Photo credit: Brian Wyvill
Digital Media Lab main page (Back) ITiCSE short paper on Arts collaborations SIGGRAPH sketch on audio in game technology (PDF) Featured on the SIGGRAPH media page! CHI paper on gesture interface and audio display in games. (PostScript) |
There has been a relatively recent, but profound, interest
in the use of computer game technology for educational
purposes. While I have been involved in work related to this
since 1995 (with Digital Choreographics in Costa Mesa, CA)
it was not until recently, when other groups expressed interest,
that it was possible to really move this work ahead.
In the past year, with the Banff Centre, the RACOL project, and the faculty of Fine Arts we have entered into collaborative projects and have created the foundation of what could be a new and exciting area of research. Together with the knowledge of game technology that is available in the Media Lab, the Drama department and the New Media Institute have been developing a game for the teaching of physics in remote schools in Alberta. |
| Revised February, 2005 |
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In November of 2003 we began our most recent educational game development - OceanQuest. |
320x240 trailer for OceanQuest game. DivX AVI 640x480 Trailer for OceanQuest. Flash version of game. Alpha version. Our full OceanQuest page is here. Has full PC version. |
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This work is also related to the Computer Science course CPSC 585, taught in conjunction with game developers Radical Entertainment of Vancouver BC. The course is an integral part of the 'Concentration in Computer Games Design', the only degree program in Canada (and one of the few anywhere) with a focus on computer games programming and design. |
Last year class info page. More official department pages on CPSC 585. 2004 year class info page. Syllabus etc - useful to stduents in the class. How peer evaluation is done |
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The NewsGame named Tibet is a simple, limited play game intended to re-enforce the view that Tibet is an occupied country. Like Sept. 12 and Madrid it is intended to communicate a simple idea, not be played for a long time. This version was written by Jim Parker, but others are being worked on by students at other schools. |
TIBET Game click to play. |
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The Media Lab Annex is an undergraduate collective interested in working on projects related to multimedia, interactive media, and games. We work with students in the arts, in communications, and in other science and engineering areas. |
Media Lab Annex home page. |
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The media lab works on intelligent interfaces, which are usually those that include perception and which permit the computer to appear intelligent. It is a natural way to communicate with the computer. Gesture, voice, gaze, and biometrics are included in this work - largely performed by graduate students in the media lab. See the gesture based Solitaire game! |
Intelligent & Natural Interface Home page. |
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One of the game technology areas that we work in taht others don't seem to is in game audio. We have successfully created audio textures and sound effects from example sound files. |
Link to audio research. |
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In January 2003, a course on games for teaching was offered by the Faculty of Fine Arts - I was one of two instructors of this course. |
FINA 503.05 Course page. |
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Students in this course developed a working prototype of an RPG (role playing game) that teaches Alberta high school physics using a set of challenges within the game. |
Initial schedule.. |
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Some of these students are now working in Banff on the completion of this and other games to be used in Alberta. |
Deifante Walters Former FINA 503 Eric Yeung Former FINA 503 Jared Hopf Former CPSC 585 |