History of Human Computer Interaction
To make students aware of the intellectual and historical foundations of human computer interaction, a brief history of the early major breakthroughs in HCI are covered. Presentations are followed by historical videos, which the students greatly enjoy. Some are flabbergasted that many so-called "modern" ideas were implemented before they were born!
Overheads (Powerpoint)
Topics Covered
- A glimpse at historical computers
- Intellectual Foundations
- Vannevar Bush and Memex
- J.C.R. Licklider and man-computer symbiosis
- Significant advances, 1960-1980
- Time sharing
- Sutherland's Sketchpad
- Engelbart's NLS
- Personal Computers: Dynabook, Computer Lib, Alto, Altair
- Commercial Machines: Xerox Star/Apple Lisa and the Macintosh
- Innovations from the MIT Media Lab
Required Readings
- Baecker, R., Grudin, J., Buxton, W., and Greenberg, S. (1995).
Readings in Human Computer Interaction: Towards the Year 2000 (2nd Edition), Morgan-Kaufmann, San Francisco, CA . Excerpts:- Chapter 1: A Historical and Intellectual Perspective, p.35-47 gives an excellent overview of early advances in HCI.
- Case B: The Emergence of Graphical User Interfaces, p.49-52, briefly highlights the progression of what are arguably the most important commercial systems to influence modern computing: the Xerox Star, the Apple Lisa, and the Apple Macintosh.
- The Xerox Star: A Retrospective, p.53-70, details the many important innovations in the Star user interface, as well as providing a history of how other systems influenced (and were influenced by) the Star.
In-Class Activities
This is mostly a lecture-style module. However, almost all lecture materials are brought to life by showing historical videos (see below); students are often amazed at what was done decades before they were born!
I also try to find a real odd-ball device that is not familiar to most students. Examples in the past included an apple peeler and corer (which looks like an implement a torturer would use!) and a co-ax wire stripper. I pass it around for students to try and figure out what it is. We then discuss what visual clues helped them understand its function.
Additional Readings
- Card, S. (1996)
Pioneers and settlers: Methods used in successful user interface design.In M. Rudisill, C. Lewis, P. Polson and T. McKay (eds) Human-Computer Interface Design: Success Stories, Emerging Methods, and Real-World Context, p122-169, Morgan-Kaufmann.- Successful systems are reconsidered against a variety of design and evaluation methods as well as real deployment requirements.
- Myers, B.
A brief history of human-computer interaction technology. Interactions, March/April 1998.
Videos
- Sutherland, I.
Sketchpad (1983, SGVR 13)- Sutherland's Sketchpad influenced graphics and graphical user interfaces.
- Engelbart and English
A Research Center for Augmenting Human Intellect, (1994, SGVR 106)- Engelbart's visionary NLS system contains the essence of many of the ideas in modern interfaces.
- Smith and Irby
Xerox Star User Interface, (1983, SGVR 56)- The Xerox Star was, of course, the first commercial product that we would consider "modern".
- Kay, Allan
Doing with Images Makes Symbols, (1987, University Video Communications)- Kay, in the first half of his video, walks through the history of interfaces which include the Dynabook vision and the Alto.
- MIT
The Movie Manual, (1983, SVGR 13)- The MIT Media Lab has an important place in history in terms of innovation and invention. This video illustrates a rich multimedia manual.
- Schmandt, Chris.
Put That There,(1983, SVGR 13)- This video illustrates a multimodal large screen display; exceptional early work.
- Apple, Inc.
Apple 1984, commercial.- This clip is famous for the way it sets itself apart from IBM via a 'big brother' theme.
Major sources used to prepare lecture material
- All required and additional readings mentioned above contain a wealth of information about the history and evolution of HCI.
- Horn B. and Raskin, J.
Personal Recollections of the Apple MacIntosh Design. This information was collected by Guy Kawasaki, Feb. 20, 2000