Luke Olsen
Email: olsenl [@] cpsc . ucalgary dot ca
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Resume for Luke J. Olsen
 
OBJECTIVE Employment in the computer games or special effects industries.
EDUCATION Master of Science: Computer Science, University of Calgary, Calgary, AB. 2004-present.
  • Specializing in computer graphics.
  • NSERC Graduate Scholarship recipient (CGS-M).
Bachelor of Science: Computer Science (First Class Honours), University of Calgary, Calgary, AB. 2001-04.
  • 4.00 GPA in major field, 3.99 GPA overall.
  • Completed two years towards an undergraduate degree in Astrophysics.
  • Also studied for one year each at the University of Alberta (2000-01) and Red Deer College (1999-2000).
RECENT EXPERIENCE Research Assistant, University of Calgary, Calgary, AB. Summers 2003, 2004.
  • Worked on an automated tracking system using video cameras.
  • Gained 8 months of experience with the Python scripting language.
  • Assisted in development of trajectory representation and retrieval methods.
  • Implemented an interface between a XML video server and an XML database, allowing video and metadata from the tracking system to be recorded for later playback and processing.
  • Implemented a code library in C++ to allow rapid development of clients for the tracking system.
Information Technology worker, Correctional Services Canada, Bowden, AB. Summers 2000, 2001, 2002.
  • Primarily a help-desk position, involving the troubleshooting and solving of hardware and software problems.
  • Responsible for the configuration and deployment of approximately 80 computers each 4-month term.
  • Created a virtual tour of the facility as a web-based application to assist the tactical response team in mission planning.
SKILLS Programming Languages
  • C, C++, Java, Python, Assembly (various), PHP, HTML, Matlab/Octave
IDEs, APIs
  • Microsoft Visual Studio, Qt, OpenGL, DirectX, Oracle, MySQL, Access.
Computer Science topics
  • Modeling: Parametric curves and surfaces (B-Splines, NURBS), subdivision surfaces (Chaikin, Doo-Sabin, Catmull-Clark, Loop), wavelets, multiresolution, fractals, implicit surfaces.
  • Rendering: Ray tracing, acceleration techniques (BSP trees, k-d trees, octrees, hierarchical bounding volumes), radiosity, Monte Carlo integration, non-photorealistic techniques.
  • Animation: articulated figures, forward/inverse kinematics, keyframing.
  • Operating Systems: critical section protection, CPU scheduling, memory management, file systems.
  • Vision: Fast Fourier Transform, camera calibration, image and video compression, image processing (edge detection, connected components).
Physics
  • Quantum mechanics, thermodynamics, classical mechanics, optics, electromagnetism, harmonic motion, rotational motion.
Relevant Coursework
  • Calculus, linear algebra, formal logic, circuit design, introductory chemistry, physical astronomy, game theory.
HONOURS AND AWARDS
  • NSERC Canadian Graduate Scholarship (CGS-M), valued at $17,300 per year. (2004)
  • iCore Graduate Student Scholarship, valued at $12,000 per year. (2004)
  • Dean's Research Award, valued at $3000. (2004)
  • Department of Computer Science Silver Medallion, awarded for the highest distinction in scholarship in a major or honours program. (2004)
  • Student's Union Peer Assistance Bursary, valued at $2500. (2004)
  • Computing Research Association Outstanding Researcher Award, Honourable Mention. (2003)
  • NSERC Undergraduate Research Award, valued at $4500. (2003 and 2004)
  • Louise McKinney Scholarship, valued at $2500. (2000, 2002, and 2003)
  • Dharma Master Chuk Mor Scholarship, valued at $500. (2002)
  • Jason Lang Scholarship, valued at $1000. (2001)
  • University of Calgary Transfer Award, valued at $1400. (2001)
ACTIVITIES
  • Intelligent Systems 2004 Conference, Ottawa, ON. Presented a demonstration of a system implemented under Dr. Jeffrey Boyd. (Summer 2004)
  • Intelligent Systems 2003 Conference, Halifax, NS. Participated in a poster presentation. (Summer 2003)
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© Luke Olsen 2010 All Rights Reserved.
Last Modified 09/14/04 02:52pm