Readings on Ubiquitous Computing

CPSC7018110.ReadingsPage2010 History

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Nov. 29 / Dec. 1: Place vs Space

  1. Harrison, S. and Dourish, P. 1996. Re-Place-ing Space: The Roles of Place and Space in Collaborative Systems. Proceedings of the ACM Conference on Computer-Supported Cooperative Work CSCW'96 (Boston, MA), 67-76. New York: ACM.
  2. Dourish, P. 2006. Re-Space-ing Place: Place and Space Ten Years On. Proc. ACM Conf. Computer-Supported Cooperative Work CSCW 2006 (Banff, Alberta), 299-308
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Place vs Space

  • Harrison, S. and Dourish, P. 1996. Re-Place-ing Space: The Roles of Place and Space in Collaborative Systems. Proceedings of the ACM Conference on Computer-Supported Cooperative Work CSCW'96 (Boston, MA), 67-76. New York: ACM.
  • Dourish, P. 2006. Re-Space-ing Place: Place and Space Ten Years On. Proc. ACM Conf. Computer-Supported Cooperative Work CSCW 2006 (Banff, Alberta), 299-308
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Place vs Space

  • Harrison, S. and Dourish, P. 1996. Re-Place-ing Space: The Roles of Place and Space in Collaborative Systems. Proceedings of the ACM Conference on Computer-Supported Cooperative Work CSCW'96 (Boston, MA), 67-76. New York: ACM.
  • Dourish, P. 2006. Re-Space-ing Place: Place and Space Ten Years On. Proc. ACM Conf. Computer-Supported Cooperative Work CSCW 2006 (Banff, Alberta), 299-308
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See Marquardt's Section 12

to:

Must Read

  • Mark Langheinrich
    Book Chapter: Privacy in Ubiquitous Computing
    In Ubiquitous Computing Fundamentals, Krum, J. (Editor), CRC Press. 2010. [pdf]

or

  • Mark Langheinrich
    Introductory paper
    Ubicomp 2001: Ubiquitous Computing, 2001 - Springer [pdf]

Highly Recommended: Design Issues

  • S Lederer, J Mankoff, A. K. Dey
    Who Wants to Know What When? Privacy Preference Determinants in Ubiquitous Computing
    CHI '03 extended abstracts on Human factors in computing systems table of contents, Ft. Lauderdale, Florida, USA, pages: 724 - 725, 2003.
  • JI Hong, JD Ng, S Lederer
    Privacy Risk Models for Designing Privacy-Sensitive Ubiquitous Computing Systems
    Proceedings of the 5th conference on Designing interactive systems, Cambridge, MA, USA, pages: 91 - 100, 2004
  • V. Bellotti, A. Sellen
    Design for Privacy in Ubiquitous Computing Environments
    Proceedings of the third conference on European Conference on Computer-Supported Cooperative Work table of contents, pages: 77 - 92 , 1993.

Optional: Special Topics and Others

  • M Langheinrich
    A Privacy Aware System for Ubiquitous Computing Environment
    UbiComp 2002: Ubiquitous Computing, 2002 - Springer.
  • JI Hong, JA Landay
    An Architecture for Privacy-Sensitive Ubiquitous Computing
    Proceedings of the 2nd international conference on Mobile systems, applications, and services, Boston, MA, USA, pages: 177 - 189, 2004.
  • Hightower, J. Borriello, G.
    Location Privacy In Ubiquitous Computing
    IEEE Computer, Issue Date: Aug 2001, Volume: 34 Issue:8, page: 57 - 66.
  • Marc Langheinrich
    Privacy Invasions in Ubiquitous Computing
    Workshop On Socially-Informed Design Of Privacy-Enhancing Solutions (Ubicomp 2002).
  • Al-Muhtadi, J. Campbell, R. Kapadia, A. Mickunas, M.D. Seung Yi
    Routing Through the Mist: Privacy Preserving Communication in Ubiquitous Computing Environments
    Proceedings of 22nd International Conference on Distributed Computing Systems, 2002. pages: 74 - 83.

Also see Marquardt's Section 12

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Ambient Displays and Mobile Devices for the Creation of Social Architectural Spaces. \\

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Ambient Displays and Mobile Devices for the Creation of Social Architectural Spaces. \\

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  1. Streitz, N., Prante, T., Röcker, C., et al.
    Ambient Displays and Mobile Devices for the Creation of Social Architectural Spaces.
    Public and Situated Displays Social and Interactional Aspects of Shared Display Technologies, (2003), 387-409.
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October 23 / 25. Proximity: People to Large Digital Surfaces

  1. Brignull, H. and Rogers, Y.
    Enticing People to Interact with Large Public Displays in Public Spaces.
    Human-Computer Interaction, (2003).
  2. Hawkey, K., Kellar, M., Reilly, D., Whalen, T., and Inkpen, K.M.
    The proximity factor: impact of distance on co-located collaboration.
    Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work, ACM New York, NY, USA (2005), 31-40.
  3. Shoemaker, G., Tang, A., and Booth, K.S.
    Shadow reaching: a new perspective on interaction for large displays.
    Proceedings of the 20th annual ACM symposium on User interface software and technology, ACM New York, NY, USA (2007), 53-56.
  4. Walther-Franks, B., Schwarten, L., Teichert, J., Krause, M., and Herrlich, M.
    User Detection for a Multi-touch Table via Proximity Sensors.
    Extended Abstracts of IEEE Tabletops and Interactive Surfaces 2008, (2008).
October 06, 2010, at 10:50 AM by 136.159.7.119 -
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  • The following papers can be found in Marquardt's Section 2

Optional

  1. See Marquardt's Section 2
  2. Hinckley, K.
    Synchronous gestures for multiple persons and computers.
    Proceedings of the 16th annual ACM symposium on User interface software and technology, ACM (2003), 149-158.
  3. Holmquist, L., Mattern, F., Schiele, B., Alahuhta, P., Beigl, M., and Gellersen, H.
    Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts.
    In Ubicomp 2001: Ubiquitous Computing: Third International Conference Atlanta, Georgia, USA, September 30 - October 2, 2001, Proceedings. 2001, 116.
to:
  1. Ramos, G., Hinckley, K., Wilson, A., and Sarin, R.
    Synchronous Gestures in Multi-Display Environments.
    Human-Computer Interaction 24, 1 (2009), 117.
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Do a quick read on these (no blog entry required)

  1. Holmquist, L., Mattern, F., Schiele, B., Alahuhta, P., Beigl, M., and Gellersen, H.
    Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts.
    In Ubicomp 2001: Ubiquitous Computing: Third International Conference Atlanta, Georgia, USA, September 30 - October 2, 2001, Proceedings. 2001, 116.
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  1. Ramos, G., Hinckley, K., Wilson, A., and Sarin, R.
    Synchronous Gestures in Multi-Display Environments.
    Human-Computer Interaction 24, 1 (2009), 117.
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Optional

  1. See Marquardt's Section 2
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Group Coordination and Negotiation through Spatial Proximity Regions around Mobile Devices on Augmented Tabletops. \\

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Synchronous gestures for multiple persons and computers. \\

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Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts. \\

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Sensing and visualizing spatial relations of mobile devices. \\

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Siftables: towards sensor network user interfaces. \\

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Synchronous Gestures in Multi-Display Environments. \\

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Context-Aware Computing Applications. \\

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Topics We Will Chose From

Additional readings (including choices for your presentation) will likely center around one of these topics.

Theory: Embodied Interaction

Dourish introduces the notion of embodied interaction. While it doesn't deal specifically with proxemics, it is a more general notion that is very relevant to it and to Ubicomp.

  1. Dourish, P. (2001)
    Where the Action Is. The Foundations of Embodied Interaction. MIT Press, Cambridge MMA.
    • Chapter 2: Getting In Touch
    • Chapter 3: Social Computing
    • Chapter 4: Being in the world: Embodied Interaction
to:

October 13 / 18. Device to Device Proxemic Interactions

How can one device connect to an interact with another device based on proximity?

  • The following papers can be found in Marquardt's Section 2
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  1. Hall, E.T. The Hidden Dimension. Doubleday, Garden City, N.Y, 1966. (chapter 10 especially). We have copies of this book.
to:
  1. See Marquardt's Section 2
  2. Hinckley, K.
    Synchronous gestures for multiple persons and computers.
    Proceedings of the 16th annual ACM symposium on User interface software and technology, ACM (2003), 149-158.
  3. Holmquist, L., Mattern, F., Schiele, B., Alahuhta, P., Beigl, M., and Gellersen, H.
    Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts.
    In Ubicomp 2001: Ubiquitous Computing: Third International Conference Atlanta, Georgia, USA, September 30 - October 2, 2001, Proceedings. 2001, 116.
  4. Kortuem, G., Kray, C., and Gellersen, H.
    Sensing and visualizing spatial relations of mobile devices.
    Proceedings of the 18th annual ACM symposium on User interface software and technology, ACM New York, NY, USA (2005), 93-102.
  5. Kray, C., Rohs, M., Hook, J., and Kratz, S.
    Group Coordination and Negotiation through Spatial Proximity Regions around Mobile Devices on Augmented Tabletops.
    3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems, 2008. TABLETOP 2008, (2008), 1–8.
  6. Merrill, D., Kalanithi, J., and Maes, P.
    Siftables: towards sensor network user interfaces.
    Proceedings of the 1st international conference on Tangible and embedded interaction, ACM (2007), 75-78.
  7. Ramos, G., Hinckley, K., Wilson, A., and Sarin, R.
    Synchronous Gestures in Multi-Display Environments.
    Human-Computer Interaction 24, 1 (2009), 117.
  8. Schilit, B., Adams, N., and Want, R.
    Context-Aware Computing Applications.
    Mobile Computing Systems and Applications, IEEE Workshop on, IEEE Computer Society (1994), 85-90.

Topics We Will Chose From

Additional readings (including choices for your presentation) will likely center around one of these topics.

Theory: Embodied Interaction

Dourish introduces the notion of embodied interaction. While it doesn't deal specifically with proxemics, it is a more general notion that is very relevant to it and to Ubicomp.

Added lines 128-136:
  • Chapter 2: Getting In Touch
  • Chapter 3: Social Computing
  • Chapter 4: Being in the world: Embodied Interaction

Optional

  1. Hall, E.T. The Hidden Dimension. Doubleday, Garden City, N.Y, 1966. (chapter 10 especially). We have copies of this book.
  2. Dourish, P. (2001)
    Where the Action Is. The Foundations of Embodied Interaction. MIT Press, Cambridge MMA.
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Device to Device Proxemic Interactions

How can one device connect to an interact with another device based on proximity?

See Marquardt's Section 2

to:
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Monday October 4: Ubiquitous Computing: History n

to:

Monday October 4: Ubiquitous Computing: History

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  1. Marquard's Section 6
to:
  1. Other readings in Marquard's Section 6
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  • Making sense of sensing systems: five questions for designers and researchers. Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, ACM (2002), 415-422.
to:

Making sense of sensing systems: five questions for designers and researchers. Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, ACM (2002), 415-422.

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Bellotti, V., Back, M., Edwards, W.K., Grinter, R.E., Henderson, A., and Lopes, C.
* Making sense of sensing systems: five questions for designers and researchers. Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, ACM (2002), 415-422.

to:
  1. Bellotti, V., Back, M., Edwards, W.K., Grinter, R.E., Henderson, A., and Lopes, C.
    * Making sense of sensing systems: five questions for designers and researchers. Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, ACM (2002), 415-422.
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See also
See Marquard's Section 6

to:

Optional

  1. Marquard's Section 6
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Monday / Wednesday, October 4 & 6: Ubiquitous Computing: History and Reflection

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Monday October 4: Ubiquitous Computing: History n

Changed lines 67-72 from:
  1. Want, R.
    An Introduction to Ubiquitous Computing. In Ubiquitous Computing Fundamentals, Krum, J. (Editor), CRC Press. 2010.
  2. Rogers, Y.
    Moving on from Weiser's vision of of calm computing: engaging UbiComp experiences. In: P. Dourish and A. Friday (Eds.) Ubicomp 2006 Proceedings, LNCS 4206, pp. 404-421, Springer-Verlag. (2006)
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See also See Marquard's Section 6

to:

Wednesday, October 6: Ubiquitous Computing: Reflection

These two papers summarize Ubicomp since Weiser and reflect on the original vision.

  1. Want, R.
    An Introduction to Ubiquitous Computing. In Ubiquitous Computing Fundamentals, Krum, J. (Editor), CRC Press. 2010.

Bellotti, V., Back, M., Edwards, W.K., Grinter, R.E., Henderson, A., and Lopes, C.
* Making sense of sensing systems: five questions for designers and researchers. Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, ACM (2002), 415-422.

  1. Rogers, Y.
    Moving on from Weiser's vision of of calm computing: engaging UbiComp experiences. In: P. Dourish and A. Friday (Eds.) Ubicomp 2006 Proceedings, LNCS 4206, pp. 404-421, Springer-Verlag. (2006)

See also
See Marquard's Section 6

Changed lines 58-62 from:

Monday / Wednesday, October 4 & 6: Ubiquitous Computing: A Historical Introdcution

Mark Weiser is considered the 'father' of ubiquitous computing. These and the other papers by him represents his vision and early thinking. Unfortunately, an early death curtailed him from seeing the massive influence he had on the CS world.

  1. Want, R.
    An Introduction to Ubiquitous Computing. In Ubiquitous Computing Fundamentals, Krum, J. (Editor), CRC Press. 2010.
to:

Monday / Wednesday, October 4 & 6: Ubiquitous Computing: History and Reflection

Mark Weiser is considered the 'father' of ubiquitous computing. These and the other papers by him represents his vision and early thinking. Unfortunately, an early death curtailed him from seeing the massive influence he had on the CS world. The other two papers summarize Ubicomp since then and reflect on the original vision.

Changed lines 67-72 from:
to:
  1. Want, R.
    An Introduction to Ubiquitous Computing. In Ubiquitous Computing Fundamentals, Krum, J. (Editor), CRC Press. 2010.
  2. Rogers, Y.
    Moving on from Weiser's vision of of calm computing: engaging UbiComp experiences. In: P. Dourish and A. Friday (Eds.) Ubicomp 2006 Proceedings, LNCS 4206, pp. 404-421, Springer-Verlag. (2006)
Changed lines 77-79 from:
  1. Rogers, Y.
    Moving on from Weiser's vision of of calm computing: engaging UbiComp experiences. In: P. Dourish and A. Friday (Eds.) Ubicomp 2006 Proceedings, LNCS 4206, pp. 404-421, Springer-Verlag. (2006)
to:
Changed lines 58-61 from:

Topics We Will Chose From

Additional readings (including choices for your presentation) will likely center around one of these topics.

Ubiquitous Computing: A Historical Introdcution

to:

Monday / Wednesday, October 4 & 6: Ubiquitous Computing: A Historical Introdcution

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  1. Want, R.
    An Introduction to Ubiquitous Computing. In Ubiquitous Computing Fundamentals, Krum, J. (Editor), CRC Press. 2010.
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  1. Want, R.
    An Introduction to Ubiquitous Computing. In Ubiquitous Computing Fundamentals, Krum, J. (Editor), CRC Press. 2010.
to:
Added lines 79-83:

Topics We Will Chose From

Additional readings (including choices for your presentation) will likely center around one of these topics.

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See Marquardt's Section 12

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See Marquardt's Section 14

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See Marquard's Section 2

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See Marquardt's Section 2

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See Marquard's Section 1

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See Marquardt's Section 1

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See Marquard's Section 3

Proxemic relationships within multi-display environments (devices, srufaces, people)

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See Marquardt's Section 3

Proxemic relationships within multi-display environments (devices, surfaces, people)

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See Marquard's Section 4

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See Marquardt's Section 4

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See Marquard's Section 12

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See Marquardt's Section 12

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See Marquard's Sections 5 and 15

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See Marquardt's Sections 5 and Marquardt's Sections 15

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See Marquard's Section 9

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See Marquardt's Section 9

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See Marquard's Section 10

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See Marquardt's Section 10

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See Marquard's Section 11

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See Marquardt's Section 11

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See Marquard's Section 12

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See Marquardt's Section 12

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Hall, E.T. Proxemics. Current Anthropology 9, 2/3 (1968), 83-108.]]

  1. Hall, E.T. The Hidden Dimension. Doubleday, Garden City, N.Y, 1966. (chapter 9 and 10 especially).
    • the PDF includes Chapters 9 and 10 only.


Changed lines 54-59 from:
  1. Wendy Ju
    • Ju, W., Lee, B.A., and Klemmer, S.R.
      [[http://pages.cpsc.ucalgary.ca/~nmarquar/wiki/index.php/References/Ju2008-RangeWhiteboards|Range: exploring implicit interaction through electronic whiteboard design.

Proceedings of the ACM 2008 conference on Computer supported cooperative work, ACM New York, NY, USA (2008), 17-26.

to:
  1. Ju, W., Lee, B.A., and Klemmer, S.R.
    Range: exploring implicit interaction through electronic whiteboard design. Proceedings of the ACM 2008 conference on Computer supported cooperative work, ACM New York, NY, USA (2008), 17-26.
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Hall, E.T. Proxemics. Current Anthropology 9, 2/3 (1968), 83-108.]]

  1. Hall, E.T. The Hidden Dimension. Doubleday, Garden City, N.Y, 1966. (chapter 9 and 10 especially).
    • the PDF includes Chapters 9 and 10 only.


Wednesday, September 29: Implicit vs. Explicit Interaction by Wendy Ju

Much of Proxemic Interaction assumes some balance between implicit and explicit actions of a person. Ju discusses this.

  1. Wendy Ju
    • Ju, W., Lee, B.A., and Klemmer, S.R.
      [[http://pages.cpsc.ucalgary.ca/~nmarquar/wiki/index.php/References/Ju2008-RangeWhiteboards|Range: exploring implicit interaction through electronic whiteboard design.

Proceedings of the ACM 2008 conference on Computer supported cooperative work, ACM New York, NY, USA (2008), 17-26.

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Wednesday, September 22: Basic Proxemic Theory by Hall

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Monday, September 27: Basic Proxemic Theory by Hall

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Monday, September 27: Basic Proxemic Theory by Hall (in the book The Hidden Dimension)

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  • the PDF includes Chapters 9 and 10 only.
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Optional

  1. Hall, E.T. The Hidden Dimension. Doubleday, Garden City, N.Y, 1966. (chapter 10 especially). We have copies of this book.
to:

Monday, September 27: Basic Proxemic Theory by Hall (in the book The Hidden Dimension)

  1. Hall, E.T. The Hidden Dimension. Doubleday, Garden City, N.Y, 1966. (chapter 9 and 10 especially).
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+Confirmed Readings+

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Confirmed Readings

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+ Topics We Will Chose From +

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Topics We Will Chose From

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Confirmed Readings

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+Confirmed Readings+

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Topics We Will Chose From

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+ Topics We Will Chose From +

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Confirmed Readings

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Topics

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Topics We Will Chose From

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---

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See also See Marquard's Section 6

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See also See Marquard's Section 6

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To schedule: Theory: Embodied Interactin

Dourish introduces the notion of embodied interaction. While it doesn't deal specifically with proxemics, it is a more general notion that is very relevant to it and to Ubicomp.

  1. Dourish, P. (2001)
    Where the Action Is. The Foundations of Embodied Interaction. MIT Press, Cambridge MMA.
    • Chapter 2: Getting In Touch
    • Chapter 3: Social Computing
    • Chapter 4: Being in the world: Embodied Interaction

Optional

  1. Hall, E.T. The Hidden Dimension. Doubleday, Garden City, N.Y, 1966. (chapter 10 especially). We have copies of this book.
  2. Dourish, P. (2001)
    Where the Action Is. The Foundations of Embodied Interaction. MIT Press, Cambridge MMA.
    • Chapter 5: Foundations
    • Chapter 6: Moving towards Design

To schedule: Ubiquitous Computing: A Historical Introdcution

to:

---

Topics

Additional readings (including choices for your presentation) will likely center around one of these topics.

Ubiquitous Computing: A Historical Introdcution

Added lines 57-58:

See also See Marquard's Section 6

Added lines 69-136:

Theory: Embodied Interaction

Dourish introduces the notion of embodied interaction. While it doesn't deal specifically with proxemics, it is a more general notion that is very relevant to it and to Ubicomp.

  1. Dourish, P. (2001)
    Where the Action Is. The Foundations of Embodied Interaction. MIT Press, Cambridge MMA.
    • Chapter 2: Getting In Touch
    • Chapter 3: Social Computing
    • Chapter 4: Being in the world: Embodied Interaction

Optional

  1. Hall, E.T. The Hidden Dimension. Doubleday, Garden City, N.Y, 1966. (chapter 10 especially). We have copies of this book.
  2. Dourish, P. (2001)
    Where the Action Is. The Foundations of Embodied Interaction. MIT Press, Cambridge MMA.
    • Chapter 5: Foundations
    • Chapter 6: Moving towards Design

Device to Device Proxemic Interactions

How can one device connect to an interact with another device based on proximity?

See Marquard's Section 2

Proxemic relationships between people and surfaces

How can we tune the relationship between a person and a digital surface based on proximity?

See Marquard's Section 1

Proxemic relationships between people and mobile/desktop computers

How can we tune the relationship between a person and their mobile/desktop device based on proximity?

See Marquard's Section 3

Proxemic relationships within multi-display environments (devices, srufaces, people)

How can we manage multiple relationships with different people and device types?

See Marquard's Section 4

Privacy and Security

Privacy and security are very important concerns in Ubicomp systems.

See Marquard's Section 12

More Theory

While Hall started the Proxemic theory, others have continued in it.

See Marquard's Sections 5 and 15

Frameworks and Toolkits for Sensing and Exploiting Proximity and other Information

What are the technical foundations that let us build proximity-aware and other ubicomp systems?

See Marquard's Section 9

Application area: Proximity applied to media and video spaces

These papers apply proxemics to control / design various kinds of video conferencing systems

See Marquard's Section 10

Application area: Proximity applied to Virtual Environments and Human Robot Interaction

These papers apply proxemics to control / design VE and HRI systems. This could be two topics

See Marquard's Section 11

Application area: Proximity applied to Personal Control Devices

These papers apply proxemics, where one device can be used to control another device e.g., as a remote control

See Marquard's Section 12

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Monday, September 15: Introduction to Proxemics

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Monday, September 20: Introduction to Proxemics

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Wednesday, September 17: Basic Proxemic Theory by Hall

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Wednesday, September 22: Basic Proxemic Theory by Hall

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These systems illustrated some of the potential directions of Proemics. The are important not only for the systems they demonstrate, but for the philosophy behind them.

to:

These systems illustrated some of the potential directions of Proemics. The are important not only for the systems they demonstrate, but for the philosophy behind them. The first two on reactive environments in part use ideas such as presence, proximity, and exploiting spatial layouts of spaces. The work by Ballendat represents the state of the art in a proxemic-aware system. Tat Mobile is a futuristic video where some of its devices are proximity-aware.

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Monday, September 20: Ubiquitous Computing: A Historical Introdcution

Mark Weiser is considered the 'father' of ubiquitous computing. These and the other papers by him represents his vision and early thinking. Unfortunately, an early death curtailed him from seeing the massive influence he had on the CS world.

  1. Weiser, M.
    The computer for the 21st Century. Scientific American. 94-110, September. (1991)
  2. Weiser, M. and Brown, J.
    Designing calm technology, Powergrid Journal, v1.01, July, 1996.
  3. Want, R.
    An Introduction to Ubiquitous Computing. In Ubiquitous Computing Fundamentals, Krum, J. (Editor), CRC Press. 2010.

Optional

  1. Weiser, M.
    Some computer science issues in Ubiquitous Computing. Communications of the ACM 36(7) July. (1993)
  2. Rogers, Y.
    Moving on from Weiser's vision of of calm computing: engaging UbiComp experiences. In: P. Dourish and A. Friday (Eds.) Ubicomp 2006 Proceedings, LNCS 4206, pp. 404-421, Springer-Verlag. (2006)

Wednesday, September 17: Introduction to Proxemics

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Monday, September 15: Introduction to Proxemics

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Monday, September 20 to Wednesday, September 22: Theory

Edward Hall lays the sociological foundations to proxemics, while Dourish introduces the notion of embodied interaction. Both inform the relevance of proxemics to Ubicomp.

to:

Wednesday, September 17: Basic Proxemic Theory by Hall

Edward Hall lays the sociological foundations to proxemics

Added lines 42-46:

Optional

  1. Hall, E.T. The Hidden Dimension. Doubleday, Garden City, N.Y, 1966. (chapter 10 especially). We have copies of this book.

To schedule: Theory: Embodied Interactin

Dourish introduces the notion of embodied interaction. While it doesn't deal specifically with proxemics, it is a more general notion that is very relevant to it and to Ubicomp.

Changed lines 61-78 from:
to:

To schedule: Ubiquitous Computing: A Historical Introdcution

Mark Weiser is considered the 'father' of ubiquitous computing. These and the other papers by him represents his vision and early thinking. Unfortunately, an early death curtailed him from seeing the massive influence he had on the CS world.

  1. Weiser, M.
    The computer for the 21st Century. Scientific American. 94-110, September. (1991)
  2. Weiser, M. and Brown, J.
    Designing calm technology, Powergrid Journal, v1.01, July, 1996.
  3. Want, R.
    An Introduction to Ubiquitous Computing. In Ubiquitous Computing Fundamentals, Krum, J. (Editor), CRC Press. 2010.

Optional

  1. Weiser, M.
    Some computer science issues in Ubiquitous Computing. Communications of the ACM 36(7) July. (1993)
  2. Rogers, Y.
    Moving on from Weiser's vision of of calm computing: engaging UbiComp experiences. In: P. Dourish and A. Friday (Eds.) Ubicomp 2006 Proceedings, LNCS 4206, pp. 404-421, Springer-Verlag. (2006)
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  • Chapter 6: Moving towards Design–
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  • Chapter 6: Moving towards Design
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Where the Action Is. The Foundations of Embodied Interaction. MIT Press, Cambridge MMA.

to:

Where the Action Is. The Foundations of Embodied Interaction. MIT Press, Cambridge MMA.

  • Chapter 2: Getting In Touch
  • Chapter 3: Social Computing
  • Chapter 4: Being in the world: Embodied Interaction
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Where the Action Is. The Foundations of Embodied Interaction. MIT Press, Cambridge MMA.

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Where the Action Is. The Foundations of Embodied Interaction. MIT Press, Cambridge MMA.

  • Chapter 5: Foundations
  • Chapter 6: Moving towards Design–
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Reactive environments: Throwing away your keyboard and mouse, Communications of the Association of Computing Machinery (CACM), 40(9), 65-73. (1997)

to:

Reactive environments: Throwing away your keyboard and mouse, Communications of the Association of Computing Machinery (CACM), 40(9), 65-73. (1997)

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Living in Augmented Reality: Ubiquitous Media and Reactive Environments. In K. Finn, A. Sellen & S. Wilber (Eds.). Video Mediated Communication. Hillsdale, N.J.: Erlbaum, 363-384. An earlier version of this chapter also appears in Proceedings of Imagina '95, 215-229.

to:

Living in Augmented Reality: Ubiquitous Media and Reactive Environments. In K. Finn, A. Sellen & S. Wilber (Eds.). Video Mediated Communication. Hillsdale, N.J.: Erlbaum, 363-384. An earlier version of this chapter also appears in Proceedings of Imagina '95, 215-229.

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  • Hall, E.T. The Hidden Dimension. Doubleday, Garden City, N.Y, 1966. (chapter 10 especially). We have copies of this book.
to:
  1. Hall, E.T. The Hidden Dimension. Doubleday, Garden City, N.Y, 1966. (chapter 10 especially). We have copies of this book.
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Toolkits and Interface Creativity. Journal Multimedia Tools and Applications (JMTA), 32(2):139-159. (Special Issue on Groupware) Springer, February.

to:

Toolkits and Interface Creativity. Journal Multimedia Tools and Applications (JMTA), 32(2):139-159. (Special Issue on Groupware) Springer, February.

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An Introduction to Ubiquitous Computing. In Ubiquitous Computing Fundamentals, Krum, J. (Editor), CRC Press. 2010.

to:

An Introduction to Ubiquitous Computing. In Ubiquitous Computing Fundamentals, Krum, J. (Editor), CRC Press. 2010.

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|The Proximity Toolkit and ViconFace: The Video. In Video Showcase, DVD Proceedings of the ACM Conference on Human Factors in Computing Systems - ACM CHI'10. (Atlanta, Georgia), ACM Press, 5 pages, April 10-15. Video and paper, demonstrated live at CHI. Duration: 4:11. (short paper and wmv).

  1. Greenberg, S. (2007)
to:

The Proximity Toolkit and ViconFace: The Video. In Video Showcase, DVD Proceedings of the ACM Conference on Human Factors in Computing Systems - ACM CHI'10. (Atlanta, Georgia), ACM Press, 5 pages, April 10-15. Video and paper, demonstrated live at CHI. Duration: 4:11. (short paper and wmv).

  1. Greenberg, S. (2007) \\
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Some computer science issues in Ubiquitous Computing. Communications of the ACM 36(7) July. (1993)

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Some computer science issues in Ubiquitous Computing. Communications of the ACM 36(7) July. (1993)

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Moving on from Weiser's vision of of calm computing: engaging UbiComp experiences.] In: P. Dourish and A. Friday (Eds.) Ubicomp 2006 Proceedings, LNCS 4206, pp. 404-421, Springer-Verlag. (2006)

to:

Moving on from Weiser's vision of of calm computing: engaging UbiComp experiences. In: P. Dourish and A. Friday (Eds.) Ubicomp 2006 Proceedings, LNCS 4206, pp. 404-421, Springer-Verlag. (2006)

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Toolkits

to:

Wednesday, September 15: Toolkits and Vogel's Proximity paper

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  1. Vogel, D. and Balakrishnan, R.
    Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. Proceedings of the 17th annual ACM symposium on User interface software and technology, ACM New York, NY, USA (2004), 137-146.
  2. Diaz-Marino, R. and Greenberg, S. (2010)
    |The Proximity Toolkit and ViconFace: The Video. In Video Showcase, DVD Proceedings of the ACM Conference on Human Factors in Computing Systems - ACM CHI'10. (Atlanta, Georgia), ACM Press, 5 pages, April 10-15. Video and paper, demonstrated live at CHI. Duration: 4:11. (short paper and wmv).
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  1. Diaz-Marino, R. and Greenberg, S. (2010)
    |The Proximity Toolkit and ViconFace: The Video. In Video Showcase, DVD Proceedings of the ACM Conference on Human Factors in Computing Systems - ACM CHI'10. (Atlanta, Georgia), ACM Press, 5 pages, April 10-15. Video and paper, demonstrated live at CHI. Duration: 4:11. (short paper and wmv).

Ubiquitous Computing: A Historical Introdcution

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Monday, September 20: Ubiquitous Computing: A Historical Introdcution

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Introduction to Proxemics

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Wednesday, September 17: Introduction to Proxemics

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  1. Vogel, D. and Balakrishnan, R.
    Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. Proceedings of the 17th annual ACM symposium on User interface software and technology, ACM New York, NY, USA (2004), 137-146.
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Theory

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Monday, September 20 to Wednesday, September 22: Theory

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Toolkits

We will jump into coding as soon as possible. Here's a brief introduction why toolkits are so important, and to the proximity toolkit in particular.

  1. Greenberg, S. (2007)

Toolkits and Interface Creativity. Journal Multimedia Tools and Applications (JMTA), 32(2):139-159. (Special Issue on Groupware) Springer, February.

  1. Diaz-Marino, R. and Greenberg, S. (2010)
    |The Proximity Toolkit and ViconFace: The Video. In Video Showcase, DVD Proceedings of the ACM Conference on Human Factors in Computing Systems - ACM CHI'10. (Atlanta, Georgia), ACM Press, 5 pages, April 10-15. Video and paper, demonstrated live at CHI. Duration: 4:11. (short paper and wmv).
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  1. Tat Mobile UI
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  1. Tat Mobile UI \\
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  1. Tat Mobile UI

Future of Screen Technology. This video only has a few segments dealing with proximity, but its an interesting thought piece that could trigger you into thinking about different ways that proximity could be used.

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Introduction to Proxemics

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Introduction to Proxemics

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  • (optional) Hall, E.T. The Hidden Dimension. Doubleday, Garden City, N.Y, 1966. (chapter 10 especially). We have copies of this book.
to:
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Optional

  • Hall, E.T. The Hidden Dimension. Doubleday, Garden City, N.Y, 1966. (chapter 10 especially). We have copies of this book.
  1. Dourish, P. (2001)
    Where the Action Is. The Foundations of Embodied Interaction. MIT Press, Cambridge MMA.
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to:
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  1. Ballendat, T., Marquardt, N. and Greenberg, S. (2010)
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  1. Ballendat, T., Marquardt, N. and Greenberg, S. (2010) \\
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Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. Proceedings of the 17th annual ACM symposium on User interface software and technology, ACM New York, NY, USA (2004), 137-146.

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Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. Proceedings of the 17th annual ACM symposium on User interface software and technology, ACM New York, NY, USA (2004), 137-146.

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  1. Vogel, D. put paper here
  2. Ballendat et al. Put paper and video here
to:
  1. Vogel, D. and Balakrishnan, R.
    Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users.

Proceedings of the 17th annual ACM symposium on User interface software and technology, ACM New York, NY, USA (2004), 137-146.

  1. Ballendat, T., Marquardt, N. and Greenberg, S. (2010)
    Proxemic Interaction: Designing for a Proximity and Orientation-Aware Environment. Research report 2010-962-11, Department of Computer Science, University of Calgary, Calgary, Alberta, Canada, June. See companion video. To appear in Proc ITS, 2010
  2. Ballendat, T., Marquardt, N. and Greenberg, S. (2010)

Proxemic Interaction: The Video. Research report 2010-963-12, Department of Computer Science, University of Calgary, Calgary, Alberta, Canada, June. Duration 3:11. See companion paper. To appear in Proc ITS, 2010

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An Introduction to Ubiquitous Computing. In Ubiquitous Computing Fundamentals, Krum, J. (Editor), CRC Press. 2010.

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An Introduction to Ubiquitous Computing. In Ubiquitous Computing Fundamentals, Krum, J. (Editor), CRC Press. 2010.

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  1. Vogel, D. put paper here
  2. Ballendat et al. Put paper and video here
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Introductory Case Studies on Proxemics

These early systems illustrated some of the potential directions of Proemics. The are important not only for the systems they demonstrate, but for the philosophy behind them.

to:

Introduction to Proxemics

These systems illustrated some of the potential directions of Proemics. The are important not only for the systems they demonstrate, but for the philosophy behind them.

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'''

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The Ubicomp vision, by Mark Weiser

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Ubiquitous Computing: A Historical Introdcution

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  1. Weiser, M.
    Some computer science issues in Ubiquitous Computing. Communications of the ACM 36(7) July. (1993)
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  1. Want, R.
    An Introduction to Ubiquitous Computing. In Ubiquitous Computing Fundamentals, Krum, J. (Editor), CRC Press. 2010.

'''

Optional

  1. Weiser, M.
    Some computer science issues in Ubiquitous Computing. Communications of the ACM 36(7) July. (1993)
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Designing calm technology, Powergrid Journal, v1.01, July, 1996.

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Designing calm technology, Powergrid Journal, v1.01, July, 1996.

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The computer for the 21st Century. Scientific American. 94-110, September. (1991)

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The computer for the 21st Century. Scientific American. 94-110, September. (1991)

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  • Hall, E.T. Proxemics. Current Anthropology 9, 2/3 (1968), 83-108.
to:
  • Hall, E.T. Proxemics. Current Anthropology 9, 2/3 (1968), 83-108.
  • (optional) Hall, E.T. The Hidden Dimension. Doubleday, Garden City, N.Y, 1966. (chapter 10 especially). We have copies of this book.
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  1. Hall papers
  • Hall
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  1. Edward Hall
  • Hall, E.T. Proxemics. Current Anthropology 9, 2/3 (1968), 83-108.
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August 30, 2010, at 01:12 PM by 136.159.7.119 -
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  • Hall
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(:title Readings on Ubiquitous Computing :) return to 701.81 home

Most of the course is based on a selection of readings from the list below. We read them ahead of a class, added a discussion point or two on the blog, then discussed them in class (sometimes with a student presentation that summarized the main points). We did not get through all of the case studies. Indeed, most of the course was spent on the foundational material. Still the case studies are good resources for students who wish to choose and perhaps present a topic within Ubicomp.

On a more general level, many of the readings on this list - particular the parts before the case studies - could also double as a foundational PhD reading list to Ubicomp.

The Ubicomp vision, by Mark Weiser

Mark Weiser is considered the 'father' of ubiquitous computing. These and the other papers by him represents his vision and early thinking. Unfortunately, an early death curtailed him from seeing the massive influence he had on the CS world.

  1. Weiser, M.
    The computer for the 21st Century. Scientific American. 94-110, September. (1991)
  2. Weiser, M.
    Some computer science issues in Ubiquitous Computing. Communications of the ACM 36(7) July. (1993)
  3. Weiser, M. and Brown, J.
    Designing calm technology, Powergrid Journal, v1.01, July, 1996.
  4. Rogers, Y.
    Moving on from Weiser's vision of of calm computing: engaging UbiComp experiences.] In: P. Dourish and A. Friday (Eds.) Ubicomp 2006 Proceedings, LNCS 4206, pp. 404-421, Springer-Verlag. (2006)

Introductory Case Studies on Proxemics

These early systems illustrated some of the potential directions of Proemics. The are important not only for the systems they demonstrate, but for the philosophy behind them.

  1. Cooperstock, J., Fels, S., Buxton, W. & Smith, K.C.
    Reactive environments: Throwing away your keyboard and mouse, Communications of the Association of Computing Machinery (CACM), 40(9), 65-73. (1997)
  2. Buxton, W. (1997).
    Living in Augmented Reality: Ubiquitous Media and Reactive Environments. In K. Finn, A. Sellen & S. Wilber (Eds.). Video Mediated Communication. Hillsdale, N.J.: Erlbaum, 363-384. An earlier version of this chapter also appears in Proceedings of Imagina '95, 215-229.

Theory

Edward Hall lays the sociological foundations to proxemics, while Dourish introduces the notion of embodied interaction. Both inform the relevance of proxemics to Ubicomp.

  1. Hall papers
  2. Dourish, P. (2001)
    Where the Action Is. The Foundations of Embodied Interaction. MIT Press, Cambridge MMA.