Project Details (25%)

~Nov 15 Screen snapshots demonstrated in lab (remember to bring your grading sheet). Because of reading days, your TA will tell you exactly when. 
Portfolio handed in, including redesign rational (i.e. changes from the first prototype) + screen snapshots.
Nov 29 Due Wed 9am: Complete Portfolio, including redesign rational, implementation freeze, latest screen snapshots, heuristic evaluation of final system, final discussion. Email system to me.
Nov 29, 30, Dec 8 Project demonstrations as scheduled.

Overview.  In this project, you will gain further hands-on experience applying concepts learnt in class, as well as experience designing and developing medium and high fidelity prototypes. You will also learn how to program using a graphical user interface toolkit, and how to do a heuristic evaluation. Your design can either continue the interface you prototyped in Assignment 1, or you can develop a new design.

A note on organization. You must hand in the entire portfolio when requested, including your Assignment 1 work, as this will show us how your work is progressing. As before, keep your project in a 3-ring binder, beginning with an assignment grading sheet. Major sections should be indicated by index tabs.

What you do

1. Implement a horizontal prototype, plus re-design Rationale 2. Implement a Vertical prototype, and do a heuristic evaluation

Grading. Grades are based on the quality, sophistication and creative elements of the evolving design and its implementation, and the professional nature of the written submissions. Remember that you are implementing both a horizontal and vertical high fidelity prototype --- the balance between the two depends on your design . It should contain enough 'meat' to show what it would be like to interact with the real thing. Grades are not based on the complexity of underlying application code that have little to do with the interface.

You are emphatically cautioned against biting off more than you can chew! A modest carefully implemented project often scores much higher than an ambitious project that is not well done. Start immediately! The best groups start early, plan activities, divide the work logically, and communicate well.