Introduction to the Course and to Human Computer Interaction
The industrial course starts with a brief motivation and introduction
to Human Computer Interaction. This section includes course details, such as its
purpose, structure, objectives, and so on. I usually bring many sample books on HCI into the class and present them as part of the introduction.
- Interface design and usability engineering
- Course structure, objectives and evaluation
- Text and reference books
How to design usable systems.
Gould, J. (1988) In Readings in Human Computer
Interaction: Towards the Year 2000 (2nd Edition). Baecker, R., Grudin, J.,
Buxton, W., and Greenberg, S. (1995). Morgan-Kaufmann.
Additional Readings and Presentations
- Absorbing and Squeezing Out: On Sponges and Ubiquitous
Media. Buxton, W. (1996) Proceedings of the
International Broadcasting Symposium, November 13-16, Tokyo, 91-96. Bill
Buxton's fun to read article presents a vision of future computing.
- A Taxonomy of Human
Computer Interaction, ACM (1992) adapted excerpt from Section
2 of the ACM SIGCHI Curricula for HCI, ACM Press, gives details of the HCI taxonomy
- Overview and Taxonomy of HCI: [Adobe Pdf]
or [Powerpoint] collects
slides I created related to the above taxonomy
Videos are used in the first few classes to show futuristic and visionary interfaces.
They not only inspire and motivate, but also illustrate how many major problems in
Computer Science (outside of HCI) must be solved before these visions can be realized. For
example, I ask students to write down all the innovations displayed in the Apple video. We
then list them on the board, and relate them to computer science problems (here is an example list). I then use Ishii's delightful video
because it goes beyond business users, showing kids and artists as well.
- 2020, by Apple Inc. (~1992, distributed with the video set from the Apple
- Seamless Media Design, by NTT - Ishii (1994, SGVR Issue 106)