana Kryzhanivska holds a Master of Fine Arts in sculpture and is currently a PhD candidate in the Computational Media and Design graduate program at the University of Calgary. Her PhD research at the intersection of art, design, and computer science resulted in publications and exhibitions at the international conferences ISMAR, ISEA, ICME, The Image, and ACM MM. Additionally, Oksana exhibited around Canada, including the Art Gallery of Grande Prairie and The Nickle Arts Museum. Recently, Oksana started teaching interdisciplinary courses at the University of Calgary, which integrate science and art into creative practice of undergraduate and graduate students.
Oksana investigates cross influencing of technology and art as a researcher and practising artist. This practice inquires into tactile interaction with flesh-like objects in a form of aesthetic experience, encountered by the group of visitors. The artist strives to re-establish human sensory relationship with the current technology by examining the notion of aesthetic experience and sensation in sculpture.
Oksana's artistic focus developed from sculptural work about the relationship of human body and augmenting technology into exploration of technology as an art medium. With multisensory interactive installations, Oksana examines the sensational aura encompassing the art objects and the visitors. This notion of aura furthers the understanding of shared spaces, group interactivity and embodied aesthetic perception. Oksana's exhibitions create spaces of shared sensations by simulating artistís embodied experiences of the medium through visual, textural, vibrational, and sonic representation of the physical sensations with sculptural material and electronics.
Her interests include tactile interaction, embodiment, motion, non-verbal communication, perception, manufacturing process, aesthetic experience, touchable art, haptic technology, projection with anamorphosis, mixed reality, virtual sculpture, artificial intelligence in art, 3D printing, coding, sensory feedback, and electronic art.