Saul's HCI Library

Personal.Library History

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A

  1. Abowd, G.D., Brumitt, B., Shafer, S. (Eds) (2001)
    Ubicomp 2001: Ubiquitous Computing (International Conference, Atlanta, Georgia, USA, September), Lecture Notes in Computer Science Vol 2201, Springer-Verlag.
  2. Ackerman, M., Pipek, V. and Wulf, V. (Eds)
    Sharing Expertise: Beyond Knowledge Management. Cambridge, MA, MIT Press.
  3. Agre, P. and Rotenberg, M. (Eds.) (1998)
    Technology and Privacy: The new landscape. MIT Press.
  4. Alexander, C. (1979)
    The timeless way of building. 552 pages, Oxford University Press. ISBN 0-19-502402-8.

B

  1. Baber, C. (1997)
    Beyond the Desktop: Designing and Using Interaction Devices. 308 pages. Academic Press. ISBN 0-12-069550-2.
  2. Badre, A. (2002)
    Shaping Web Usability: Interaction design in context. Addison-Wesley.
  3. Baecker, R., Grudin, J., Buxton, W., and Greenberg, S., eds (1995)
    Readings in Human Computer Interaction: Towards the Year 2000. 950 pages, Morgan-Kaufmann, San Francisco, CA. ISBN 1-55860-246-1. 2 copies
  4. Baecker, R., Small, I., Mander, R. (1991)
    Animated Icons: Bringing Icons to Life. Apple Computer Inc.
  5. Baecker, R. (ed.) (1993)
    Readings in groupware and computer supported cooperative work. Morgan Kaufmann, ISBN 1-55860-241-0.
  6. Baecker, R. and Marcus, A. (1990)
    Human factors and typography for more readable programs. ACM Press. ISBN 0-201-10745-7.
  7. Baecker, R. and Buxton, W. (1987)
    Human-Computer Interaction - A multidisciplinary approach. Morgan Kaufmann, ISBN 0-934613-24-9.
  8. Barnum, C.M. (2011)
    Usability Testing Essentials. Morgan Kaufmann. ISBN 978-0-12-375092-1.
  9. Barfield, L. (1993)
    The user interface: Concepts and design. 353 pages. Addison-Wesley. ISBN 0-201-54441-5. 2 copies
  10. Bass, L. and Coutaz, J. (1991)
    Developing Software for the User Interface. Addison-Wesley, ISBN 0-201-51046-4.
  11. Beaudouin-Lafon, M. (editor) (1998)
    Computer-Supported Cooperative Work. Trends in Software Series, John Wiley & Sons Ltd, ISBN 0471 96736 X. 258pp.
  12. Bell, T. (1998)
    Computer Science Unplugged... off-line activities and games for all ages. 2 copies (1 missing)
  13. Bell, T., Witten, I.H. and Fellows, M. (2002)
    Computer Science Unplugged: An Enrichment and Extension Programme for Primary-Aged Children. 2 copies
  14. Bergman, E. (2000)
    Information appliances and beyond: Interaction design for consumer products. Morgan Kaufmann, ISBN 1-55860-600-9.
  15. Beyer, H. and Holtzblatt, K. (1998)
    Contextual Design: Defining Customer-Centered Design. Morgan-Kaufmann.ISBN 1-55860-411-1. 2 copies
  16. Bias, R. and Mayhew, D. (1994)
    Cost-Justifying Usability. 334 pages. Academic Press. ISBN 0-12-095810-4.
  17. Blackmore, S. (1990)
    The Meme Machine. Oxford.
  18. Bowie, J. (1995)
    Data visualization in molecular science: Tools for insight and innovation. 282 pages. Addison-Wesley. ISBN 0-201-58157-4.
  19. Bowman, D., Kruijff, E., LaViola, J., Poupyrev, I. (2004)
    3d User Interfaces: Theory and Practice. Addison-Wesley
  20. Brand, S. (1994)
    How Buildings Learn: What happens after they are built. Penguin.
  21. Browne, D., Totterdall, P., and Norman, M. (Eds) (1990)
    Adaptive User Interfaces. Academic Press. ISBN 0-12-137755-5.
  22. Browne, D. (1994)
    Studio: Structured User-interface for Interaction Optimization. Prentice Hall. ISBN 0-13-104721-4.
  23. Brinck, T., Gergle, D. and Wood, S. (2002)
    Usability for the Web: Designing Web Sites that Work. Morgan Kaufmann.
  24. Burroughs Welcome Fund, Howard Hughes Medical Institute. (2004)
    Making the Right Moves: A Practical Guide to Scientific Management for Postdocs and New Faculty.
  25. Buxton, B. (2007)
    Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann. ISBN 978-0-12-374037-3. 4 copies (1 missing)

C

  1. Card, S., Mackinlay, J. and Shneiderman, B. (Eds) (1999)
    Readings in information visualization: Using vision to think. Morgan Kaufmann. ISBN 1-55860-533-9.
  2. Card, S., Moran, T. and Newell, A. (1983)
    The psychology of human computer interaction. LEA Press.
  3. Carey, J. (1991)
    Human Factors in Information Systems. Ablex Publishing Corporation, ISBN 0-89391-633-1.
  4. Carroll, J. (Ed) 2001
    Human-Computer Interaction in the New Millennium, Addison-Wesley. 2 copies
  5. Carroll, J. (1990)
    The Nurnberg Funnel: Designing Minimalist Instruction for Practical Computer Skill. 340 pages. MIT Press. ISBN 0-262-03163-9.
  6. Carroll, J. (1997)
    Scenario-based design. 408 pages, Wiley Press. ISBN 0-471-07659-7.
  7. Carroll, J. (1991)
    Designing interaction. Cambridge University Press. ISBN 0-521-40056-2.
  8. Cato, J. (2001)
    User-Centered Web Design. Addison-Wesley, ISBN 0-201-39860-5.
  9. Chalfen, R. (1987)
    Snapshot: Versions of Life. Bowling Green State University Popular Press, ISBN 0-87972-387-4.
  10. Christensen, C. (1997)
    The innovators dilema: When new technologies caus great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1.
  11. Clark, H. (1996)
    Using language. Cambridge University Press. ISBN 0-521-56745-9.
  12. Clayton, M. (1997)
    The Innovator's Dilemma: When new technologies cause great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1.
  13. Coleman, D., Khanna, R. (Eds) (1995)
    Groupware: Technology and Applications. Prentice Hall ISBN 0-13-305194-3.
  14. Collins, D. (1995)
    Designing object-oriented user interfaces. Benjamin-Cummings Publishing Company. ISBN 0-8053-5350-X.
  15. Constantine, L. and Lockwood, L. (1999)
    Software for Use. A practical guide to the models and methods of usage-centered design. Addison-Wesley, ISBN 0-201-92478.
  16. Cooper, Alan. (1999)
    The inmates are running the asylum. Sams (Macmillan). ISBN 0-672-31649-8.
  17. Cooper, A (1995)
    About Face: The Essentials of User Interface Design. IDG Books. ISBN 1-56884-322-4.
  18. Cooper, A. and Reimann, R. (2003)
    About Face 2.0: The Essentials of Interaction Design. Wiley Publishing, Inc., ISBN 0-7645-2641-3.
  19. Cooper, A., Reimann, R. and Cronin, D. (2007)
    About Face 3.0: The Essentials of Interaction Design. Wiley Publishing, Inc., ISBN 978-0-470-08411-3.
  20. Crabtree, A. (2003)
    Designing Collaborative Systems: A Practical Guide to Ethnography. Springer. ISBN 1-85233-718-4.
  21. Cross, N., Christiaans, H., and Dorst, K. (eds) (1996)
    Analysing design activity. Wiley and Sons. ISBN 0-471-96060-8.
  22. Csikszentmihalyi, M. and Rochberg-Halton, E. (1981)
    The Meaning of Things: Domestic symbols and the self. Cambridge University Press, ISBN 0-521-28774-X.
  23. Cummins, B.D. and Steckley, J.L. (2005)
    The Ethnographic Experience. Toronto, Ontario; Pearson Education Canada.
  24. Cypher, A. (ed, 1993)
    Watch what I do: Programming by Demonstration. MIT Press. 652 pages, ISBN 0-262-03213-9.

D

  1. Darragh, J. and Witten, I. (1992)
    The Reactive Keyboard. 186 pages, Cambridge University Press. ISBN 0-521-40375-8.
  2. Dennett, D. (1995)
    Darwin's Dangerous Idea : Evolution and the Meanings of Life. Simon & Schuster.
  3. Diaper, D. and Stanton, N. (Eds). (2004)
    The Handbook of Task Analysis for Human-Computer Interaction. Lawrence Erlbaum Associates, Publishers, ISBN 0-8058-4432-5.
  4. Dix, A., Finlay, J., Abowd, G., Beale, R. (1997)
    Human-Computer Interaction. Prentice Hall. ISBN 0-13-239864-8. 3 copies
  5. Dix, A., Finlay, J., Abowd, G., Beale, R. (1997)
    Human-Computer Interaction. 2nd Edition. Prentice Hall. ISBN 0-13-239864-8.
  6. Dourish, P. (2001)
    Where the Action Is: The Foundations of Embodied Interaction. MIT Press, ISBN 0-262-04196-0. 2 copies
  7. Druin, A. (Ed.) (1999)
    The Design of Children's Technology. Morgan Kaufmann. ISBN 1-55860-507-X.
  8. Dumas, J. and Redish, J. (1993)
    A Practical Guide to Usability Testing. 412 pages, Ablex. ISBN 0-89391-991-8.

E

  1. Eames, C. and Eames, R.
    Powers of Ten: A Flipbook. ISBN 0-7167-3441-9.
  2. Eberts, R.E. (1994)
    User interface design, Prentice Hall. 649 pages, ISBN 0-13-140328-1.
  3. Edwards, A. (ed) (1995)
    Extra-ordinary human computer interaction. Cambridge University Press. ISBN 0-521-43413-0.
  4. Edwards, B. (1989)
    Drawing on the right side of the brain. Tarcher/Putnam Press.
  5. Erickson, T. and McDonald, D.W. (2008)
    HCI Remixed: Reflections on Works That Have Influenced the HCI Community. The MIT Press, ISBN 0-262-05088-9.
  6. Ericsson, K. and Simon, H. (1993)
    Protocol analysis: Verbal reports as data. MIT Press, ISBN 0-262-5502307.

F

  1. Finn, K., Sellen, A., and Wilbur, S. (eds) (1997)
    Video-mediated communication. 570 pages, LEA Press. ISBN 0-8058-2287-8.
  2. Fitzpatrick, G. (2003)
    The Locales Framework: Understanding and Designing for Wicked Problems. Kluwer Academic Publishers. ISBN 1-4020-1190-3.
  3. Flach, J., Hancock, P., Caird, J. and Vicente, K. (eds) (1995)
    Global perspective on the ecology of human-machine systems. LEA Press. ISBN 0-8058-1382-9.
  4. Foley, J.D., van Dam, A., Feiner, S.K., Hughes, J.F. (1997)
    Computer Graphics: Principles and Practice. 2nd Edition in C. Addison-Wesley Publishing Company.
  5. Forsythe, C., Grose E. and J. Ratner (editors)
    Human Factors and Web Development. LEA Press, ISBN 0-8058-2823-0.

G

  1. Galegher, J., Kraut, R. and Egido, C. (1990)
    Intellectual Teamwork: Social and technolgical foundations of cooperative work. LEA Press. ISBN 0-8058-0534-6.
  2. Gates, B. (1995)
    The Road Ahead. Penguin.
  3. Gates, B. (1999)
    Business @ The Speed of Thought: Using a Digital Nervous System. Warner Books. ISBN 0-446-52568-5.
  4. du Gay, P. (2003)
    Doing Cultural Studies, The Story of the Soy Walkman. Sage Publications, London. ISBN 0 7619 5402 3.
  5. Gladwell, Malcolm (2002)
    The Tipping Point: How Little Things Can Make a Big Difference. Back Bay Books.
  6. Gladwell, Malcolm (2005)
    Blink: The Power of Thinking Without Thinking Back Bay Books.
  7. Glasgow, J., Narayanan, N., and Chandrasekaran, B. (1995)
    Diagrammatic Reasoning: Cognitive and Computational Perspectives. AAAI Press. ISBN 0-262-57112-9.
  8. Goldberg, A. (1984)
    Smalltalk - 80: The Interactive Programming Environment. Addison-Wesley Publishing Company. ISBN 0-201-11372-4.
  9. Greenberg, S., ed. (1991)
    Computer supported cooperative work and groupware. 422 pages, Academic Press, London. ISBN 0-12-299220-2. 2 copies
  10. Greenberg, S. (1993)
    The Computer User as Toolsmith: The Use, Reuse, and Organization of Computer-Based Tools. 187 pages, Cambridge University Press. ISBN 0-521-40430-4. 3 copies
  11. Greenberg, S., Carpendale, S., Marquardt, N., Buxton, B., (2012)
    Sketching User Experiences: The Workbook. Morgan Kaufmann. ISBN 978-0-12-381959-8.
  12. Greenberg, S., Hayne, S., and Rada, R., eds (1995)
    Groupware for Real-Time Drawing: A Designer's Guide. 248 pages, McGraw-Hill Book Company Europe, Berkshire, England. ISBN 0-07-707899-3. 2 copies
  13. Greif, I. (ed) (1988)
    Computer-supported cooperative work: A book of readings. Morgan-Kaufmann. ISBN 0-934613-57-5.
  14. Gulliksson, H. (2007)
    Human, Information, Thing: Interaction, Technology, and Design.

H

  1. Hackos, J.T. and Redish, J.C. (1998)
    User and Task Analysis for Interface Design. Wiley Computer Publishing, ISBN 0-471-17831-4.
  2. Hallinan, J.T. (2009)
    Why We Make Mistakes. New York, New York, Broadway Books, ISBN 978-0-7679-2805-2.
  3. Hancock, P., Flach, J., Caird, J. and Vicente, K. (eds) (1995)
    Local applicationsl of the ecological approach to human-machine systems. LEA Press. ISBN 0-8058-13802-2.
  4. Harper, R., Rodden, T., Rogers, Y., and Sellen, A., eds. (2008)
    Being Human: Human-Computer Interaction in the Year 2020. Microsoft Research Ltd., ISBN 978-0-9554761-1-2.
  5. Harper, R., ed. (2003)
    Inside the Smart Home. Springer, ISBN 1-85233-688-9.
  6. Harrison, S., ed. (2009)
    Media Space 20+ Years of Mediated Life. Springer, ISBN 978-1-84882-482-9. 2 copies
  7. Heeren, E. (1996)
    Technology Support for collaborative learning. CTIT, The Netherlands
  8. Heim, S. (2008)
    The Resonant Interface, HCI Foundations for Interactive Design. Pearson Addison Wesley. ISBN-13:978-0-321-37596-4.
  9. Helander, M. (ed.) (1988)
    Handbook of Human-Computer Interaction. p1167, Amsterdam, North-Holland.
  10. Herrera, N.R. (2008)
    Psst!! Coordination of Interpersonal Privacy in Mediated Communication. Universiteitsdrukkerij Technische Universiteit Eindhoven.
  11. Hiltz, S. and Turoff, M. (1993)
    The network nation: Human communication via computer. The MIT Press. ISBN 0-262-58120-5.
  12. Hind, P. and Kiesler, S. (2002)
    Distributed Work. MIT Press.
  13. Hix, D. and Hartson, H.R. (1993)
    Developing User Interfaces: Ensuring Usability Through Product and Process. 381 pages. John Wiley and Sons. ISBN 0-471-57813-4.
  14. Hodges, M. and Sasnett, R. (1992)
    Multimedia computing: Case studies from MIT Project Athena. Addison-Wesley. ISBN 0-201-52029-X.
  15. Holtzblatt, K., Wendell, J., and Wood, S. (2005)
    Rapid Contextual Design: A How-To Guide to Key Techniques for User-Centered Design. Elsevier, ISBN 0-12-354051-8.
  16. Horrocks, Ian (1998)
    Constructing the user interface with statecharts. Addison-Wesley.
  17. Horton, W. (1994)
    The Icon Book. Wiley. ISBN 0-471-59900-X.
  18. Howlett, V. (1996)
    Visual interface design for Windows. 230 pages. John Wiley & Sons. ISBN 0-471-13419-8.
  19. Huff, D. (1954)
    How to lie with statistics. Norton and Co.
  20. Hutchins, E. (1995)
    Cognition in the wild. A Bradford Book. ISBN 0-262-08231-4.

I

  1. IDSA. (2001)
    Design Secrets: Products. Rockport Publishers. ISBN 0-56496-638-0.
  2. Isaacson, W.(2011)
    Steve Jobs. Simon & Schuster, ISBN 978-1-4087-0374-8.
  3. Ishida, T. (Ed.) (1998)
    Community Computing: Collaboration over Global Information Networks. John Wiley & Sons. ISBN 0-471-97965-1.
  4. Ishida, T. (Ed.) (1998)
    Community Computing and Support Systems: Social Interaction in Networked Communities. Springer. ISBN 3-540-65475-5.
  5. Ishiguro, T. (ed) (1997)
    Multimedia Computing: Proceedings of the 6th NEC Research Symposium. SIAM. ISBN 0-89871-372-2.
  6. Itten, J. (1961)
    The Art of Color. John Wiley & Sons, Inc., ISBN 0-471-28928-0.

J

  1. Jakobsson, M. and Myers, S. (2007)
    Phishing and Countermeasures: Understanding the Increasing Problem of Electronic Identity Theft. Wiley-Interscience. ISBN 0-471-78245-9.
  2. Johansen, R. and Swigart, R. (1994)
    Upsizing the individual in the downsized organization. Addison-Wesley. ISBN 0-201-62712-4.
  3. Johansen, R., Sibbet, D., Benson, S., Martin, A., Mittman, R. and Saffo, P.. (1991)
    Leading Business Teams Addison-Wesley. ISBN 0-201-52829-0.
  4. Johnson, J. (2000)
    Gui Bloopers: Don'ts and Do's for Software Developers and Web Designers. Morgan Kaufmann. ISBN 1-55860-582-7.
  5. Jones, W. (2008)
    Keeping Found Things Found. Morgan Kaufmann. ISBN 978-0-12-370866-3.

K

  1. Kaptelinin, V. and Czerwinski, M. (Eds). (2007)
    Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments. The MIT Press. ISBN 978-0-262-11304-5.
  2. Kaptelinin, V. and Nardi, B.A. (2006)
    Acting with Technology: Activity Theory and Interaction Design. The MIT Press. ISBN: 978-0-262-11298-7.
  3. Karasti, H. (2001)
    Increasing sensitivity towards everyday work practice in system design. PhD Thesis, Report A 362, Dept of Information Processing Science, University of Oulu, Finland.
  4. Katz, J. and Aakhus, M. (Eds). (2002)
    Perpetual Contact: Mobile Communication, Private Talk, Public Performance. Cambridge University Press. ISBN 0-521-00266-4.
  5. Kearsley, G. (1988)
    Online Help Systems. Ablex.
  6. Kotzé, P., Wong, W., Jorge, J., Dix, A., and Silva, P.A., eds. (2007)
    Creativity and HCI: From Experience to Design in Education. Springer. ISBN: 978-0-387-89021-0.
  7. Kramer, G. (Ed) (1993)
    Auditory display: Sonification, audification, and auditory interfaces. Addison-Wesley. ISBN 0-201-62604.
  8. Krumm, J. (Ed) (2010)
    Ubiquitous Computing Fundamentals. Taylor and Francis Group. ISBN: 978-1-4200-9360-5.
  9. Kuhn, W. and Blumental, B. (1996)
    Spatialization: Spatial metaphors for user interfaces. GeoInfo 8, Dept of Geoinformation, Technical University of Vienna, Austria. ISBN 3-901716-08-4.
  10. Kuniavsky, M.(2003)
    Observing the User Experience: A Practitioner's Guide to User Research. Morgan Kaufmann Publishers, ISBN 1-55860-923-7.
  11. Kuniavsky, M.(2010)
    Smart Things: Ubiquitous Computing User Experience Design. Morgan Kaufmann Publishers, ISBN 978-0-12-374899-7.
  12. Kyng, M. and Mathiassen, L. (1997)
    Computes and Design in Context. MIT Press. 0-262-11223-X.

L

  1. Lafreniere, D. (1995)
    Windows 95: Creez des interfaces gagnantes. Les Editions Logiques
  2. Landauer, T. (1995)
    The trouble with computers: Usefulness, usability and productivity. MIT Press. ISBN 0-262-12186-7.
  3. Laurel, B. (ed.) (1990)
    The art of human computer interface design. Addison-Wesley. ISBN 0-201-51797-3.
  4. Laurel, B. (1991)
    Computers as Theatre. Addison Wesley. ISBN 0-201-51-48-0.
  5. Lauesen, S. (2005)
    User Interface Design: A Software Engineering Perspective. Addison-Wesley, ISBN 0-321-18143-3.
  6. Lawson, B. (2004)
    What Designers Know. Architectural Press. ISBN 0-7506-6448-7.
  7. Lawson, B. (2006)
    How Designers Think: The Design Process Demystified – 4th ed. Architectural Press. ISBN 0-7506-6077-5.
  8. Lazar, J., Feng, J.H. and Hochheiser, H. (2010)
    Research Methods in Human-Computer Interaction. Wiley. ISBN 978-0-470-72337-1.
  9. Leventhal, L. (1979)
    6502 Assembly Lanaguage Programming. Osborne/McGraw-Hill.
  10. Leventhal, L. (2008)
    Usability Engineering: Process, Products, and Examples. Pearson Education, Inc. ISBN-13 978-0-13-157008-5.
  11. Lewis & Reiman (1993)
    Task Centered User Interface Design.
  12. Lidwell, W., Holden, K. and Butler, J. (2003)
    Universal Principles of Design. Rockport Publishers, ISBN 1-59253-007-9.
  13. Ling, R. (2004)
    The Mobile Connection: The Cell Phone’s Impact on Society. Elsevier Inc., ISBN 1-55860-936-9.
  14. Little, M. and Nigay, L. (Eds) (2001)
    Engineering for Human-Computer Interaction (8th IFIP International Conference, EHCI 2001, Toronto, Canada, May), Lecture Notes in Computer Science Vol 2254, Springer-Verlag.
  15. Luff, P., Gilbert, N. and Frohlich, D. (eds.) (1990)
    Computers and Conversation. Academic Press. ISBN 0-12-459560-X.

M

  1. McCandless, D. (2009)
    Information is Beautiful. HarperCollins Publishers, ISBN 9780007294664.
  2. MacKenzie, I. and Tanaka-Ishii, K. (2007)
    Text Entry Systems: Mobility, Accessibility, Universality. Morgan Kaufmann. ISBN-10: 0-12-373591-2. 2 copies
  3. Marca, D. and Bock, G. (eds) (1992)
    Groupware: Software for computer-supported cooperative work. IEEE Computer Society Press. ISBN 0-8186-2637-2.
  4. Marcus, A., Smilonich, N. and Thompson, L. (1995)
    The cross-GUI handbook for multiplatform user interface design. 276 pages. Addison-Wesley. ISBN 0-201-57592-2.
  5. Markowitz, J. (1996)
    Using speech recognition. Prentice Hall
  6. Martin, R. (2007)
    The Opposable Mind: How Successful Leaders Win Through Integrative Thinking. Harvard Business School Press. ISBN 978-1-4221-1892-4.
  7. Maxwell, J. (2005)
    Qualitative Research Design: An Interactive Approach. Sage Publications, ISBN 0-7619-2608-9.
  8. Mayhew, D. (1999)
    The usability engineering lifecycle: A practitioner's handbook for user interface design. Morgan Kauffmann, ISBN 1-55860-561-4.
  9. McCloud, S. (1993)
    Understanding Comics: The Invisible Art. Harper Perennial, ISBN 978-0-06-097625-5.
  10. McCracken, D. and Wolfe, R. (2004)
    User-Centered Website Development: A Human-Computer Interaction Approach. Pearson Education Inc., ISBN 0-13-041161-2.
  11. Microsoft. (2002)
    Microsoft Computer Dictionary: Fifth Edition. Microsoft Press. ISBN-10: 0-7356-1495-4.
  12. Mijksenaar, P. and Westendorp, P. (1999)
    Open Here: The Art of Instructional Design. Joost Elffers Books, ISBN 1-55670-962-5.
  13. Moggridge, B. (2007)
    Designing Interactions. MIT Press, ISBN-13:978-0-262-13474-3.
  14. Mullet, K. and Sano, D. (1995)
    Designing visual interfaces: Communication Oriented Techniques. Sunsoft Press. ISBN 0-13-303389-9.

N

  1. Nakanishi, Hideyuki (2001)
    Design and analysis of social interaction in virtual meeting space. PhD thesis, Dept of Social Informatics, Kyoto University, Japan
  2. Nardi, B. (ed.) (1997)
    Context and Conciousness: Activity theory and human-computer interaction. 400 pages, MIT Press. ISBN 0-262-14058-6.
  3. Nardi, B. (1993)
    A small matter of programming: Perspectives on end-user computing. 162 pages, MIT Press. ISBN 0-262-14053-5.
  4. Nardi, B. and O'Day, V. (1999)
    Information ecologies: Using technology with heart. MIT Press.
  5. Nathan, A. (2007)
    Windows Presentation Foundation Unleashed (WPF). Sams Publishing. ISBN 0-672-32891-7. 3 copies (1 missing)
  6. Nelson, T. (1974, revised 1987)
    Computer Lib/Dream Machines. Tempus Books, Microsoft Press. ISBN 0-914845-49-7.
  7. Neumann, P. (1995)
    Computer-Related Risks. Addison Wesley.
  8. Newman, W. and Lamming, M. (1995)
    Interactive System Design. Addison-Wesley, ISBN 0-201-63162-8. 2 copies
  9. Nielsen, J. (1989)
    Coordinating user interfaces for consistency, Academic Press, ISBN 0-12-518400-X.
  10. Nielsen, J. (1990)
    HyperText and HyperMedia. Academic Press. ISBN 0-12-518410-7.
  11. Nielsen, J. (1993)
    Usability Engineering, Academic Press. 2 copies
  12. Nielsen, J. (1995)
    Multimedia and Hypertext: The Internet and Beyond. 480pages, Academic Press. ISBN 0-12-518408-5.
  13. Nielsen, J. (2000)
    Designing Web usability. New Riders. ISBN 1-56205-810-X.
  14. Nielsen, J. and Mack, R. (1994)
    Usability Inspection Methods, Academic Press.
  15. Nielsen, J. and Tahir, M. (2001)
    Homepage Usability: 50 Websites deconstructed. New Riders.
  16. Nielsen, J. and Loranger, H. (2006)
    Prioritizing Web Usability. New Riders. ISBN 0-321-35031-6.
  17. Norman, D. (2007)
    The Design of Future Things. Basic Books, ISBN 0-465-00227-7.
  18. Norman, D. (2004)
    Emotional Design: Why we Love (or Hate) Everyday Things. Basic Books, ISBN 0-465-05136-7.
  19. Norman, D. (1969)
    Memory and Attention: An Introduction to Human Information Processing (2nd ed). John Wily & Sons, Inc., ISBN 0-471-65137-0.
  20. Norman, D. and Draper, S. (1986)
    User Centered System Design. LEA Press. ISBN 0-89859-872-9.
  21. Norman, D. (1988)
    The Psychology of Everyday Things. 257 pages, Basic Books. ISBN 0-385-26774-6.
  22. Norman, D. (1992)
    Turn Signals are the Facial Expressions of Automobiles. 205 pages. Addison-Wesley. ISBN 0-201-58124-8.
  23. Norman, D. (1993)
    Things that Make Us Smart. Addison Wesley.
  24. Norman, D. (1998)
    The Invisible Computer. MIT Press. ISBN 9 780262 140652.

O

  1. Okada, K., Hoshi, T., Inoue, T. (Eds) (2005)
    Communication and Collaboration Support- Systems. IOS Press, ISBN 4-274-90636-1.
  2. Olsen Jr, Dan (2010)
    Building Interactive Systems: Principles for Human-Computer Interaction. Course Technology, Cengage Learning. ISNB10: 1-4239-0248-3.
  3. Olsen Jr, Dan (1998)
    Developing user interfaces. Morgan-Kaufmann Press. ISNB 1-55860-418-9. 2 copies
  4. Olsen Jr, Dan (1992)
    User interface management systems: Models and algorithms. Morgan-Kaufmann Press. ISNB 1-55860-220-8.
  5. Olson, M. (1989)
    Technological support for work group collaboration. LEA Press. ISBN 0-8058-0304-1.

P

  1. Packer, R. and Jordan, K. (2001)
    Multimedia: From Wagner to Virtual Reality. Norton.
  2. Parker, R. (1997)
    One Minute Designer. MIS Press.
  3. Parnell, R. and Sara, R.(2007)
    The Crit; An Architecture Student's Handbook. Elsevier Press. Second edition, ISBN 13:9-78-0-75-068225-1
  4. Perlman, G., Green, G. and Wogalter, M. (eds) (1995)
    Human factors perspectives on human-computer interaction. Human Factors and Ergonomics Society. ISBN 0-945289-05-7.
  5. Petroski, H. (2000)
    The Pencil: A History of Design and Circumstance. Knopf.
  6. Petroski, H. (1999)
    The book on the bookshelf. Vintage.
  7. Petroski, H. (1994)
    The evolution of useful things. Vintage.
  8. Petroski, H. (1992)
    To engineer is human: The role of failure in successful design. 251 pages. ISBN 0-679-73416-3.
  9. Petroski, H. (1994)
    Design Paradigms: Case Histories of Error and Judgment in Engineering. Cambridge University Press, ISBN 0-521-46649-0.
  10. Pinker, S. (1997)
    How the Mind Works. W.W. Norton & Company, ISBN 0-393-31848-6.
  11. Preece, J. (1994)
    Human-Computer Interaction. 773 pages, Addison-Wesley. ISBN 0-201-62769-8. 3 copies
  12. Preece, J. (1993)
    A Guide to Usability: Human Factors in Computing. Addison-Wesley. ISBN 0-201-62768-X.
  13. Preece, J. (2000)
    Online communities: Designing usability, supporting sociability. Wiley
  14. Preece, J., Rogers, Y., and Sharp, H. (2002)
    Interacton Design: Beyond Human Computer Interaction. Wiley.
  15. Pruitt, J., and Adlin, T. (2006)
    The Persona Lifecycle: Keeping People in Mind Throughout Product Design. Morgan Kaufmann.
  16. Pressman, A. (1993)
    Architecture 101. John Wiley & Sons. ISBN: 0-471-57318-3.
  17. Putnam, R.
    Bowling Alone 2000, Simon and Schuster

R

  1. Rada, R. (Ed) (1996)
    Groupware and Authoring. Academic Press. ISNB 0-12-575005-6.
  2. Raskin, J. (2000)
    The Humane Interface: New Directions for Designing Interactive Systems. Addison-Wesley, ISBN 0-201-37937-6. 2 copies
  3. Reason, J. (1990)
    Human Error. 302 pages. Cambridge University Press. ISBN 0-521-31419-4. 2 copies
  4. Redondo, M, Bravo, C. and Ortega, M. (Eds) (2009)
    Engineering the User Interface. Springer. ISNB 978-1-84800-135-0. signed copy
  5. Reeves, B. and Nass, C. (1996)
    The Media Equation. Cambridge University Press. ISBN 1-57586-053-8.
  6. Rheingold, H. (2000)
    The Virtual Community: Homesteading on the Electronic Frontier. The MIT Press.
  7. Rockman, H.B. (2004)
    Intellectual Property Law for Engineers and Scientists. IEEE Press. ISBN 978-0-471-44998-0.
  8. Rosson, M.B., and Carroll, J. (2002)
    Usability Engineering: Scenario-based development of human-computer interaction. Morgan-Kaufmann.
  9. Rubin, J. (1994)
    Handbook of Usability Testing, Wiley Press, ISBN 0-471-59403-2.
  10. Rubin, J. and Chisnell, D. (2008)
    Handbook of Usability Testing (2nd Edition), Wiley Press, ISBN 978-0-470-18548-3.
  11. Rudisill, M., Lewis, C., Polson, P. and McKay, T. (Eds) (1995)
    Human computer interface design: Success stories, emerging methods, real-world context. Morgan-Kaufmann. ISBN 1-55860-310-7.

S

  1. Salas, E. and Fiore, S. (2004)
    Team Cognition: Understanding the Factors that Drive Process and Performance. American Psychological Association, ISBN 1-59147-103-6.
  2. Sano, D. (1996)
    Designing large-scale web sites: A visual design methodology. Wiley Computer Publishing. ISBN 0-471-14276-X.
  3. Sellen, A. and Harper, R. (2002)
    The Myth of the Paperless Office. MIT Press, ISBN 0-262-19464-3.
  4. Sharp, H. (2007)
    Interaction Design, Beyond Human-Computer Interaction. John Wiley & Sons Ltd. ISBN 978-0-470-01866-8.
  5. Shedroff, N. (2001)
    Experience Design 1. New Riders Publishing. 2 copies (1 missing)
  6. Shedroff, N. and Noessel C. (2012)
    Make It So . Rosenfeld. ISBN 1-933820-98-5.
  7. Shneiderman, B. (2002)
    Leonardo's Laptop: Human needs and the new computing technologies. MIT Press.
  8. Shneiderman, B. (1987)
    Designing the User Interface, Addison-Wesley. ISBN 0-201-16505-8.
  9. Shneiderman, B. (1992)
    Designing the User Interface (2nd Edition), Addison-Wesley. ISBN 0-201-57286-9. 2 copies
  10. Shneiderman, B. (1998)
    Designing the User Interface (3rd Edition), Addison-Wesley. ISBN 0-201-69497-2.
  11. Shneiderman, B. and Plaisant, C. (2005)
    Designing the User Interface (4th Edition), Addison-Wesley. ISBN 0-321-19786-0. 2 copies
  12. Shneiderman, B. and Plaisant, C. (2010)
    Designing the User Interface (5th Edition), Addison-Wesley. ISBN 0-321-53735-1.
  13. Shneiderman, B. and Kearsley, G. (1989)
    Hypertext Hands-On! Addison-Wesley. ISBN 0-201-15171-5. 2 copies
  14. Shneiderman, B. (ed) (1993)
    Sparks of innovation in human computer interaction. Ablex. ISBN 1-56750-078-1.
  15. Shrage, M. (1995)
    No more teams! Doubleday. ISBN 0-385-47603-5.
  16. Siegel, D. (1996)
    Creating killer web sites. Hayden Books. ISBN 1-56830-289-4.
  17. Singhal, S. and Zyda, M. (1999)
    Networked virtual environments: Design and implementation. Addison-Wesley. ISBN 0-201-32557-8.
  18. Slagter, R. (2004)
    Dynamic Groupware Services: Modular Design of Tailorable Groupware. Telematica Instituut, The Netherlands. (PhD Thesis)
  19. Sleeman, D. and Brown, J. (Eds) (1982)
    Intelligent Tutoring Systems. Academic Press
  20. Smith, D.C.(1975)
    Pygmalion: A Creative Programming Environment. Stanford University. photocopy
  21. Smith, H.T. and Green, T.R.G. (Eds) (1980)
    Human Interaction with Computers. Academic Press. ISBN 0-12-652852-7.
  22. Smith, S. and Mosier, J. (1984)
    Design guidelines for user-system interface software. The Mitre Corporation, Project 522A. ESD-TR-84-190, MTR-9420.
  23. Snyder, C. (2003)
    Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. Morgan Kaufmann Publishers. ISBN 1-55860-870-2.
  24. Solso, R. (1994)
    Cognition and the Visual Arts. 294 pages, MIT Press. ISBN 0-262-19346-9.
  25. Spence, R. (2001)
    Information Visualization. ACM Press, Harlow. ISBN 0 201 59626 1.
  26. Spradley, James (1979)
    The Ethnographic Interview, Harcourt Brace Jovanovich, ISBN 0-03-044501-9.
  27. Spradley, James (1980)
    Participant Observation, Harcourt Brace Jovanovich, ISBN 0-03-044501-9.
  28. Spool, J., Scanlon, T., Schroeder, W., Snyder, C. and DeAngelo, T. (1999)
    Web site usability: A designer's guide. Morgan Kaufmann, ISBN 1-55860-569-X.
  29. Stahl, G. (2006)
    Group Cognition: Computer Support for Building Collaborative Knowledge. The MIT Press. ISBN 0-262-19539-9.
  30. Stasko, J., Domingue, J., Brown, M and Price, B. (1997)
    Software visualization: Programming as a multimedia experience. MIT Press.
  31. Sternberg, R. (1999)
    The Psychologist’s Companion: A guide to Scientific Writing for Students and Researchers. Cambridge University Press
  32. Stone, D., Jarrett, C., Woodroffe, M., and Minocha, S. (2005)
    User Interface Design and Evaluation. Elsevier, ISBN 0-12-088436-4.
  33. Strauss, A., Corbin, J. (1998)
    Basics of Qualitative Research (2nd Edition). SAGE Publications, ISBN 0-8039-5940-0.
  34. Streitz, N., Kameas, A., and Mavrommati, I. (Eds)
    The Disappearing Computer (Interaction Design, System Infrastructures and Applications for Smart Environments), Lecture Notes in Computer Science Vol 4500, Springer.
  35. Suchman, L. (1987)
    Plans and situated actions: The problem of human machine communication. Cambridge University Press. ISBN 0-521-33739-9.
  36. Summers, B. (1998)
    Official Microsoft NetMeeting Book. Microsoft Press. ISBN 1-57231-816-3.

T

  1. Tanenbaum, A. (2003)
    Computer Networks – 4th ed. Prentice Hall, ISBN 0-13-066102-3.
  2. Tavris, C. and Aronson, E. (2007)
    Mistakes Were Made (but Not By Me): Why we Justify Foolish Beliefs, Bad Decisions, and Hurtful Acts. Hartcourt.
  3. Ter Hofte, H. (1998)
    Working apart together: Foundations for component groupware. Yale University Press, North Haven & London. ISBN 978-0-300-12223-7.
  4. Thaler, R.H. and Sunstein, C.R.(2008)
    Nudge: Improving decisions About Health, Wealth, and Happiness. Telematica Instituute, the Netherlands. ISBN 90-75176-14-7.
  5. Thimbleby, H. (1990)
    User interface design. New York: ACM Press. 470 pages. ISBN 0-201-41618-2.
  6. Thimbleby, H. (2007)
    Press On: Principles of Interaction Programming. London, England: The MIT Press. 2 copies
  7. Thomas, P. (ed) 1996
    CSCW requirements and evaluation. Springer. ISBN 3-540-19963-2.
  8. Tognazzini, B. (1992)
    Tog on interface. Reading, Mass.: Addison-Wesley.
  9. Tognazzini, B. (1996)
    Tog on software design. Reading, Mass.: Addison-Wesley. 2 copies
  10. Torres, R.J. (2002)
    Practitioner's Handbook for User Interface Design and Development. Prentice Hall.
  11. Tufte, E. (1983)
    Visual display of quantitative information. Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.
  12. Tufte, E. (1990)
    Envisioning information. Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.
  13. Tufte, E. (1997)
    Visual explanations Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.
  14. Turkle, S. (1995)
    Life on the Screen: Identity in the Age of the Internet. 347pages, Simon and Schuster. ISBN 0-684-80353-4.
  15. Turner, P. and Davenport, E. (Eds)(2005)
    Spaces, Spatiality and Technology. The Netherlands, Springer. ISBN 1-4020-3272-2.

U

  1. Underhill, P. (1999)
    Why We Buy: The Science of Shopping. Simon & Schuster Paperbacks, ISBN-13: 978-0-684-84914-0.

V

  1. Van Duyne, D., Landay, J., and Hong, J. (1999)
    The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience. Addison-Wesley, ISBN 0-201-72149-X.
  2. Vaske, J. (1990)
    Socializing the Human Computer Environment, Ablex.
  3. Veen, J. (2001)
    The Art & Science of Web Design. New Riders, ISBN 0-7897-2370-0.
  4. Vertegaal, Roel (1998)
    Look who's talking to whom: Mediating joint attention in multiparty communciation & collaboration. PhD Thesis, Cognitive Ergonomics Dept, University of Twente, The Netherlands. ISBN 90-3651-1747.
  5. Vicente, K. (1999)
    Cognitive Work Analysis: Towards safe, productive and healthy computer-based work. LEA Press, ISBN
  6. Vicente, K. (2004)
    The Human Factor: Revolutionizing the Way We Live with Technology. Vintage Canada, ISBN 0-676-97490-2.
  7. Von Hippel, E. (2005)
    Democratizing Innovation. London, England: The MIT Press.
  8. Vaughn, D. (2012)
    Windows Phone 7.5 unleashed Sams Publishing, 9ISBN 78-0672333484.

W

  1. Waldrop, M. (2001)
    The Dream Machine: J.C.R. Licklider and the revolution that made computing personal. Viking Press.
  2. Ware, C. (2001)
    Information Visualization: Perception for Design. Morgan Kaufmann
  3. White, A.W. (2002)
    The Elements of Graphic Design; Space, Unity, Page Architecture, and Type. Allworth Press, ISBN: 1-58115-250-7.
  4. Wiener, N.. (1950)
    The Human Use of Human Beings: Cybernetics and Society. 199 pages, Da Capo Press. ISBN 0-306-80320-8.
  5. Wigdor, D. and Wixon, D. (2011)
    Brave NUI World. Elsevier Press. ISBN 978-0-12-382231-4
  6. Wiklund, M. (ed, 1994)
    Usability in practice. New York: AP Professional. 609 pages. ISBN 0-12-751250-0.
  7. Williams, Robin. (1994)
    The Non-Designer's Design Book. Peachpit Press Inc. ISBN 1566091594.
  8. Williams, R. and Tollett, J. (2000)
    Robin Williams Design Workshop. Peachpit Press; ISBN 0201700883.
  9. Winograd, T., Bennett, J., De Young, L., and Hartfield B.(eds.) (1996)
    Bringing Design to Software, Addison-Wesley. 321 pages. ISBN 0-201-85491-0.
  10. Witten, I.H. (2007)
    Web Dragon, Elsevier Morgan Kaufmann. ISBN-13: 978-0-12-370609-6.
  11. Witten, I.H. and Frank, E. (2000)
    Data Mining, Academic Press Morgan Kaufmann. ISBN: 1-55860-552-5.
  12. Witten, I.H. , Moffat, A. and Bell, T.C. (1999)
    Managing Gigabytes, Compressing and Indexing Documents and Images, Morgan Kaufmann. ISBN: 1-55860-570-3.
  13. Wixon, D. and Ramey, J. (eds) (1996)
    Field methods casebook for software design. Wiley Computer Publishing. ISBN 0-471-14967-5.
  14. Wodtke, C. (2003)
    Information Architecture: Blueprints for the Web. New Riders Publishing ISBN0-7357-1250-6.

Y

  1. Yourdon, E. (1982)
    Classics in Software Engineering.

Z

  1. Zipf, G. (1949)
    Human behavior and the principle of least effort. Addison-Wesley.
  2. Zorkoczy, P. (1985-87)
    Oxford surveys in information technology. Volumes 2-4, Oxford University Press.

Proceedings

The proceedings below cover many years of academic activity in various conferences.

  • ACM CHI - complete
  • ACM CSCW - complete
  • ACM UIST- most years
  • Graphics Interface
  • myriads of others, selected years

Journals

The journals below cover a significant span of time

  • International Journal of Human Computer Studies
  • Journal of Computer Supported Cooperative Work
  • Various others
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    Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann. ISBN 978-0-12-374037-3. 4 copies
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    Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann. ISBN 978-0-12-374037-3. 4 copies (1 missing)
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    Windows Presentation Foundation Unleashed (WPF). Sams Publishing. ISBN 0-672-32891-7. 3 copies
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    Windows Presentation Foundation Unleashed (WPF). Sams Publishing. ISBN 0-672-32891-7. 3 copies (1 missing)
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    Make It So . Rosenfeld. ISBN 1-933820-98-5.
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Usability Engineering, Academic Press.

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  1. Johansen, R. and Swigart, R. (1994) \\
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Groupware for Real-Time Drawing: A Designer's Guide. 248 pages, McGraw-Hill Book Company Europe, Berkshire, England. ISBN 0-07-707899-3.

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Human factors and typography for more readable programs. ACM Press. ISBN 0-201-10745-7.

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Human factors and typography for more readable programs. ACM Press. ISBN 0-201-10745-7.

  1. Baecker, R. and Buxton, W. (1987)
    Human-Computer Interaction - A multidisciplinary approach. Morgan Kaufmann, ISBN 0-934613-24-9.
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User Interface Design and Evaluation (2nd Edition0. Elsevier, ISBN 0-12-088436-4.

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User Interface Design and Evaluation. Elsevier, ISBN 0-12-088436-4.

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Basics of Qualitative Research. SAGE Publications, ISBN 0-8039-5940-0.

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    Basics of Qualitative Research. SAGE Publications, ISBN 0-8039-5940-0.
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    Steve Jobs. Simon & Schuster, ISBN 978-1-4087-0374-8.
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    Smart Things: Ubiquitous Computing User Experience Design. Morgan Kaufmann Publishers, ISBN 978-0-12-374899-7.
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  1. McCandless, D. (2009)
    Information is Beautiful. HarperCollins Publishers, ISBN 9780007294664.
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Acting with Technology: Activity Theory and Interaction Design. The MIT Press. ISBN 978-0-262-11298-7.

to:

Acting with Technology: Activity Theory and Interaction Design. The MIT Press. ISBN: 978-0-262-11298-7.

Changed line 264 from:

Creativity and HCI: From Experience to Design in Education. Springer. ISBN 978-0-387-89021-0.

to:

Creativity and HCI: From Experience to Design in Education. Springer. ISBN: 978-0-387-89021-0.

Changed line 268 from:

Ubiquitous Computing Fundamentals. Taylor and Francis Group. ISBN 978-1-4200-9360-5.

to:

Ubiquitous Computing Fundamentals. Taylor and Francis Group. ISBN: 978-1-4200-9360-5.

Added lines 429-430:
  1. Pressman, A. (1993)
    Architecture 101. John Wiley & Sons. ISBN: 0-471-57318-3.
Added lines 601-604:
  1. Witten, I.H. and Frank, E. (2000)
    Data Mining, Academic Press Morgan Kaufmann. ISBN: 1-55860-552-5.
  2. Witten, I.H. , Moffat, A. and Bell, T.C. (1999)
    Managing Gigabytes, Compressing and Indexing Documents and Images, Morgan Kaufmann. ISBN: 1-55860-570-3.
January 18, 2012, at 11:20 AM by 136.159.18.53 -
Added lines 267-268:
  1. Krumm, J. (Ed) (2010)
    Ubiquitous Computing Fundamentals. Taylor and Francis Group. ISBN 978-1-4200-9360-5.
January 11, 2012, at 01:38 PM by 136.159.18.53 -
Added lines 585-586:
  1. Wigdor, D. and Wixon, D. (2011)
    Brave NUI World. Elsevier Press. ISBN 978-0-12-382231-4
January 11, 2012, at 01:32 PM by 136.159.18.53 -
Added lines 401-402:
  1. Parnell, R. and Sara, R.(2007)
    The Crit; An Architecture Student's Handbook. Elsevier Press. Second edition, ISBN 13:9-78-0-75-068225-1
January 11, 2012, at 01:04 PM by 136.159.18.53 -
Deleted lines 399-400:

One Minute Designer. MIS Press.

  1. Parker, R. (1997) \\
January 11, 2012, at 01:04 PM by 136.159.18.53 -
Added lines 401-402:
  1. Parker, R. (1997)
    One Minute Designer. MIS Press.
June 28, 2011, at 12:03 PM by 136.159.7.242 -
Changed line 126 from:

Where the Action Is: The Foundations of Embodied Interaction. MIT Press, ISBN 0-262-04196-0.

to:

Where the Action Is: The Foundations of Embodied Interaction. MIT Press, ISBN 0-262-04196-0. 2 copies

March 01, 2011, at 02:51 PM by 136.159.7.242 -
Added lines 29-30:
  1. Barnum, C.M. (2011)
    Usability Testing Essentials. Morgan Kaufmann. ISBN 978-0-12-375092-1.
November 30, 2010, at 01:16 PM by 136.159.7.242 -
Changed line 123 from:
  1. Dourish, P. (2001) \\
to:
  1. Dourish, P. (2001) \\
Changed lines 4-5 from:

Missing books are marked in blue.

to:

Missing / books waiting to be returned books are marked in blue.

Changed lines 604-618 from:

Oxford surveys in information technology. Volumes 2-4, Oxford University Press.

to:

Oxford surveys in information technology. Volumes 2-4, Oxford University Press.

Proceedings

The proceedings below cover many years of academic activity in various conferences.

  • ACM CHI - complete
  • ACM CSCW - complete
  • ACM UIST- most years
  • Graphics Interface
  • myriads of others, selected years

Journals

The journals below cover a significant span of time

  • International Journal of Human Computer Studies
  • Journal of Computer Supported Cooperative Work
  • Various others
Changed line 87 from:
  1. Clayton, M. (1997) \\
to:
  1. Clayton, M. (1997) \\
Changed line 123 from:
  1. Dourish, P. (2001) \\
to:
  1. Dourish, P. (2001) \\
Changed line 169 from:
  1. Glasgow, J., Narayanan, N., and Chandrasekaran, B. (1995) \\
to:
  1. Glasgow, J., Narayanan, N., and Chandrasekaran, B. (1995) \\
Changed line 435 from:
  1. Reeves, B. and Nass, C. (1996) \\
to:
  1. Reeves, B. and Nass, C. (1996) \\
Changed line 457 from:
  1. Sharp, H. (2007)\\
to:
  1. Sharp, H. (2007)\\
Changed line 517 from:
  1. Summers, B. (1998) \\
to:
  1. Summers, B. (1998) \\
Changed line 533 from:
  1. Thomas, P. (ed) 1996 \\
to:
  1. Thomas, P. (ed) 1996 \\
Changed line 603 from:
  1. Zorkoczy, P. (1985-87) \\
to:
  1. Zorkoczy, P. (1985-87) \\
Changed line 374 from:

The Design / Psychology of Everyday Things. 257 pages, Basic Books. ISBN 0-385-26774-6.

to:

The Psychology of Everyday Things. 257 pages, Basic Books. ISBN 0-385-26774-6.

Changed line 583 from:
  1. Williams, Robin. (1994) \\
to:
  1. Williams, Robin. (1994) \\
Changed line 585 from:
  1. Williams, R. and Tollett, J. (2000) \\
to:
  1. Williams, R. and Tollett, J. (2000) \\
Added lines 23-24:
  1. Baecker, R., Small, I., Mander, R. (1991)
    Animated Icons: Bringing Icons to Life. Apple Computer Inc.
Added lines 49-50:
  1. Bowman, D., Kruijff, E., LaViola, J., Poupyrev, I. (2004)
    3d User Interfaces: Theory and Practice. Addison-Wesley
Deleted lines 52-53:
  1. Bowman, D., Kruijff, E., LaViola, J., Poupyrev, I. (2004)
    3d User Interfaces: Theory and Practice. Addison-Wesley
Deleted lines 64-65:
  1. Card, S. Mackinlay, J., and Shneiderman, B. (1999)
    Readings in Information Visualization: Using Vision to Think. Morgan Kaufmann.
Changed line 66 from:

Readings in information visualization: Using vision to think. Morgan Kaufmann. ISBN 1-55860-533-9.

to:

Readings in information visualization: Using vision to think. Morgan Kaufmann. ISBN 1-55860-533-9.

Added lines 147-148:
  1. Fitzpatrick, G. (2003)
    The Locales Framework: Understanding and Designing for Wicked Problems. Kluwer Academic Publishers. ISBN 1-4020-1190-3.
Changed lines 160-162 from:

The road ahead. Penguin.

to:

The Road Ahead. Penguin.

  1. Gates, B. (1999)
    Business @ The Speed of Thought: Using a Digital Nervous System. Warner Books. ISBN 0-446-52568-5.
Changed line 176 from:

The computer user as toolsmith: The use, reuse, and organization of computer-based tools. 187 pages, Cambridge University Press. ISBN 0-521-40430-4. 3 copies

to:

The Computer User as Toolsmith: The Use, Reuse, and Organization of Computer-Based Tools. 187 pages, Cambridge University Press. ISBN 0-521-40430-4. 3 copies

Added lines 251-254:
  1. Kaptelinin, V. and Czerwinski, M. (Eds). (2007)
    Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments. The MIT Press. ISBN 978-0-262-11304-5.
  2. Kaptelinin, V. and Nardi, B.A. (2006)
    Acting with Technology: Activity Theory and Interaction Design. The MIT Press. ISBN 978-0-262-11298-7.
Deleted lines 258-261:
  1. Kaptelinin, V. and Czerwinski, M. (Eds). (2007)
    Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments. The MIT Press. ISBN 978-0-262-11304-5.
  2. Kaptelinin, V. and Nardi, B.A. (2006)
    Acting with Technology: Activity Theory and Interaction Design. The MIT Press. ISBN 978-0-262-11298-7.
Added lines 487-488:
  1. Smith, D.C.(1975)
    Pygmalion: A Creative Programming Environment. Stanford University. photocopy
Added lines 493-494:
  1. Snyder, C. (2003)
    Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. Morgan Kaufmann Publishers. ISBN 1-55860-870-2.
Changed lines 519-521 from:
  1. Snyder, C. (2003)
    Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. Morgan Kaufmann Publishers. ISBN 1-55860-870-2.
to:
Changed line 532 from:

Press On: Principles of Interaction Programming. London, England: The MIT Press.

to:

Press On: Principles of Interaction Programming. London, England: The MIT Press. 2 copies

Added lines 319-320:
  1. Microsoft. (2002)
    Microsoft Computer Dictionary: Fifth Edition. Microsoft Press. ISBN-10: 0-7356-1495-4.
June 28, 2010, at 12:38 PM by 136.159.7.242 -
Added lines 319-320:
  1. Mijksenaar, P. and Westendorp, P. (1999)
    Open Here: The Art of Instructional Design. Joost Elffers Books, ISBN 1-55670-962-5.
May 27, 2010, at 01:20 PM by 136.159.7.242 -
Added lines 283-284:
  1. Lazar, J., Feng, J.H. and Hochheiser, H. (2010)
    Research Methods in Human-Computer Interaction. Wiley. ISBN 978-0-470-72337-1.
Changed line 300 from:

Text Entry Systems: Mobility, Accessibility, Universality. Morgan Kaufmann. 2 copies

to:

Text Entry Systems: Mobility, Accessibility, Universality. Morgan Kaufmann. ISBN-10: 0-12-373591-2. 2 copies

Changed lines 299-300 from:
  1. MacKenzie, I. and tanaka-Ishii, K. (2007)
    Text Entry Systems: Mobility, Accessibility, Universality. Morgan Kaufmann.
to:
  1. MacKenzie, I. and Tanaka-Ishii, K. (2007)
    Text Entry Systems: Mobility, Accessibility, Universality. Morgan Kaufmann. 2 copies
February 16, 2010, at 02:07 PM by 136.159.7.242 -
Changed line 192 from:

Media Space 20+ Years of Mediated Life. Springer, ISBN 978-1-84882-482-9.

to:

Media Space 20+ Years of Mediated Life. Springer, ISBN 978-1-84882-482-9. 2 copies

Changed line 182 from:

User and Task Analysis for Interface Design. Wiley Computer Publishing, ISNB 0-471-17831-4.

to:

User and Task Analysis for Interface Design. Wiley Computer Publishing, ISBN 0-471-17831-4.

Changed line 184 from:

Why We Make Mistakes. New York, New York, Broadway Books, ISNB 978-0-7679-2805-2.

to:

Why We Make Mistakes. New York, New York, Broadway Books, ISBN 978-0-7679-2805-2.

Changed line 188 from:

Being Human: Human-Computer Interaction in the Year 2020. Microsoft Research Ltd., ISNB 978-0-9554761-1-2.

to:

Being Human: Human-Computer Interaction in the Year 2020. Microsoft Research Ltd., ISBN 978-0-9554761-1-2.

Changed lines 190-192 from:

Inside the Smart Home. Springer, ISNB 1-85233-688-9.

to:

Inside the Smart Home. Springer, ISBN 1-85233-688-9.

  1. Harrison, S., ed. (2009)
    Media Space 20+ Years of Mediated Life. Springer, ISBN 978-1-84882-482-9.
Changed lines 242-243 from:

Gui Bloopers: Don'ts and Do's for software developers and web designers. Morgan Kaufmann. IBSN 1-55860-582-7.

to:

Gui Bloopers: Don'ts and Do's for Software Developers and Web Designers. Morgan Kaufmann. ISBN 1-55860-582-7.

  1. Jones, W. (2008)
    Keeping Found Things Found. Morgan Kaufmann. ISBN 978-0-12-370866-3.
Added lines 375-376:
  1. Olsen Jr, Dan (2010)
    Building Interactive Systems: Principles for Human-Computer Interaction. Course Technology, Cengage Learning. ISNB10: 1-4239-0248-3.
Changed line 36 from:

Computer Science Unplugged: An Enrichment and Extension Programme for Primary-Aged Children.

to:

Computer Science Unplugged: An Enrichment and Extension Programme for Primary-Aged Children. 2 copies

Changed lines 34-36 from:

Computer Science Unplugged... off-line activities and games for all ages 2 copies

to:

Computer Science Unplugged... off-line activities and games for all ages. 2 copies

  1. Bell, T., Witten, I.H. and Fellows, M. (2002)
    Computer Science Unplugged: An Enrichment and Extension Programme for Primary-Aged Children.
Changed line 212 from:

The Icon Book. Wiley.

to:

The Icon Book. Wiley. ISBN 0-471-59900-X.

Added lines 285-286:
  1. Lidwell, W., Holden, K. and Butler, J. (2003)
    Universal Principles of Design. Rockport Publishers, ISBN 1-59253-007-9.
Changed line 441 from:
  1. Shneiderman, B. (2002) \\
to:
  1. Shneiderman, B. (2002) \\
Changed lines 443-444 from:
  1. Shneiderman, B. (1997)
    Designing the User Interface (3rd Edition), Addison-Wesley. ISBN 0-201-69497-2. 6 copies
to:
  1. Shneiderman, B. (1987)
    Designing the User Interface, Addison-Wesley. ISBN 0-201-16505-8.
  2. Shneiderman, B. (1992)
    Designing the User Interface (2nd Edition), Addison-Wesley. ISBN 0-201-57286-9. 2 copies
  3. Shneiderman, B. (1998)
    Designing the User Interface (3rd Edition), Addison-Wesley. ISBN 0-201-69497-2.
  4. Shneiderman, B. and Plaisant, C. (2005)
    Designing the User Interface (4th Edition), Addison-Wesley. ISBN 0-321-19786-0.
Changed line 452 from:

Designing the User Interface: Strategies for Effective Human-Computer Interaction (5th Edition), Addison-Wesley. ISBN 0-321-53735-1.

to:

Designing the User Interface (5th Edition), Addison-Wesley. ISBN 0-321-53735-1.

Changed line 446 from:

Designing the User Interface: Strategies for Effective Human-Computer Interaction (5th Edition), Addison-Wesley. ISBN 0-321-53735-1. 6 copies

to:

Designing the User Interface: Strategies for Effective Human-Computer Interaction (5th Edition), Addison-Wesley. ISBN 0-321-53735-1.

Changed lines 58-59 from:

Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann. ISBN 978-0-12-374037-3.

to:

Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann. ISBN 978-0-12-374037-3. 4 copies

Added lines 445-446:
  1. Shneiderman, B. and Plaisant, C. (2010)
    Designing the User Interface: Strategies for Effective Human-Computer Interaction (5th Edition), Addison-Wesley. ISBN 0-321-53735-1. 6 copies
Added lines 347-348:
  1. Norman, D. (2007)
    The Design of Future Things. Basic Books, ISBN 0-465-00227-7.
Added lines 413-414:
  1. Redondo, M, Bravo, C. and Ortega, M. (Eds) (2009)
    Engineering the User Interface. Springer. ISNB 978-1-84800-135-0. signed copy
Changed line 22 from:

Readings in Human Computer Interaction: Towards the Year 2000. 950 pages, Morgan-Kaufmann, San Francisco, CA. ISBN 1-55860-246-1.

to:

Readings in Human Computer Interaction: Towards the Year 2000. 950 pages, Morgan-Kaufmann, San Francisco, CA. ISBN 1-55860-246-1. 2 copies

Changed line 168 from:

Computer supported cooperative work and groupware. 422 pages, Academic Press, London. ISBN 0-12-299220-2.

to:

Computer supported cooperative work and groupware. 422 pages, Academic Press, London. ISBN 0-12-299220-2. 2 copies

Changed line 170 from:

The computer user as toolsmith: The use, reuse, and organization of computer-based tools. 187 pages, Cambridge University Press. ISBN 0-521-40430-4. 2 copies

to:

The computer user as toolsmith: The use, reuse, and organization of computer-based tools. 187 pages, Cambridge University Press. ISBN 0-521-40430-4. 3 copies

Added lines 7-8:
  1. Abowd, G.D., Brumitt, B., Shafer, S. (Eds) (2001)
    Ubicomp 2001: Ubiquitous Computing (International Conference, Atlanta, Georgia, USA, September), Lecture Notes in Computer Science Vol 2201, Springer-Verlag.
Added lines 81-82:
  1. Christensen, C. (1997)
    The innovators dilema: When new technologies caus great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1.
Changed lines 101-102 from:
  1. Christensen, C. (1997)
    The innovators dilema: When new technologies caus great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1.
to:
  1. Crabtree, A. (2003)
    Designing Collaborative Systems: A Practical Guide to Ethnography. Springer. ISBN 1-85233-718-4.
Changed line 167 from:
  1. Greenberg, S., ed. (1991) \\
to:
  1. Greenberg, S., ed. (1991) \\
Changed line 285 from:
  1. Little, M. and Nigay, L. (Eds) \\
to:
  1. Little, M. and Nigay, L. (Eds) (2001) \\
Added lines 331-334:
  1. Nielsen, J. (1989)
    Coordinating user interfaces for consistency, Academic Press, ISBN 0-12-518400-X.
  2. Nielsen, J. (1990)
    HyperText and HyperMedia. Academic Press. ISBN 0-12-518410-7.
Added lines 337-340:
  1. Nielsen, J. (1995)
    Multimedia and Hypertext: The Internet and Beyond. 480pages, Academic Press. ISBN 0-12-518408-5.
  2. Nielsen, J. (2000)
    Designing Web usability. New Riders. ISBN 1-56205-810-X.
Deleted lines 342-347:
  1. Nielsen, J. (1989)
    Coordinating user interfaces for consistency, Academic Press, ISBN 0-12-518400-X.
  2. Nielsen, J. (1995)
    Multimedia and Hypertext: The Internet and Beyond. 480pages, Academic Press. ISBN 0-12-518408-5.
  3. Nielsen, J. (2000)
    Designing Web usability. New Riders. ISBN 1-56205-810-X.
Changed lines 345-346 from:
  1. Nielsen, J. (1990)
    HyperText and HyperMedia. Academic Press. ISBN 0-12-518410-7.
to:
  1. Nielsen, J. and Loranger, H. (2006)
    Prioritizing Web Usability. New Riders. ISBN 0-321-35031-6.
Changed lines 483-485 from:
to:
  1. Snyder, C. (2003)
    Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. Morgan Kaufmann Publishers. ISBN 1-55860-870-2.
Added lines 177-178:
  1. Hallinan, J.T. (2009)
    Why We Make Mistakes. New York, New York, Broadway Books, ISNB 978-0-7679-2805-2.
Added lines 253-254:
  1. Kuniavsky, M.(2003)
    Observing the User Experience: A Practitioner's Guide to User Research. Morgan Kaufmann Publishers, ISBN 1-55860-923-7.
Changed lines 507-509 from:
to:
  1. Turner, P. and Davenport, E. (Eds)(2005)
    Spaces, Spatiality and Technology. The Netherlands, Springer. ISBN 1-4020-3272-2.
Changed line 16 from:

Beyond the Desktop: Designing and Using Interaction Devices. 308 pages. Academic Press. ISBN 0-12-069550-2

to:

Beyond the Desktop: Designing and Using Interaction Devices. 308 pages. Academic Press. ISBN 0-12-069550-2.

Changed line 50 from:

Studio: Structured User-interface for Interaction Optimization. Prentice Hall. ISBN 0-13-104721-4

to:

Studio: Structured User-interface for Interaction Optimization. Prentice Hall. ISBN 0-13-104721-4.

Changed lines 56-57 from:

Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann. ISBN 978-0-12-374037-3

to:

Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann. ISBN 978-0-12-374037-3.

Changed line 66 from:

Human Factors in Information Systems. Ablex Publishing Corporation, ISBN 0-89391-633-1

to:

Human Factors in Information Systems. Ablex Publishing Corporation, ISBN 0-89391-633-1.

Changed line 76 from:

User-Centered Web Design. Addison-Wesley, ISBN 0-201-39860-5

to:

User-Centered Web Design. Addison-Wesley, ISBN 0-201-39860-5.

Changed line 84 from:

Groupware: Technology and Applications. Prentice Hall ISBN 0-13-305194-3

to:

Groupware: Technology and Applications. Prentice Hall ISBN 0-13-305194-3.

Changed line 92 from:

About Face: The Essentials of User Interface Design. IDG Books. ISBN 1-56884-322-4

to:

About Face: The Essentials of User Interface Design. IDG Books. ISBN 1-56884-322-4.

Changed line 94 from:

About Face 2.0: The Essentials of Interaction Design. Wiley Publishing, Inc., ISBN 0-7645-2641-3

to:

About Face 2.0: The Essentials of Interaction Design. Wiley Publishing, Inc., ISBN 0-7645-2641-3.

Changed line 96 from:

About Face 3.0: The Essentials of Interaction Design. Wiley Publishing, Inc., ISBN 978-0-470-08411-3

to:

About Face 3.0: The Essentials of Interaction Design. Wiley Publishing, Inc., ISBN 978-0-470-08411-3.

Changed line 100 from:

Analysing design activity. Wiley and Sons. ISBN 0-471-96060-8

to:

Analysing design activity. Wiley and Sons. ISBN 0-471-96060-8.

Changed line 102 from:

The Meaning of Things: Domestic symbols and the self. Cambridge University Press, ISBN 0-521-28774-X

to:

The Meaning of Things: Domestic symbols and the self. Cambridge University Press, ISBN 0-521-28774-X.

Changed line 114 from:

The Handbook of Task Analysis for Human-Computer Interaction. Lawrence Erlbaum Associates, Publishers, ISBN 0-8058-4432-5

to:

The Handbook of Task Analysis for Human-Computer Interaction. Lawrence Erlbaum Associates, Publishers, ISBN 0-8058-4432-5.

Changed line 118 from:

Where the Action Is: The Foundations of Embodied Interaction. MIT Press, ISBN 0-262-04196-0

to:

Where the Action Is: The Foundations of Embodied Interaction. MIT Press, ISBN 0-262-04196-0.

Changed lines 122-123 from:

A Practical Guide to Usability Testing. 412 pages, Ablex. ISBN 0-89391-991-8

to:

A Practical Guide to Usability Testing. 412 pages, Ablex. ISBN 0-89391-991-8.

Changed line 130 from:

Extra-ordinary human computer interaction. Cambridge University Press. ISBN 0-521-43413-0

to:

Extra-ordinary human computer interaction. Cambridge University Press. ISBN 0-521-43413-0.

Changed lines 136-137 from:

Protocol analysis: Verbal reports as data. MIT Press, ISBN 0-262-5502307

to:

Protocol analysis: Verbal reports as data. MIT Press, ISBN 0-262-5502307.

Changed line 142 from:

Global perspective on the ecology of human-machine systems. LEA Press. ISBN 0-8058-1382-9

to:

Global perspective on the ecology of human-machine systems. LEA Press. ISBN 0-8058-1382-9.

Changed line 154 from:

Doing Cultural Studies, The Story of the Soy Walkman. Sage Publications, London. ISBN 0 7619 5402 3

to:

Doing Cultural Studies, The Story of the Soy Walkman. Sage Publications, London. ISBN 0 7619 5402 3.

Changed line 160 from:

Diagrammatic Reasoning: Cognitive and Computational Perspectives. AAAI Press. ISBN 0-262-57112-9

to:

Diagrammatic Reasoning: Cognitive and Computational Perspectives. AAAI Press. ISBN 0-262-57112-9.

Changed line 162 from:

Smalltalk - 80: The Interactive Programming Environment. Addison-Wesley Publishing Company. ISBN 0-201-11372-4

to:

Smalltalk - 80: The Interactive Programming Environment. Addison-Wesley Publishing Company. ISBN 0-201-11372-4.

Changed line 170 from:

Computer-supported cooperative work: A book of readings. Morgan-Kaufmann. ISBN 0-934613-57-5

to:

Computer-supported cooperative work: A book of readings. Morgan-Kaufmann. ISBN 0-934613-57-5.

Changed line 176 from:

User and Task Analysis for Interface Design. Wiley Computer Publishing, ISNB 0-471-17831-4

to:

User and Task Analysis for Interface Design. Wiley Computer Publishing, ISNB 0-471-17831-4.

Changed line 178 from:

Local applicationsl of the ecological approach to human-machine systems. LEA Press. ISBN 0-8058-13802-2

to:

Local applicationsl of the ecological approach to human-machine systems. LEA Press. ISBN 0-8058-13802-2.

Changed line 180 from:

Being Human: Human-Computer Interaction in the Year 2020. Microsoft Research Ltd., ISNB 978-0-9554761-1-2

to:

Being Human: Human-Computer Interaction in the Year 2020. Microsoft Research Ltd., ISNB 978-0-9554761-1-2.

Changed line 182 from:

Inside the Smart Home. Springer, ISNB 1-85233-688-9

to:

Inside the Smart Home. Springer, ISNB 1-85233-688-9.

Changed line 186 from:

The Resonant Interface, HCI Foundations for Interactive Design. Pearson Addison Wesley. ISBN-13:978-0-321-37596-4

to:

The Resonant Interface, HCI Foundations for Interactive Design. Pearson Addison Wesley. ISBN-13:978-0-321-37596-4.

Changed line 200 from:

Rapid Contextual Design: A How-To Guide to Key Techniques for User-Centered Design. Elsevier, ISBN 0-12-354051-8

to:

Rapid Contextual Design: A How-To Guide to Key Techniques for User-Centered Design. Elsevier, ISBN 0-12-354051-8.

Changed line 216 from:

Community Computing: Collaboration over Global Information Networks. John Wiley & Sons. ISBN 0-471-97965-1

to:

Community Computing: Collaboration over Global Information Networks. John Wiley & Sons. ISBN 0-471-97965-1.

Changed lines 222-223 from:

The Art of Color. John Wiley & Sons, Inc., ISBN 0-471-28928-0

to:

The Art of Color. John Wiley & Sons, Inc., ISBN 0-471-28928-0.

Changed line 238 from:

Perpetual Contact: Mobile Communication, Private Talk, Public Performance. Cambridge University Press. ISBN 0-521-00266-4

to:

Perpetual Contact: Mobile Communication, Private Talk, Public Performance. Cambridge University Press. ISBN 0-521-00266-4.

Changed line 240 from:

Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments. The MIT Press. ISBN 978-0-262-11304-5

to:

Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments. The MIT Press. ISBN 978-0-262-11304-5.

Changed line 242 from:

Acting with Technology: Activity Theory and Interaction Design. The MIT Press. ISBN 978-0-262-11298-7

to:

Acting with Technology: Activity Theory and Interaction Design. The MIT Press. ISBN 978-0-262-11298-7.

Changed line 246 from:

Creativity and HCI: From Experience to Design in Education. Springer. ISBN 978-0-387-89021-0

to:

Creativity and HCI: From Experience to Design in Education. Springer. ISBN 978-0-387-89021-0.

Changed lines 252-253 from:

Computes and Design in Context. MIT Press. 0-262-11223-X

to:

Computes and Design in Context. MIT Press. 0-262-11223-X.

Changed line 260 from:

The art of human computer interface design. Addison-Wesley. ISBN 0-201-51797-3

to:

The art of human computer interface design. Addison-Wesley. ISBN 0-201-51797-3.

Changed line 262 from:

Computers as Theatre. Addison Wesley. ISBN 0-201-51-48-0

to:

Computers as Theatre. Addison Wesley. ISBN 0-201-51-48-0.

Changed line 264 from:

User Interface Design: A Software Engineering Perspective. Addison-Wesley, ISBN 0-321-18143-3

to:

User Interface Design: A Software Engineering Perspective. Addison-Wesley, ISBN 0-321-18143-3.

Changed line 266 from:

What Designers Know. Architectural Press. ISBN 0-7506-6448-7

to:

What Designers Know. Architectural Press. ISBN 0-7506-6448-7.

Changed line 268 from:

How Designers Think: The Design Process Demystified – 4th ed. Architectural Press. ISBN 0-7506-6077-5

to:

How Designers Think: The Design Process Demystified – 4th ed. Architectural Press. ISBN 0-7506-6077-5.

Changed line 272 from:

Usability Engineering: Process, Products, and Examples. Pearson Education, Inc. ISBN-13 978-0-13-157008-5

to:

Usability Engineering: Process, Products, and Examples. Pearson Education, Inc. ISBN-13 978-0-13-157008-5.

Changed line 276 from:

The Mobile Connection: The Cell Phone’s Impact on Society. Elsevier Inc., ISBN 1-55860-936-9

to:

The Mobile Connection: The Cell Phone’s Impact on Society. Elsevier Inc., ISBN 1-55860-936-9.

Changed line 292 from:

The Opposable Mind: How Successful Leaders Win Through Integrative Thinking. Harvard Business School Press. ISBN 978-1-4221-1892-4

to:

The Opposable Mind: How Successful Leaders Win Through Integrative Thinking. Harvard Business School Press. ISBN 978-1-4221-1892-4.

Changed line 294 from:

Qualitative Research Design: An Interactive Approach. Sage Publications, ISBN 0-7619-2608-9

to:

Qualitative Research Design: An Interactive Approach. Sage Publications, ISBN 0-7619-2608-9.

Changed line 302 from:

Designing Interactions. MIT Press, ISBN-13:978-0-262-13474-3

to:

Designing Interactions. MIT Press, ISBN-13:978-0-262-13474-3.

Changed lines 304-305 from:

Designing visual interfaces: Communication Oriented Techniques. Sunsoft Press. ISBN 0-13-303389-9

to:

Designing visual interfaces: Communication Oriented Techniques. Sunsoft Press. ISBN 0-13-303389-9.

Added lines 315-316:
  1. Nathan, A. (2007)
    Windows Presentation Foundation Unleashed (WPF). Sams Publishing. ISBN 0-672-32891-7. 3 copies
Changed line 322 from:

Interactive System Design. Addison-Wesley, ISBN 0-201-63162-8 2 copies

to:

Interactive System Design. Addison-Wesley, ISBN 0-201-63162-8. 2 copies

Changed line 328 from:

Coordinating user interfaces for consistency, Academic Press, ISBN 0-12-518400-X.

to:

Coordinating user interfaces for consistency, Academic Press, ISBN 0-12-518400-X.

Changed line 338 from:

Emotional Design: Why we Love (or Hate) Everyday Things. Basic Books, ISBN 0-465-05136-7

to:

Emotional Design: Why we Love (or Hate) Everyday Things. Basic Books, ISBN 0-465-05136-7.

Changed lines 350-351 from:

The Invisible Computer. MIT Press. ISBN 9 780262 140652

to:

The Invisible Computer. MIT Press. ISBN 9 780262 140652.

Changed line 378 from:

Design Paradigms: Case Histories of Error and Judgment in Engineering. Cambridge University Press, ISBN 0-521-46649-0

to:

Design Paradigms: Case Histories of Error and Judgment in Engineering. Cambridge University Press, ISBN 0-521-46649-0.

Changed line 380 from:

How the Mind Works. W.W. Norton & Company, ISBN 0-393-31848-6

to:

How the Mind Works. W.W. Norton & Company, ISBN 0-393-31848-6.

Changed line 406 from:

Intellectual Property Law for Engineers and Scientists. IEEE Press. ISBN 978-0-471-44998-0

to:

Intellectual Property Law for Engineers and Scientists. IEEE Press. ISBN 978-0-471-44998-0.

Changed line 410 from:

Handbook of Usability Testing, Wiley Press, ISBN 0-471-59403-2

to:

Handbook of Usability Testing, Wiley Press, ISBN 0-471-59403-2.

Changed line 412 from:

Handbook of Usability Testing (2nd Edition), Wiley Press, ISBN 978-0-470-18548-3

to:

Handbook of Usability Testing (2nd Edition), Wiley Press, ISBN 978-0-470-18548-3.

Changed line 418 from:

Team Cognition: Understanding the Factors that Drive Process and Performance. American Psychological Association, ISBN 1-59147-103-6

to:

Team Cognition: Understanding the Factors that Drive Process and Performance. American Psychological Association, ISBN 1-59147-103-6.

Changed line 422 from:

The Myth of the Paperless Office. MIT Press, ISBN 0-262-19464-3

to:

The Myth of the Paperless Office. MIT Press, ISBN 0-262-19464-3.

Changed line 424 from:

Interaction Design, Beyond Human-Computer Interaction. John Wiley & Sons Ltd. ISBN 978-0-470-01866-8

to:

Interaction Design, Beyond Human-Computer Interaction. John Wiley & Sons Ltd. ISBN 978-0-470-01866-8.

Changed line 450 from:

Cognition and the Visual Arts. 294 pages, MIT Press. ISBN 0-262-19346-9

to:

Cognition and the Visual Arts. 294 pages, MIT Press. ISBN 0-262-19346-9.

Changed line 452 from:

Information Visualization. ACM Press, Harlow. ISBN 0 201 59626 1

to:

Information Visualization. ACM Press, Harlow. ISBN 0 201 59626 1.

Changed line 460 from:

Group Cognition: Computer Support for Building Collaborative Knowledge. The MIT Press. ISBN 0-262-19539-9

to:

Group Cognition: Computer Support for Building Collaborative Knowledge. The MIT Press. ISBN 0-262-19539-9.

Changed line 466 from:

User Interface Design and Evaluation. Elsevier, ISBN 0-12-088436-4

to:

User Interface Design and Evaluation. Elsevier, ISBN 0-12-088436-4.

Changed line 476 from:

Computer Networks – 4th ed. Prentice Hall, ISBN 0-13-066102-3

to:

Computer Networks – 4th ed. Prentice Hall, ISBN 0-13-066102-3.

Changed line 480 from:

Working apart together: Foundations for component groupware. Yale University Press, North Haven & London. ISBN 978-0-300-12223-7

to:

Working apart together: Foundations for component groupware. Yale University Press, North Haven & London. ISBN 978-0-300-12223-7.

Changed line 482 from:

Nudge: Improving decisions About Health, Wealth, and Happiness. Telematica Instituute, the Netherlands. ISBN 90-75176-14-7

to:

Nudge: Improving decisions About Health, Wealth, and Happiness. Telematica Instituute, the Netherlands. ISBN 90-75176-14-7.

Changed line 484 from:

User interface design. New York: ACM Press. 470 pages. ISBN 0-201-41618-2

to:

User interface design. New York: ACM Press. 470 pages. ISBN 0-201-41618-2.

Changed line 510 from:

The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience. Addison-Wesley, ISBN 0-201-72149-X

to:

The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience. Addison-Wesley, ISBN 0-201-72149-X.

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The Art & Science of Web Design. New Riders, ISBN 0-7897-2370-0

to:

The Art & Science of Web Design. New Riders, ISBN 0-7897-2370-0.

Changed line 530 from:

The Elements of Graphic Design; Space, Unity, Page Architecture, and Type. Allworth Press, ISBN: 1-58115-250-7

to:

The Elements of Graphic Design; Space, Unity, Page Architecture, and Type. Allworth Press, ISBN: 1-58115-250-7.

Changed line 540 from:

Bringing Design to Software, Addison-Wesley. 321 pages. ISBN 0-201-85491-0

to:

Bringing Design to Software, Addison-Wesley. 321 pages. ISBN 0-201-85491-0.

Changed line 542 from:

Web Dragon, Elsevier Morgan Kaufmann. ISBN-13: 978-0-12-370609-6

to:

Web Dragon, Elsevier Morgan Kaufmann. ISBN-13: 978-0-12-370609-6.

Changed lines 546-547 from:

Information Architecture: Blueprints for the Web. New Riders Publishing ISBN0-7357-1250-6

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Information Architecture: Blueprints for the Web. New Riders Publishing ISBN0-7357-1250-6.

Changed lines 238-242 from:

Perpetual Contact: Mobile Communication, Private Talk, Public Performance. Cambridge University Press, ISBN 0-521-00266-4

to:

Perpetual Contact: Mobile Communication, Private Talk, Public Performance. Cambridge University Press. ISBN 0-521-00266-4

  1. Kaptelinin, V. and Czerwinski, M. (Eds). (2007)
    Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments. The MIT Press. ISBN 978-0-262-11304-5
  2. Kaptelinin, V. and Nardi, B.A. (2006)
    Acting with Technology: Activity Theory and Interaction Design. The MIT Press. ISBN 978-0-262-11298-7
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  1. Stahl, G. (2006)
    Group Cognition: Computer Support for Building Collaborative Knowledge. The MIT Press. ISBN 0-262-19539-9
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Working apart together: Foundations for component groupware. Telematica Instituute, the Netherlands. ISBN 90-75176-14-7

to:

Working apart together: Foundations for component groupware. Yale University Press, North Haven & London. ISBN 978-0-300-12223-7

  1. Thaler, R.H. and Sunstein, C.R.(2008)
    Nudge: Improving decisions About Health, Wealth, and Happiness. Telematica Instituute, the Netherlands. ISBN 90-75176-14-7
Added lines 179-180:
  1. Harper, R., Rodden, T., Rogers, Y., and Sellen, A., eds. (2008)
    Being Human: Human-Computer Interaction in the Year 2020. Microsoft Research Ltd., ISNB 978-0-9554761-1-2
Added lines 241-242:
  1. Kotzé, P., Wong, W., Jorge, J., Dix, A., and Silva, P.A., eds. (2007)
    Creativity and HCI: From Experience to Design in Education. Springer. ISBN 978-0-387-89021-0
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  1. Martin, R. (2007)
    The Opposable Mind: How Successful Leaders Win Through Integrative Thinking. Harvard Business School Press. ISBN 978-1-4221-1892-4
Added lines 459-460:
  1. Streitz, N., Kameas, A., and Mavrommati, I. (Eds)
    The Disappearing Computer (Interaction Design, System Infrastructures and Applications for Smart Environments), Lecture Notes in Computer Science Vol 4500, Springer.
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Diagrammatic Reasoning: Cognitive and Computational Perspectives. AAAI Press, ISBN 0-262-57112-9

to:

Diagrammatic Reasoning: Cognitive and Computational Perspectives. AAAI Press. ISBN 0-262-57112-9

  1. Goldberg, A. (1984)
    Smalltalk - 80: The Interactive Programming Environment. Addison-Wesley Publishing Company. ISBN 0-201-11372-4
Changed line 170 from:

Computer-supported cooperative work: A book of readings. Morgan-Kaufmann. ISBN 0-934613-57-5.

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Computer-supported cooperative work: A book of readings. Morgan-Kaufmann. ISBN 0-934613-57-5

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  1. Rockman, H.B. (2004)
    Intellectual Property Law for Engineers and Scientists. IEEE Press. ISBN 978-0-471-44998-0
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Added lines 95-96:
  1. Cooper, A., Reimann, R. and Cronin, D. (2007)
    About Face 3.0: The Essentials of Interaction Design. Wiley Publishing, Inc., ISBN 978-0-470-08411-3
Added lines 177-178:
  1. Harper, R., ed. (2003)
    Inside the Smart Home. Springer, ISNB 1-85233-688-9
Added lines 185-186:
  1. Herrera, N.R. (2008)
    Psst!! Coordination of Interpersonal Privacy in Mediated Communication. Universiteitsdrukkerij Technische Universiteit Eindhoven.
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Multimedia Computing: Proceedings of the 6th NEC Research Symposium. SIAM. ISBN 0-89871-372-2

to:

Multimedia Computing: Proceedings of the 6th NEC Research Symposium. SIAM. ISBN 0-89871-372-2.

Added lines 221-222:
  1. Jakobsson, M. and Myers, S. (2007)
    Phishing and Countermeasures: Understanding the Increasing Problem of Electronic Identity Theft. Wiley-Interscience. ISBN 0-471-78245-9.
Changed lines 284-286 from:

The usability engineering lifecycle: A practitioner's handbook for user interface design. Morgan Kauffmann, ISBN 1-55860-561-4.

to:

The usability engineering lifecycle: A practitioner's handbook for user interface design. Morgan Kauffmann, ISBN 1-55860-561-4.

  1. McCloud, S. (1993)
    Understanding Comics: The Invisible Art. Harper Perennial, ISBN 978-0-06-097625-5.
Changed line 288 from:

User-Centered Website Development: A Human-Computer Interaction Approach. Pearson Education Inc., ISBN 0-13-041161-2

to:

User-Centered Website Development: A Human-Computer Interaction Approach. Pearson Education Inc., ISBN 0-13-041161-2.

Added lines 482-485:

U

  1. Underhill, P. (1999)
    Why We Buy: The Science of Shopping. Simon & Schuster Paperbacks, ISBN-13: 978-0-684-84914-0.
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  1. Rosson, M.B., and Carroll, J. 2002. \\
to:
  1. Rosson, M.B., and Carroll, J. (2002) \\
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Handbook of Usability Testing(2nd Edition), Wiley Press, ISBN 978-0-470-18548-3

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Handbook of Usability Testing (2nd Edition), Wiley Press, ISBN 978-0-470-18548-3

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Added lines 385-386:
  1. Rubin, J. and Chisnell, D. (2008)
    Handbook of Usability Testing(2nd Edition), Wiley Press, ISBN 978-0-470-18548-3
July 02, 2008, at 09:41 AM by 136.159.7.242 -
Added lines 77-78:
  1. Chalfen, R. (1987)
    Snapshot: Versions of Life. Bowling Green State University Popular Press, ISBN 0-87972-387-4.
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The Ethnographic Experience. Toronto, Ontario; Pearson education Canada.

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The Ethnographic Experience. Toronto, Ontario; Pearson Education Canada.

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This page lists books and texts in Saul's personal library on human computer interaction and related fields.

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This page lists books and texts in Saul Greenberg's personal library on Human Computer Interaction and related fields.

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Added lines 99-100:
  1. Cummins, B.D. and Steckley, J.L. (2005)
    The Ethnographic Experience. Toronto, Ontario; Pearson education Canada.
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Added lines 151-152:
  1. Gladwell, Malcolm (2005)
    Blink: The Power of Thinking Without Thinking Back Bay Books.
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Added lines 439-440:
  1. Tavris, C. and Aronson, E. (2007)
    Mistakes Were Made (but Not By Me): Why we Justify Foolish Beliefs, Bad Decisions, and Hurtful Acts. Hartcourt.
Deleted lines 454-455:
  1. Tavris, C. and Aronson, E. (2007)
    Mistakes Were Made (but Not By Me): Why we Justify Foolish Beliefs, Bad Decisions, and Hurtful Acts. Hartcourt.
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  1. Tavris, C. and Aronson, E. (2007)
    Mistakes Were Made (but Not By Me): Why we Justify Foolish Beliefs, Bad Decisions, and Hurtful Acts. Hartcourt.
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  1. Gladwell, Malcolm (2002)
    The Tipping Point: How Little Things Can Make a Big Difference. Back Bay Books.
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to:
  1. Buxton, B. (2007)
    Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann. ISBN 978-0-12-374037-3
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Cognition in the wild. A Bradford book. ISBN 0-262-08231-4.

to:

Cognition in the wild. A Bradford Book. ISBN 0-262-08231-4.

Added lines 239-242:
  1. Lawson, B. (2004)
    What Designers Know. Architectural Press. ISBN 0-7506-6448-7
  2. Lawson, B. (2006)
    How Designers Think: The Design Process Demystified – 4th ed. Architectural Press. ISBN 0-7506-6077-5
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The media equation. Cambridge University Press. ISBN 1-57586-053-8.

to:

The Media Equation. Cambridge University Press. ISBN 1-57586-053-8.

  1. Rheingold, H. (2000)
    The Virtual Community: Homesteading on the Electronic Frontier. The MIT Press.
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  1. Summers, B. (1998)
    Official Microsoft NetMeeting Book. Microsoft Press. ISBN 1-57231-816-3.
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  1. Erickson, T. and McDonald, D.W. (2008)
    HCI Remixed: Reflections on Works That Have Influenced the HCI Community. The MIT Press, ISBN 0-262-05088-9.
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Cognitive Work Analysis: Towards safe, productive and healthy computer-based work. LEA Press, ISBN 0-8058-2397-2.

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Cognitive Work Analysis: Towards safe, productive and healthy computer-based work. LEA Press, ISBN

  1. Vicente, K. (2004)
    The Human Factor: Revolutionizing the Way We Live with Technology. Vintage Canada, ISBN 0-676-97490-2.
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Added lines 349-350:
  1. Pruitt, J., and Adlin, T. (2006)
    The Persona Lifecycle: Keeping People in Mind Throughout Product Design. Morgan Kaufmann.
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  1. Ware, C. (2001) \\
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  1. Ware, C. (2001) \\
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  1. Gulliksson, H. (2007)
    Human, Information, Thing: Interaction, Technology, and Design.
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  1. MacKenzie, I. and tanaka-Ishii, K. (2007)
    Text Entry Systems: Mobility, Accessibility, Universality. Morgan Kaufmann.
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  1. Leventhal, L. (1979)
    6502 Assembly Lanaguage Programming. Osborne/McGraw-Hill.
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Contextual Design: Defining Customer-Centered Design. Morgan-Kaufmann.ISBN 1-55860-411-1.

to:

Contextual Design: Defining Customer-Centered Design. Morgan-Kaufmann.ISBN 1-55860-411-1. 2 copies

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The Humane Interface: New Directions for Designing Interactive Systems. Addison-Wesley, ISBN 0-201-37937-6.

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The Humane Interface: New Directions for Designing Interactive Systems. Addison-Wesley, ISBN 0-201-37937-6. 2 copies

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  1. Williams, Robin. (1994) \\
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  1. Williams, Robin. (1994) \\
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  1. Williams, R. and Tollett, J. (2000) \\
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  1. Williams, R. and Tollett, J. (2000) \\
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  1. Csikszentmihalyi, M. and Rochberg-Halton, E. (1981) \\
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  1. Csikszentmihalyi, M. and Rochberg-Halton, E. (1981) \\
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  1. Bowman, D., Kruijff, E., LaViola, J., Poupyrev, I. (2004) \\
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  1. Bowman, D., Kruijff, E., LaViola, J., Poupyrev, I. (2004) \\
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  1. Cooper, A. and Reimann, R. (2003) \\
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  1. Cooper, A. and Reimann, R. (2003) \\
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  1. Blackmore, S. (1990) \\
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  1. Blackmore, S. (1990) \\
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  1. Dourish, P. (2001) \\
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  1. Dourish, P. (2001) \\
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  1. Bias, R. and Mayhew, D. (1994) \\
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  1. Bias, R. and Mayhew, D. (1994) \\
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  1. Edwards, A. (ed) (1995) \\
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  1. Edwards, A. (ed) (1995) \\
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  1. Finn, K., Sellen, A., and Wilbur, S. (eds) (1997) \\
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  1. Finn, K., Sellen, A., and Wilbur, S. (eds) (1997) \\
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  1. Card, S., Mackinlay, J. and Shneiderman, B. (Eds) (1999) \\
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  1. Card, S., Mackinlay, J. and Shneiderman, B. (Eds) (1999) \\
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  1. Christensen, C. (1997) \\
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  1. Eames, C. and Eames, R. \\
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  1. Eames, C. and Eames, R. \\
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  1. Glasgow, J., Narayanan, N., and Chandrasekaran, B. (1995) \\
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  1. Glasgow, J., Narayanan, N., and Chandrasekaran, B. (1995) \\
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  1. Blackmore, S. (1990) \\
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  1. Bowman, D., Kruijff, E., LaViola, J., Poupyrev, I. (2004) \\
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  1. Bowman, D., Kruijff, E., LaViola, J., Poupyrev, I. (2004) \\
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  1. Card, S., Mackinlay, J. and Shneiderman, B. (Eds) (1999) \\
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  1. Card, S., Mackinlay, J. and Shneiderman, B. (Eds) (1999) \\
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  1. Card, S., Moran, T. and Newell, A. (1983) \\
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  1. Card, S., Moran, T. and Newell, A. (1983) \\
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  1. Clark, H. (1996) \\
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  1. Clark, H. (1996) \\
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  1. Cooper, A. and Reimann, R. (2003) \\
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  1. Cooper, A. and Reimann, R. (2003) \\
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  1. Christensen, C. (1997) \\
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  1. Christensen, C. (1997) \\
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  1. Csikszentmihalyi, M. and Rochberg-Halton, E. (1981) \\
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  1. Csikszentmihalyi, M. and Rochberg-Halton, E. (1981) \\
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  1. Dourish, P. (2001) \\
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  1. Dourish, P. (2001) \\
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  1. Eames, C. and Eames, R. \\
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  1. Eames, C. and Eames, R. \\
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  1. Edwards, A. (ed) (1995) \\
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  1. Edwards, B. (1989) \\
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  1. Edwards, B. (1989) \\
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  1. Finn, K., Sellen, A., and Wilbur, S. (eds) (1997) \\
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  1. Glasgow, J., Narayanan, N., and Chandrasekaran, B. (1995) \\
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  1. Glasgow, J., Narayanan, N., and Chandrasekaran, B. (1995) \\
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  1. Greenberg, S., ed. (1991) \\
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  1. Greenberg, S., ed. (1991) \\
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  1. Nardi, B. (1993) \\
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  1. Norman, D. (1998) \\
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  1. Shneiderman, B. (2002) \\
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  1. Ware, C. (2001) \\
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  1. Williams, Robin. (1994) \\
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  1. Williams, R. and Tollett, J. (2000) \\
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#Bias, R. and Mayhew, D. (1994) \\

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  1. Bias, R. and Mayhew, D. (1994) \\
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#Blackmore, S. (1990) \\

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  1. Blackmore, S. (1990) \\
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#Bowman, D., Kruijff, E., LaViola, J., Poupyrev, I. (2004) \\

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  1. Bowman, D., Kruijff, E., LaViola, J., Poupyrev, I. (2004) \\
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#Glasgow, J., Narayanan, N., and Chandrasekaran, B. (1995) \\

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  1. Glasgow, J., Narayanan, N., and Chandrasekaran, B. (1995) \\
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#Greenberg, S., ed. (1991) \\

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The user interface: Concepts and design. 353 pages. Addison-Wesley. ISBN 0-201-54441-5.

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The user interface: Concepts and design. 353 pages. Addison-Wesley. ISBN 0-201-54441-5. 2 copies

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Computer Science Unplugged... off-line activities and games for all ages

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Computer Science Unplugged... off-line activities and games for all ages 2 copies

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  1. Bias, R. and Mayhew, D. (1994) \\
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#Bias, R. and Mayhew, D. (1994) \\

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#Blackmore, S. (1990) \\

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#Bowman, D., Kruijff, E., LaViola, J., Poupyrev, I. (2004) \\

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#Card, S., Mackinlay, J. and Shneiderman, B. (Eds) (1999) \\

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  1. Card, S., Moran, T. and Newell, A. (1983) \\
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#Card, S., Moran, T. and Newell, A. (1983) \\

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Human-Computer Interaction in the New Millennium, Addison-Wesley.

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Human-Computer Interaction in the New Millennium, Addison-Wesley. 2 copies

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#Clark, H. (1996) \\

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#Cooper, A. and Reimann, R. (2003) \\

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    The innovators diilema: When new technologies caus great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1.
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#Christensen, C. (1997)
The innovators dilema: When new technologies caus great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1.

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#Csikszentmihalyi, M. and Rochberg-Halton, E. (1981) \\

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Human-Computer Interaction. 2nd Edition. Prentice Hall. ISBN 0-13-239864-8.

  1. Dourish, P. (2001) \\
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Human-Computer Interaction. 2nd Edition. Prentice Hall. ISBN 0-13-239864-8. 3 copies #Dourish, P. (2001) \\

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#Edwards, B. (1989) \\

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#Finn, K., Sellen, A., and Wilbur, S. (eds) (1997) \\

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#Glasgow, J., Narayanan, N., and Chandrasekaran, B. (1995) \\

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#Greenberg, S., ed. (1991) \\

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The computer user as toolsmith: The use, reuse, and organization of computer-based tools. 187 pages, Cambridge University Press. ISBN 0-521-40430-4.

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Interactive System Design. Addison-Wesley, ISBN 0-201-63162-8

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Interactive System Design. Addison-Wesley, ISBN 0-201-63162-8 2 copies

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Memory and Attention: An Introduction to Human Information Processing (2nd ed). John Wily & Sons, Inc., ISBN 0-471-65137-0

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Memory and Attention: An Introduction to Human Information Processing (2nd ed). John Wily & Sons, Inc., ISBN 0-471-65137-0.

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Communication and Collaboration Support- Systems. IOS Press, ISBN 4-274-90636-1

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Communication and Collaboration Support- Systems. IOS Press, ISBN 4-274-90636-1.

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Developing user interfaces. Morgan-Kaufmann Press. ISNB 1-55860-418-9

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Developing user interfaces. Morgan-Kaufmann Press. ISNB 1-55860-418-9. 2 copies

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Technological support for work group collaboration. LEA Press. ISBN 0-8058-0304-1

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Technological support for work group collaboration. LEA Press. ISBN 0-8058-0304-1.

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Human-Computer Interaction. 773 pages, Addison-Wesley. ISBN 0-201-62769-8.

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Human-Computer Interaction. 773 pages, Addison-Wesley. ISBN 0-201-62769-8. 3 copies

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Human Error. 302 pages. Cambridge University Press. ISBN 0-521-31419-4

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Human Error. 302 pages. Cambridge University Press. ISBN 0-521-31419-4. 2 copies

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Experience Design 1. New Riders Publishing.

  1. Shneiderman, B. (2002) \\
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Experience Design 1. New Riders Publishing. 2 copies #Shneiderman, B. (2002) \\

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Designing the User Interface (3rd Edition), Addison-Wesley. ISBN 0-201-69497-2

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Designing the User Interface (3rd Edition), Addison-Wesley. ISBN 0-201-69497-2. 6 copies

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Hypertext Hands-On! Addison-Wesley. ISBN 0-201-15171-5.

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Hypertext Hands-On! Addison-Wesley. ISBN 0-201-15171-5. 2 copies

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    Press On: Principles of Interaction Programming. London, England: The MIT Press.
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Tog on software design. Reading, Mass.: Addison-Wesley.

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Tog on software design. Reading, Mass.: Addison-Wesley. 2 copies

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    Democratizing Innovation. London, England: The MIT Press.
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#Ware, C. (2001) \\

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#Williams, Robin. (1994) \\

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#Williams, R. and Tollett, J. (2000) \\

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  1. Bell, T. (1998)
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Computer-Supported Cooperative Work. Trends in Software Series, John Wiley & Sons Ltd, ISBN 0471 96736 X. 258pp.

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Computer-Supported Cooperative Work. Trends in Software Series, John Wiley & Sons Ltd, ISBN 0471 96736 X. 258pp.

  1. Bell, T. (1998)

Computer Science Unplugged... off-line activities and games for all ages

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Information Visualization: Perception for Design. Morgan Kaufmann

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Information Visualization: Perception for Design. Morgan Kaufmann

  1. White, A.W. (2002)
    The Elements of Graphic Design; Space, Unity, Page Architecture, and Type. Allworth Press, ISBN: 1-58115-250-7
Changed line 250 from:

Designing Interactions. MIT Press, ISBN-13:978-0-262-13474-3 \\

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Designing Interactions. MIT Press, ISBN-13:978-0-262-13474-3

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User-Centered Website Development: A Human-Computer Interaction Approach. Pearson Education Inc., ISBN 0-13-041161-2

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User-Centered Website Development: A Human-Computer Interaction Approach. Pearson Education Inc., ISBN 0-13-041161-2

  1. Moggridge, B. (2007)
    Designing Interactions. MIT Press, ISBN-13:978-0-262-13474-3 \\
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User Interface Design: A Software Engineering Perspective. Addison-Wesley, ISBN 0-321-18143-3

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User Interface Design: A Software Engineering Perspective. Addison-Wesley, ISBN 0-321-18143-3

  1. Leventhal, L. (2008)
    Usability Engineering: Process, Products, and Examples. Pearson Education, Inc. ISBN-13 978-0-13-157008-5
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HyperText and HyperMedia. Academic Press. ISNB 0-12-518410-7.

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HyperText and HyperMedia. Academic Press. ISBN 0-12-518410-7.

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Emotional Design: Why we Love (or Hate) Everyday Things. Basic Books, ISBN 0-465-05136-7

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The Myth of the Paperless Office. MIT Press, ISBN 0-262-19464-3

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The Myth of the Paperless Office. MIT Press, ISBN 0-262-19464-3

  1. Sharp, H. (2007)
    Interaction Design, Beyond Human-Computer Interaction. John Wiley & Sons Ltd. ISBN 978-0-470-01866-8
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    Web Dragon, Elsevier Morgan Kaufmann. ISBN-13: 978-0-12-370609-6
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The Resonant Interface, HCI Foundations for Interactive Design.Pearson Addison Weslet, Boston

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The Resonant Interface, HCI Foundations for Interactive Design. Pearson Addison Wesley. ISBN-13:978-0-321-37596-4

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  1. Heim, S. (2008)
    The Resonant Interface, HCI Foundations for Interactive Design.Pearson Addison Weslet, Boston
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    Doing Cultural Studies, The Story of the Soy Walkman. Sage Publications, London. ISBN 0 7619 5402 3
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    Information Visualization. ACM Press, Harlow. ISBN 0 201 59626 1
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Video-mediated communication. 570 pages, LEA Press. ISBN 0-8058-2287-8.

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Video-mediated communication. 570 pages, LEA Press. ISBN 0-8058-2287-8.

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Global perspective on the ecology of human-machine systems. LEA Press. ISBN 0-8058-1382-9

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Global perspective on the ecology of human-machine systems. LEA Press. ISBN 0-8058-1382-9

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Human Factors and Web Development. LEA Press, ISBN 0-8058-2823-0.

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Human Factors and Web Development. LEA Press, ISBN 0-8058-2823-0.

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Design guidelines for user-system interface software. The Mitre Corporation, Project 522A. ESD-TR-84-190, MTR-9420.

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Design guidelines for user-system interface software. The Mitre Corporation, Project 522A. ESD-TR-84-190, MTR-9420.

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Human Interaction with Computers. Academic Press. ISBN 0-12-652852-7.

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Human Interaction with Computers. Academic Press. ISBN 0-12-652852-7.

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Design guidelines for user-system interface software. The Mitre Corporation, Project 522A. ESD-TR-84-190,

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Design guidelines for user-system interface software. The Mitre Corporation, Project 522A. ESD-TR-84-190,

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Cognition and the Visual Arts. 294 pages, MIT Press. ISBN 0-262-19346-9

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The Ethnographic Interview, Harcourt Brace Jovanovich, ISBN 0-03-044501-9.

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Changed line 381 from:

Participant Observation, Harcourt Brace Jovanovich, ISBN 0-03-044501-9.

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Participant Observation, Harcourt Brace Jovanovich, ISBN 0-03-044501-9.

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Web site usability: A designer's guide. Morgan Kaufmann, ISBN 1-55860-569-X.

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Web site usability: A designer's guide. Morgan Kaufmann, ISBN 1-55860-569-X.

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Software visualization: Programming as a multimedia experience. MIT Press.

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Software visualization: Programming as a multimedia experience. MIT Press.

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The Psychologist’s Companion: A guide to Scientific Writing for Students and Researchers. Cambridge University Press

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The Psychologist’s Companion: A guide to Scientific Writing for Students and Researchers. Cambridge University Press

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User Interface Design and Evaluation. Elsevier, ISBN 0-12-088436-4

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User Interface Design and Evaluation. Elsevier, ISBN 0-12-088436-4

Changed lines 391-392 from:

Plans and situated actions: The problem of human machine communication. Cambridge University Press. ISBN 0-521-33739-9.

to:

Plans and situated actions: The problem of human machine communication. Cambridge University Press. ISBN 0-521-33739-9.

Changed line 395 from:

Computer Networks – 4th ed. Prentice Hall, ISBN 0-13-066102-3

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Changed line 397 from:

Working apart together: Foundations for component groupware. Telematica Instituute, the Netherlands. ISBN 90-75176-14-7

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Working apart together: Foundations for component groupware. Telematica Instituute, the Netherlands. ISBN 90-75176-14-7

Changed line 399 from:

User interface design. New York: ACM Press. 470 pages. ISBN 0-201-41618-2

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CSCW requirements and evaluation. Springer. ISBN 3-540-19963-2.

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Tog on software design. Reading, Mass.: Addison-Wesley.

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Practitioner's Handbook for User Interface Design and Development. Prentice Hall.

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Practitioner's Handbook for User Interface Design and Development. Prentice Hall.

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Visual display of quantitative information. Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.

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Visual display of quantitative information. Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.

Changed line 411 from:

Envisioning information. Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.

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Envisioning information. Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.

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Visual explanations Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.

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Life on the Screen: Identity in the Age of the Internet. 347pages, Simon and Schuster. ISBN 0-684-80353-4.

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Life on the Screen: Identity in the Age of the Internet. 347pages, Simon and Schuster. ISBN 0-684-80353-4.

Changed lines 418-423 from:
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    The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience. Addison-Wesley, ISBN 0-201-72149-X
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  5. Vicente, K. (1999)
    Cognitive Work Analysis: Towards safe, productive and healthy computer-based work. LEA Press, ISBN 0-8058-2397-2.
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  1. Waldrop, M. (2001) The Dream Machine: J.C.R. Licklider and the revolution that made computing personal. Viking Press.
  2. Ware, C. (2001) Information Visualization: Perception for Design. Morgan Kaufmann
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  4. Wiklund, M. (ed, 1994) Usability in practice. New York: AP Professional. 609 pages. ISBN 0-12-751250-0.
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  9. Wodtke, C. (2003). Information Architecture: Blueprints for the Web. New Riders Publishing ISBN0-7357-1250-6
to:
  1. Waldrop, M. (2001)
    The Dream Machine: J.C.R. Licklider and the revolution that made computing personal. Viking Press.
  2. Ware, C. (2001)
    Information Visualization: Perception for Design. Morgan Kaufmann
  3. Wiener, N.. (1950)
    The Human Use of Human Beings: Cybernetics and Society. 199 pages, Da Capo Press. ISBN 0-306-80320-8.
  4. Wiklund, M. (ed, 1994)
    Usability in practice. New York: AP Professional. 609 pages. ISBN 0-12-751250-0.
  5. Williams, Robin. (1994)
    The Non-Designer's Design Book. Peachpit Press Inc. ISBN 1566091594.
  6. Williams, R. and Tollett, J. (2000)
    Robin Williams Design Workshop. Peachpit Press; ISBN 0201700883.
  7. Winograd, T., Bennett, J., De Young, L., and Hartfield B.(eds.) (1996)
    Bringing Design to Software, Addison-Wesley. 321 pages. ISBN 0-201-85491-0
  8. Wixon, D. and Ramey, J. (eds) (1996)
    Field methods casebook for software design. Wiley Computer Publishing. ISBN 0-471-14967-5.
  9. Wodtke, C. (2003)
    Information Architecture: Blueprints for the Web. New Riders Publishing ISBN0-7357-1250-6
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  2. Zorkoczy, P. (1985-87) Oxford surveys in information technology. Volumes 2-4, Oxford University Press.
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    Human behavior and the principle of least effort. Addison-Wesley.
  2. Zorkoczy, P. (1985-87)
    Oxford surveys in information technology. Volumes 2-4, Oxford University Press.
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The Humane Interface: New Directions for Designing Interactive Systems. Addison-Wesley, ISBN 0-201-37937-6.

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The Humane Interface: New Directions for Designing Interactive Systems. Addison-Wesley, ISBN 0-201-37937-6.

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Human Error. 302 pages. Cambridge University Press. ISBN 0-521-31419-4

to:

Human Error. 302 pages. Cambridge University Press. ISBN 0-521-31419-4

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The media equation. Cambridge University Press. ISBN 1-57586-053-8.

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Usability Engineering: Scenario-based development of human-computer interaction. Morgan-Kaufmann.

to:

Usability Engineering: Scenario-based development of human-computer interaction. Morgan-Kaufmann.

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Handbook of Usability Testing, Wiley Press, ISBN 0-471-59403-2

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Handbook of Usability Testing, Wiley Press, ISBN 0-471-59403-2

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Human computer interface design: Success stories, emerging methods, real-world context. Morgan-Kaufmann. ISBN 1-55860-310-7.

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Human computer interface design: Success stories, emerging methods, real-world context. Morgan-Kaufmann. ISBN 1-55860-310-7.

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Team Cognition: Understanding the Factors that Drive Process and Performance. American Psychological Association, ISBN 1-59147-103-6

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Team Cognition: Understanding the Factors that Drive Process and Performance. American Psychological Association, ISBN 1-59147-103-6

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Designing large-scale web sites: A visual design methodology. Wiley Computer Publishing. ISBN 0-471-14276-X.

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Designing large-scale web sites: A visual design methodology. Wiley Computer Publishing. ISBN 0-471-14276-X.

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The Myth of the Paperless Office. MIT Press, ISBN 0-262-19464-3

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The Myth of the Paperless Office. MIT Press, ISBN 0-262-19464-3

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Experience Design 1. New Riders Publishing.

to:

Experience Design 1. New Riders Publishing.

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Leonardo's Laptop: Human needs and the new computing technologies. MIT Press.

to:

Leonardo's Laptop: Human needs and the new computing technologies. MIT Press.

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Designing the User Interface (3rd Edition), Addison-Wesley. ISBN 0-201-69497-2

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Designing the User Interface (3rd Edition), Addison-Wesley. ISBN 0-201-69497-2

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Hypertext Hands-On! Addison-Wesley. ISBN 0-201-15171-5.

to:

Hypertext Hands-On! Addison-Wesley. ISBN 0-201-15171-5.

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Sparks of innovation in human computer interaction. Ablex. ISBN 1-56750-078-1.

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Sparks of innovation in human computer interaction. Ablex. ISBN 1-56750-078-1.

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No more teams! Doubleday. ISBN 0-385-47603-5.

to:

No more teams! Doubleday. ISBN 0-385-47603-5.

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Creating killer web sites. Hayden Books. ISBN 1-56830-289-4.

to:

Creating killer web sites. Hayden Books. ISBN 1-56830-289-4.

Changed line 366 from:

Networked virtual environments: Design and implementation. Addison-Wesley. ISBN 0-201-32557-8.

to:

Networked virtual environments: Design and implementation. Addison-Wesley. ISBN 0-201-32557-8.

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Dynamic Groupware Services: Modular Design of Tailorable Groupware. Telematica Instituut, The Netherlands. (PhD Thesis)

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Dynamic Groupware Services: Modular Design of Tailorable Groupware. Telematica Instituut, The Netherlands. (PhD Thesis)

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Intelligent Tutoring Systems. Academic Press

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Intelligent Tutoring Systems. Academic Press

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Multimedia: From Wagner to Virtual Reality. Norton.

to:

Multimedia: From Wagner to Virtual Reality. Norton.

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One Minute Designer. MIS Press.

to:

One Minute Designer. MIS Press.

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Human factors perspectives on human-computer interaction. Human Factors and Ergonomics Society. ISBN 0-945289-05-7.

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Human factors perspectives on human-computer interaction. Human Factors and Ergonomics Society. ISBN 0-945289-05-7.

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The Pencil: A History of Design and Circumstance. Knopf.

to:

The Pencil: A History of Design and Circumstance. Knopf.

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The book on the bookshelf. Vintage.

to:

The book on the bookshelf. Vintage.

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The evolution of useful things. Vintage.

to:

The evolution of useful things. Vintage.

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To engineer is human: The role of failure in successful design. 251 pages. ISBN 0-679-73416-3.

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To engineer is human: The role of failure in successful design. 251 pages. ISBN 0-679-73416-3.

Changed line 314 from:

Design Paradigms: Case Histories of Error and Judgment in Engineering. Cambridge University Press, ISBN 0-521-46649-0

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Design Paradigms: Case Histories of Error and Judgment in Engineering. Cambridge University Press, ISBN 0-521-46649-0

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How the Mind Works. W.W. Norton & Company, ISBN 0-393-31848-6

to:

How the Mind Works. W.W. Norton & Company, ISBN 0-393-31848-6

Changed line 318 from:

Human-Computer Interaction. 773 pages, Addison-Wesley. ISBN 0-201-62769-8.

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Human-Computer Interaction. 773 pages, Addison-Wesley. ISBN 0-201-62769-8.

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A Guide to Usability: Human Factors in Computing. Addison-Wesley. ISBN 0-201-62768-X.

to:

A Guide to Usability: Human Factors in Computing. Addison-Wesley. ISBN 0-201-62768-X.

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Online communities: Designing usability, supporting sociability. Wiley

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Online communities: Designing usability, supporting sociability. Wiley

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Interacton Design: Beyond Human Computer Interaction. Wiley.

to:

Interacton Design: Beyond Human Computer Interaction. Wiley.

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Bowling Alone 2000, Simon and Schuster

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Bowling Alone 2000, Simon and Schuster

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Groupware and Authoring. Academic Press. ISNB 0-12-575005-6.

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Groupware and Authoring. Academic Press. ISNB 0-12-575005-6.

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Changed line 290 from:

Communication and Collaboration Support- Systems. IOS Press, ISBN 4-274-90636-1

to:

Communication and Collaboration Support- Systems. IOS Press, ISBN 4-274-90636-1

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Developing user interfaces. Morgan-Kaufmann Press. ISNB 1-55860-418-9

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Developing user interfaces. Morgan-Kaufmann Press. ISNB 1-55860-418-9

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User interface management systems: Models and algorithms. Morgan-Kaufmann Press. ISNB 1-55860-220-8.

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User interface management systems: Models and algorithms. Morgan-Kaufmann Press. ISNB 1-55860-220-8.

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Technological support for work group collaboration. LEA Press. ISBN 0-8058-0304-1

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Technological support for work group collaboration. LEA Press. ISBN 0-8058-0304-1

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Changed lines 289-293 from:
  1. Okada, K., Hoshi, T., Inoue, T. (Eds) (2005). Communication and Collaboration Support- Systems. IOS Press, ISBN 4-274-90636-1
  2. Olsen Jr, Dan (1998) Developing user interfaces. Morgan-Kaufmann Press. ISNB 1-55860-418-9
  3. Olsen Jr, Dan (1992) User interface management systems: Models and algorithms. Morgan-Kaufmann Press. ISNB 1-55860-220-8.
  4. Olson, M. (1989) Technological support for work group collaboration. LEA Press. ISBN 0-8058-0304-1
to:
  1. Okada, K., Hoshi, T., Inoue, T. (Eds) (2005)
    Communication and Collaboration Support- Systems. IOS Press, ISBN 4-274-90636-1
  2. Olsen Jr, Dan (1998)
    Developing user interfaces. Morgan-Kaufmann Press. ISNB 1-55860-418-9
  3. Olsen Jr, Dan (1992)
    User interface management systems: Models and algorithms. Morgan-Kaufmann Press. ISNB 1-55860-220-8.
  4. Olson, M. (1989)
    Technological support for work group collaboration. LEA Press. ISBN 0-8058-0304-1
Changed lines 299-313 from:
  1. Packer, R. and Jordan, K. (2001) Multimedia: From Wagner to Virtual Reality. Norton.
  2. Parker, R. (1997) One Minute Designer. MIS Press.
  3. Perlman, G., Green, G. and Wogalter, M. (eds) (1995) Human factors perspectives on human-computer interaction. Human Factors and Ergonomics Society. ISBN 0-945289-05-7.
  4. Petroski, H. (2000) The Pencil: A History of Design and Circumstance. Knopf.
  5. Petroski, H. (1999) The book on the bookshelf. Vintage.
  6. Petroski, H. (1994) The evolution of useful things. Vintage.
  7. Petroski, H. (1992) To engineer is human: The role of failure in successful design. 251 pages. ISBN 0-679-73416-3.
  8. Petroski, H. (1994). Design Paradigms: Case Histories of Error and Judgment in Engineering. Cambridge University Press, ISBN 0-521-46649-0
  9. Pinker, S. (1997). How the Mind Works. W.W. Norton & Company, ISBN 0-393-31848-6
  10. Preece, J. (1994) Human-Computer Interaction. 773 pages, Addison-Wesley. ISBN 0-201-62769-8.
  11. Preece, J. (1993) A Guide to Usability: Human Factors in Computing. Addison-Wesley. ISBN 0-201-62768-X.
  12. Preece, J. (2000) Online communities: Designing usability, supporting sociability. Wiley
  13. Preece, J., Rogers, Y., and Sharp, H. (2002) Interacton Design: Beyond Human Computer Interaction. Wiley.
  14. Putnam, R. Bowling Alone 2000, Simon and Schuster
to:
  1. Packer, R. and Jordan, K. (2001)
    Multimedia: From Wagner to Virtual Reality. Norton.
  2. Parker, R. (1997)
    One Minute Designer. MIS Press.
  3. Perlman, G., Green, G. and Wogalter, M. (eds) (1995)
    Human factors perspectives on human-computer interaction. Human Factors and Ergonomics Society. ISBN 0-945289-05-7.
  4. Petroski, H. (2000)
    The Pencil: A History of Design and Circumstance. Knopf.
  5. Petroski, H. (1999)
    The book on the bookshelf. Vintage.
  6. Petroski, H. (1994)
    The evolution of useful things. Vintage.
  7. Petroski, H. (1992)
    To engineer is human: The role of failure in successful design. 251 pages. ISBN 0-679-73416-3.
  8. Petroski, H. (1994)
    Design Paradigms: Case Histories of Error and Judgment in Engineering. Cambridge University Press, ISBN 0-521-46649-0
  9. Pinker, S. (1997)
    How the Mind Works. W.W. Norton & Company, ISBN 0-393-31848-6
  10. Preece, J. (1994)
    Human-Computer Interaction. 773 pages, Addison-Wesley. ISBN 0-201-62769-8.
  11. Preece, J. (1993)
    A Guide to Usability: Human Factors in Computing. Addison-Wesley. ISBN 0-201-62768-X.
  12. Preece, J. (2000)
    Online communities: Designing usability, supporting sociability. Wiley
  13. Preece, J., Rogers, Y., and Sharp, H. (2002)
    Interacton Design: Beyond Human Computer Interaction. Wiley.
  14. Putnam, R.

Bowling Alone 2000, Simon and Schuster

Changed lines 329-336 from:
  1. Rada, R. (Ed) (1996) Groupware and Authoring. Academic Press. ISNB 0-12-575005-6.
  2. Raskin, J. (2000) The Humane Interface: New Directions for Designing Interactive Systems. Addison-Wesley, ISBN 0-201-37937-6.
  3. Reason, J. (1990) Human Error. 302 pages. Cambridge University Press. ISBN 0-521-31419-4
  4. Reeves, B. and Nass, C. (1996). The media equation. Cambridge University Press. ISBN 1-57586-053-8.
  5. Rosson, M.B., and Carroll, J. 2002. Usability Engineering: Scenario-based development of human-computer interaction. Morgan-Kaufmann.
  6. Rubin, J. (1994) Handbook of Usability Testing, Wiley Press, ISBN 0-471-59403-2
  7. Rudisill, M., Lewis, C., Polson, P. and McKay, T. (Eds) (1995) Human computer interface design: Success stories, emerging methods, real-world context. Morgan-Kaufmann. ISBN 1-55860-310-7.
to:
  1. Rada, R. (Ed) (1996)
    Groupware and Authoring. Academic Press. ISNB 0-12-575005-6.
  2. Raskin, J. (2000)
    The Humane Interface: New Directions for Designing Interactive Systems. Addison-Wesley, ISBN 0-201-37937-6.
  3. Reason, J. (1990)
    Human Error. 302 pages. Cambridge University Press. ISBN 0-521-31419-4
  4. Reeves, B. and Nass, C. (1996)
    The media equation. Cambridge University Press. ISBN 1-57586-053-8.
  5. Rosson, M.B., and Carroll, J. 2002.
    Usability Engineering: Scenario-based development of human-computer interaction. Morgan-Kaufmann.
  6. Rubin, J. (1994)
    Handbook of Usability Testing, Wiley Press, ISBN 0-471-59403-2
  7. Rudisill, M., Lewis, C., Polson, P. and McKay, T. (Eds) (1995)
    Human computer interface design: Success stories, emerging methods, real-world context. Morgan-Kaufmann. ISBN 1-55860-310-7.
Changed lines 345-359 from:
  1. Salas, E. and Fiore, S. (2004). Team Cognition: Understanding the Factors that Drive Process and Performance. American Psychological Association, ISBN 1-59147-103-6
  2. Sano, D. (1996) Designing large-scale web sites: A visual design methodology. Wiley Computer Publishing. ISBN 0-471-14276-X.
  3. Sellen, A. and Harper, R. (2002). The Myth of the Paperless Office. MIT Press, ISBN 0-262-19464-3
  4. Shedroff, N. (2001) Experience Design 1. New Riders Publishing.
  5. Shneiderman, B. (2002) Leonardo's Laptop: Human needs and the new computing technologies. MIT Press.
  6. Shneiderman, B. (1997) Designing the User Interface (3rd Edition), Addison-Wesley. ISBN 0-201-69497-2
  7. Shneiderman, B. and Kearsley, G. (1989) Hypertext Hands-On! Addison-Wesley. ISBN 0-201-15171-5.
  8. Shneiderman, B. (ed) (1993). Sparks of innovation in human computer interaction. Ablex. ISBN 1-56750-078-1.
  9. Shrage, M. (1995) No more teams! Doubleday. ISBN 0-385-47603-5.
  10. Siegel, D. (1996) Creating killer web sites. Hayden Books. ISBN 1-56830-289-4.
  11. Singhal, S. and Zyda, M. (1999) Networked virtual environments: Design and implementation. Addison-Wesley. ISBN 0-201-32557-8.
  12. Slagter, R. (2004) Dynamic Groupware Services: Modular Design of Tailorable Groupware. Telematica Instituut, The Netherlands. (PhD Thesis)
  13. Sleeman, D. and Brown, J. (Eds) (1982) Intelligent Tutoring Systems. Academic Press
  14. Smith, H.T. and Green, T.R.G. (Eds) (1980) Human Interaction with Computers. Academic Press. ISBN 0-12-652852-7.
  15. Smith, S. and Mosier, J. (1984) Design guidelines for user-system interface software. The Mitre Corporation, Project 522A. ESD-TR-84-190,
to:
  1. Salas, E. and Fiore, S. (2004)
    Team Cognition: Understanding the Factors that Drive Process and Performance. American Psychological Association, ISBN 1-59147-103-6
  2. Sano, D. (1996)
    Designing large-scale web sites: A visual design methodology. Wiley Computer Publishing. ISBN 0-471-14276-X.
  3. Sellen, A. and Harper, R. (2002)
    The Myth of the Paperless Office. MIT Press, ISBN 0-262-19464-3
  4. Shedroff, N. (2001)
    Experience Design 1. New Riders Publishing.
  5. Shneiderman, B. (2002)
    Leonardo's Laptop: Human needs and the new computing technologies. MIT Press.
  6. Shneiderman, B. (1997)
    Designing the User Interface (3rd Edition), Addison-Wesley. ISBN 0-201-69497-2
  7. Shneiderman, B. and Kearsley, G. (1989)
    Hypertext Hands-On! Addison-Wesley. ISBN 0-201-15171-5.
  8. Shneiderman, B. (ed) (1993)
    Sparks of innovation in human computer interaction. Ablex. ISBN 1-56750-078-1.
  9. Shrage, M. (1995)
    No more teams! Doubleday. ISBN 0-385-47603-5.
  10. Siegel, D. (1996)
    Creating killer web sites. Hayden Books. ISBN 1-56830-289-4.
  11. Singhal, S. and Zyda, M. (1999)
    Networked virtual environments: Design and implementation. Addison-Wesley. ISBN 0-201-32557-8.
  12. Slagter, R. (2004)
    Dynamic Groupware Services: Modular Design of Tailorable Groupware. Telematica Instituut, The Netherlands. (PhD Thesis)
  13. Sleeman, D. and Brown, J. (Eds) (1982)
    Intelligent Tutoring Systems. Academic Press
  14. Smith, H.T. and Green, T.R.G. (Eds) (1980)
    Human Interaction with Computers. Academic Press. ISBN 0-12-652852-7.
  15. Smith, S. and Mosier, J. (1984)
    Design guidelines for user-system interface software. The Mitre Corporation, Project 522A. ESD-TR-84-190,
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  1. Solso, R.. (1994) Cognition and the Visual Arts. 294 pages, MIT Press. ISBN 0-262-19346-9
  2. Spradley, James (1979) The Ethnographic Interview, Harcourt Brace Jovanovich, ISBN 0-03-044501-9.
  3. Spradley, James (1980) Participant Observation, Harcourt Brace Jovanovich, ISBN 0-03-044501-9.
  4. Spool, J., Scanlon, T., Schroeder, W., Snyder, C. and DeAngelo, T. (1999) Web site usability: A designer's guide. Morgan Kaufmann, ISBN 1-55860-569-X.
  5. Stasko, J., Domingue, J., Brown, M and Price, B. (1997) Software visualization: Programming as a multimedia experience. MIT Press.
  6. Sternberg, R. (1999) The Psychologist’s Companion: A guide to Scientific Writing for Students and Researchers. Cambridge University Press
  7. Stone, D., Jarrett, C., Woodroffe, M., and Minocha, S. (2005). User Interface Design and Evaluation. Elsevier, ISBN 0-12-088436-4
  8. Suchman, L. (1987) Plans and situated actions: The problem of human machine communication. Cambridge University Press. ISBN 0-521-33739-9.
to:
  1. Solso, R.. (1994)
    Cognition and the Visual Arts. 294 pages, MIT Press. ISBN 0-262-19346-9
  2. Spradley, James (1979)
    The Ethnographic Interview, Harcourt Brace Jovanovich, ISBN 0-03-044501-9.
  3. Spradley, James (1980)
    Participant Observation, Harcourt Brace Jovanovich, ISBN 0-03-044501-9.
  4. Spool, J., Scanlon, T., Schroeder, W., Snyder, C. and DeAngelo, T. (1999)
    Web site usability: A designer's guide. Morgan Kaufmann, ISBN 1-55860-569-X.
  5. Stasko, J., Domingue, J., Brown, M and Price, B. (1997)
    Software visualization: Programming as a multimedia experience. MIT Press.
  6. Sternberg, R. (1999)
    The Psychologist’s Companion: A guide to Scientific Writing for Students and Researchers. Cambridge University Press
  7. Stone, D., Jarrett, C., Woodroffe, M., and Minocha, S. (2005)
    User Interface Design and Evaluation. Elsevier, ISBN 0-12-088436-4
  8. Suchman, L. (1987)
    Plans and situated actions: The problem of human machine communication. Cambridge University Press. ISBN 0-521-33739-9.
Changed lines 394-405 from:
  1. Tanenbaum, A. (2003). Computer Networks – 4th ed. Prentice Hall, ISBN 0-13-066102-3
  2. Ter Hofte, H. (1998) Working apart together: Foundations for component groupware. Telematica Instituute, the Netherlands. ISBN 90-75176-14-7
  3. Thimbleby, H. (1990) User interface design. New York: ACM Press. 470 pages. ISBN 0-201-41618-2
  4. Thomas, P. (ed) 1996. CSCW requirements and evaluation. Springer. ISBN 3-540-19963-2.
  5. Tognazzini, B. (1992) Tog on interface. Reading, Mass.: Addison-Wesley.
  6. Tognazzini, B. (1996) Tog on software design. Reading, Mass.: Addison-Wesley.
  7. Torres, R.J. (2002) Practitioner's Handbook for User Interface Design and Development. Prentice Hall.
  8. Tufte, E. (1983) Visual display of quantitative information. Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.
  9. Tufte, E. (1990) Envisioning information. Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.
  10. Tufte, E. (1997) Visual explanations Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.
  11. Turkle, S. (1995) Life on the Screen: Identity in the Age of the Internet. 347pages, Simon and Schuster. ISBN 0-684-80353-4.
to:
  1. Tanenbaum, A. (2003)
    Computer Networks – 4th ed. Prentice Hall, ISBN 0-13-066102-3
  2. Ter Hofte, H. (1998)
    Working apart together: Foundations for component groupware. Telematica Instituute, the Netherlands. ISBN 90-75176-14-7
  3. Thimbleby, H. (1990)
    User interface design. New York: ACM Press. 470 pages. ISBN 0-201-41618-2
  4. Thomas, P. (ed) 1996
    CSCW requirements and evaluation. Springer. ISBN 3-540-19963-2.
  5. Tognazzini, B. (1992)
    Tog on interface. Reading, Mass.: Addison-Wesley.
  6. Tognazzini, B. (1996)
    Tog on software design. Reading, Mass.: Addison-Wesley.
  7. Torres, R.J. (2002)
    Practitioner's Handbook for User Interface Design and Development. Prentice Hall.
  8. Tufte, E. (1983)
    Visual display of quantitative information. Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.
  9. Tufte, E. (1990)
    Envisioning information. Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.
  10. Tufte, E. (1997)
    Visual explanations Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.
  11. Turkle, S. (1995)
    Life on the Screen: Identity in the Age of the Internet. 347pages, Simon and Schuster. ISBN 0-684-80353-4.
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  1. Karasti, H. (2001) Increasing sensitivity towards everyday work practice in system design. PhD Thesis, Report A 362, Dept of Information Processing Science, University of Oulu, Finland.
  2. Katz, J. and Aakhus, M. (Eds). (2002). Perpetual Contact: Mobile Communication, Private Talk, Public Performance. Cambridge University Press, ISBN 0-521-00266-4
  3. Kearsley, G. (1988) Online Help Systems. Ablex.
  4. Kramer, G. (Ed) (1993) Auditory display: Sonification, audification, and auditory interfaces. Addison-Wesley. ISBN 0-201-62604.
  5. Kuhn, W. and Blumental, B. (1996). Spatialization: Spatial metaphors for user interfaces. GeoInfo 8, Dept of Geoinformation, Technical University of Vienna, Austria. ISBN 3-901716-08-4.
  6. Kyng, M. and Mathiassen, L. (1997) Computes and Design in Context. MIT Press. 0-262-11223-X
to:
  1. Karasti, H. (2001)
    Increasing sensitivity towards everyday work practice in system design. PhD Thesis, Report A 362, Dept of Information Processing Science, University of Oulu, Finland.
  2. Katz, J. and Aakhus, M. (Eds). (2002)
    Perpetual Contact: Mobile Communication, Private Talk, Public Performance. Cambridge University Press, ISBN 0-521-00266-4
  3. Kearsley, G. (1988)
    Online Help Systems. Ablex.
  4. Kramer, G. (Ed) (1993)
    Auditory display: Sonification, audification, and auditory interfaces. Addison-Wesley. ISBN 0-201-62604.
  5. Kuhn, W. and Blumental, B. (1996)
    Spatialization: Spatial metaphors for user interfaces. GeoInfo 8, Dept of Geoinformation, Technical University of Vienna, Austria. ISBN 3-901716-08-4.
  6. Kyng, M. and Mathiassen, L. (1997)
    Computes and Design in Context. MIT Press. 0-262-11223-X
Changed lines 211-220 from:
  1. Lafreniere, D. (1995) Windows 95: Creez des interfaces gagnantes. Les Editions Logiques
  2. Landauer, T. (1995) The trouble with computers: Usefulness, usability and productivity. MIT Press. ISBN 0-262-12186-7.
  3. Laurel, B. (ed.) (1990) The art of human computer interface design. Addison-Wesley. ISBN 0-201-51797-3
  4. Laurel, B. (1991) Computers as Theatre. Addison Wesley. ISBN 0-201-51-48-0
  5. Lauesen, S. (2005). User Interface Design: A Software Engineering Perspective. Addison-Wesley, ISBN 0-321-18143-3
  6. Lewis & Reiman (1993) Task Centered User Interface Design.
  7. Ling, R. (2004). The Mobile Connection: The Cell Phone’s Impact on Society. Elsevier Inc., ISBN 1-55860-936-9
  8. Little, M. and Nigay, L. (Eds) Engineering for Human-Computer Interaction (8th IFIP International Conference, EHCI 2001, Toronto, Canada, May), Lecture Notes in Computer Science Vol 2254, Springer-Verlag.
  9. Luff, P., Gilbert, N. and Frohlich, D. (eds.) (1990) Computers and Conversation. Academic Press. ISBN 0-12-459560-X.
to:
  1. Lafreniere, D. (1995)
    Windows 95: Creez des interfaces gagnantes. Les Editions Logiques
  2. Landauer, T. (1995)
    The trouble with computers: Usefulness, usability and productivity. MIT Press. ISBN 0-262-12186-7.
  3. Laurel, B. (ed.) (1990)
    The art of human computer interface design. Addison-Wesley. ISBN 0-201-51797-3
  4. Laurel, B. (1991)
    Computers as Theatre. Addison Wesley. ISBN 0-201-51-48-0
  5. Lauesen, S. (2005)
    User Interface Design: A Software Engineering Perspective. Addison-Wesley, ISBN 0-321-18143-3
  6. Lewis & Reiman (1993)
    Task Centered User Interface Design.
  7. Ling, R. (2004)
    The Mobile Connection: The Cell Phone’s Impact on Society. Elsevier Inc., ISBN 1-55860-936-9
  8. Little, M. and Nigay, L. (Eds)
    Engineering for Human-Computer Interaction (8th IFIP International Conference, EHCI 2001, Toronto, Canada, May), Lecture Notes in Computer Science Vol 2254, Springer-Verlag.
  9. Luff, P., Gilbert, N. and Frohlich, D. (eds.) (1990)
    Computers and Conversation. Academic Press. ISBN 0-12-459560-X.
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  1. Marca, D. and Bock, G. (eds) (1992). Groupware: Software for computer-supported cooperative work. IEEE Computer Society Press. ISBN 0-8186-2637-2.
  2. Marcus, A., Smilonich, N. and Thompson, L. (1995) The cross-GUI handbook for multiplatform user interface design. 276 pages. Addison-Wesley. ISBN 0-201-57592-2.
  3. Markowitz, J. (1996) Using speech recognition. Prentice Hall
  4. Maxwell, J. (2005). Qualitative Research Design: An Interactive Approach. Sage Publications, ISBN 0-7619-2608-9
  5. Mayhew, D. (1999) The usability engineering lifecycle: A practitioner's handbook for user interface design. Morgan Kauffmann, ISBN 1-55860-561-4.
  6. McCracken, D. and Wolfe, R. (2004). User-Centered Website Development: A Human-Computer Interaction Approach. Pearson Education Inc., ISBN 0-13-041161-2
  7. Mullet, K. and Sano, D. (1995) Designing visual interfaces: Communication Oriented Techniques. Sunsoft Press. ISBN 0-13-303389-9
to:
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  2. Marcus, A., Smilonich, N. and Thompson, L. (1995)
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  3. Markowitz, J. (1996)
    Using speech recognition. Prentice Hall
  4. Maxwell, J. (2005)
    Qualitative Research Design: An Interactive Approach. Sage Publications, ISBN 0-7619-2608-9
  5. Mayhew, D. (1999)
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  6. McCracken, D. and Wolfe, R. (2004)
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  1. Nakanishi, Hideyuki (2001) Design and analysis of social interaction in virtual meeting space. PhD thesis, Dept of Social Informatics, Kyoto University, Japan
  2. Nardi, B. (ed.) (1997). Context and Conciousness: Activity theory and human-computer interaction. 400 pages, MIT Press. ISBN 0-262-14058-6.
  3. Nardi, B. (1993). A small matter of programming: Perspectives on end-user computing. 162 pages, MIT Press. ISBN 0-262-14053-5.
  4. Nardi, B. and O'Day, V. (1999) Information ecologies: Using technology with heart. MIT Press.
  5. Nelson, T. (1974, revised 1987) Computer Lib/Dream Machines. Tempus Books, Microsoft Press. ISBN 0-914845-49-7.
  6. Neumann, P. (1995) Computer-Related Risks. Addison Wesley.
  7. Newman, W. and Lamming, M. (1995). Interactive System Design. Addison-Wesley, ISBN 0-201-63162-8
  8. Nielsen, J. (1993) Usability Engineering, Academic Press.
  9. Nielsen, J. and Mack, R. (1994) Usability Inspection Methods, Academic Press.
  10. Nielsen, J. (1989) Coordinating user interfaces for consistency, Academic Press, ISBN 0-12-518400-X.
  11. Nielsen, J. (1995) Multimedia and Hypertext: The Internet and Beyond. 480pages, Academic Press. ISBN 0-12-518408-5.
  12. Nielsen, J. (2000) Designing Web usability. New Riders. ISBN 1-56205-810-X.
  13. Nielsen, J. and Tahir, M. (2001) Homepage Usability: 50 Websites deconstructed. New Riders.
  14. Nielsen, J. (1990) HyperText and HyperMedia. Academic Press. ISNB 0-12-518410-7.
  15. Norman, D. (1969). Memory and Attention: An Introduction to Human Information Processing (2nd ed). John Wily & Sons, Inc., ISBN 0-471-65137-0
  16. Norman, D. and Draper, S. (1986) User Centered System Design. LEA Press. ISBN 0-89859-872-9.
  17. Norman, D. (1988) The Design / Psychology of Everyday Things. 257 pages, Basic Books. ISBN 0-385-26774-6.
  18. Norman, D. (1992) Turn Signals are the Facial Expressions of Automobiles. 205 pages. Addison-Wesley. ISBN 0-201-58124-8.
  19. Norman, D. (1993) Things that Make Us Smart. Addison Wesley.
  20. Norman, D. (1998) The Invisible Computer. MIT Press. ISBN 9 780262 140652
to:
  1. Nakanishi, Hideyuki (2001)
    Design and analysis of social interaction in virtual meeting space. PhD thesis, Dept of Social Informatics, Kyoto University, Japan
  2. Nardi, B. (ed.) (1997)
    Context and Conciousness: Activity theory and human-computer interaction. 400 pages, MIT Press. ISBN 0-262-14058-6.
  3. Nardi, B. (1993)
    A small matter of programming: Perspectives on end-user computing. 162 pages, MIT Press. ISBN 0-262-14053-5.
  4. Nardi, B. and O'Day, V. (1999)
    Information ecologies: Using technology with heart. MIT Press.
  5. Nelson, T. (1974, revised 1987)
    Computer Lib/Dream Machines. Tempus Books, Microsoft Press. ISBN 0-914845-49-7.
  6. Neumann, P. (1995)
    Computer-Related Risks. Addison Wesley.
  7. Newman, W. and Lamming, M. (1995)
    Interactive System Design. Addison-Wesley, ISBN 0-201-63162-8
  8. Nielsen, J. (1993)
    Usability Engineering, Academic Press.
  9. Nielsen, J. and Mack, R. (1994)
    Usability Inspection Methods, Academic Press.
  10. Nielsen, J. (1989)
    Coordinating user interfaces for consistency, Academic Press, ISBN 0-12-518400-X.
  11. Nielsen, J. (1995)
    Multimedia and Hypertext: The Internet and Beyond. 480pages, Academic Press. ISBN 0-12-518408-5.
  12. Nielsen, J. (2000)
    Designing Web usability. New Riders. ISBN 1-56205-810-X.
  13. Nielsen, J. and Tahir, M. (2001)
    Homepage Usability: 50 Websites deconstructed. New Riders.
  14. Nielsen, J. (1990)
    HyperText and HyperMedia. Academic Press. ISNB 0-12-518410-7.
  15. Norman, D. (1969)
    Memory and Attention: An Introduction to Human Information Processing (2nd ed). John Wily & Sons, Inc., ISBN 0-471-65137-0
  16. Norman, D. and Draper, S. (1986)
    User Centered System Design. LEA Press. ISBN 0-89859-872-9.
  17. Norman, D. (1988)
    The Design / Psychology of Everyday Things. 257 pages, Basic Books. ISBN 0-385-26774-6.
  18. Norman, D. (1992)
    Turn Signals are the Facial Expressions of Automobiles. 205 pages. Addison-Wesley. ISBN 0-201-58124-8.
  19. Norman, D. (1993)
    Things that Make Us Smart. Addison Wesley.
  20. Norman, D. (1998)
    The Invisible Computer. MIT Press. ISBN 9 780262 140652
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  1. Hackos, J.T. and Redish, J.C. (1998) User and Task Analysis for Interface Design. Wiley Computer Publishing, ISNB 0-471-17831-4
  2. Hancock, P., Flach, J., Caird, J. and Vicente, K. (eds) (1995) Local applicationsl of the ecological approach to human-machine systems. LEA Press. ISBN 0-8058-13802-2
  3. Heeren, E. (1996) Technology Support for collaborative learning. CTIT, The Netherlands
  4. Helander, M. (ed.) (1988) Handbook of Human-Computer Interaction. p1167, Amsterdam, North-Holland.
  5. Hiltz, S. and Turoff, M. (1993) The network nation: Human communication via computer. The MIT Press. ISBN 0-262-58120-5.
  6. Hind, P. and Kiesler, S. (2002) Distributed Work. MIT Press.
  7. Hix, D. and Hartson, H.R. (1993) Developing User Interfaces: Ensuring Usability Through Product and Process. 381 pages. John Wiley and Sons. ISBN 0-471-57813-4.
  8. Hodges, M. and Sasnett, R. (1992) Multimedia computing: Case studies from MIT Project Athena. Addison-Wesley. ISBN 0-201-52029-X.
  9. Holtzblatt, K., Wendell, J., and Wood, S. (2005). Rapid Contextual Design: A How-To Guide to Key Techniques for User-Centered Design. Elsevier, ISBN 0-12-354051-8
  10. Horrocks, Ian (1998) Constructing the user interface with statecharts. Addison-Wesley.
  11. Horton, W. (1994) The Icon Book. Wiley.
  12. Howlett, V. (1996). Visual interface design for Windows. 230 pages. John Wiley & Sons. ISBN 0-471-13419-8.
  13. Huff, D. (1954) How to lie with statistics. Norton and Co.
  14. Hutchins, E. (1995) Cognition in the wild. A Bradford book. ISBN 0-262-08231-4.
to:
  1. Hackos, J.T. and Redish, J.C. (1998)
    User and Task Analysis for Interface Design. Wiley Computer Publishing, ISNB 0-471-17831-4
  2. Hancock, P., Flach, J., Caird, J. and Vicente, K. (eds) (1995)
    Local applicationsl of the ecological approach to human-machine systems. LEA Press. ISBN 0-8058-13802-2
  3. Heeren, E. (1996)
    Technology Support for collaborative learning. CTIT, The Netherlands
  4. Helander, M. (ed.) (1988)
    Handbook of Human-Computer Interaction. p1167, Amsterdam, North-Holland.
  5. Hiltz, S. and Turoff, M. (1993)
    The network nation: Human communication via computer. The MIT Press. ISBN 0-262-58120-5.
  6. Hind, P. and Kiesler, S. (2002)
    Distributed Work. MIT Press.
  7. Hix, D. and Hartson, H.R. (1993)
    Developing User Interfaces: Ensuring Usability Through Product and Process. 381 pages. John Wiley and Sons. ISBN 0-471-57813-4.
  8. Hodges, M. and Sasnett, R. (1992)
    Multimedia computing: Case studies from MIT Project Athena. Addison-Wesley. ISBN 0-201-52029-X.
  9. Holtzblatt, K., Wendell, J., and Wood, S. (2005)
    Rapid Contextual Design: A How-To Guide to Key Techniques for User-Centered Design. Elsevier, ISBN 0-12-354051-8
  10. Horrocks, Ian (1998)
    Constructing the user interface with statecharts. Addison-Wesley.
  11. Horton, W. (1994)
    The Icon Book. Wiley.
  12. Howlett, V. (1996)
    Visual interface design for Windows. 230 pages. John Wiley & Sons. ISBN 0-471-13419-8.
  13. Huff, D. (1954)
    How to lie with statistics. Norton and Co.
  14. Hutchins, E. (1995)
    Cognition in the wild. A Bradford book. ISBN 0-262-08231-4.
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  1. Ishida, T. (Ed.) (1998). Community Computing: Collaboration over Global Information Networks. John Wiley & Sons. ISBN 0-471-97965-1
  2. Ishida, T. (Ed.) (1998) Community Computing and Support Systems: Social Interaction in Networked Communities. Springer. ISBN 3-540-65475-5.
  3. Ishiguro, T. (ed) (1997) Multimedia Computing: Proceedings of the 6th NEC Research Symposium. SIAM. ISBN 0-89871-372-2
  4. Itten, J. (1961). The Art of Color. John Wiley & Sons, Inc., ISBN 0-471-28928-0
to:
  1. Ishida, T. (Ed.) (1998)
    Community Computing: Collaboration over Global Information Networks. John Wiley & Sons. ISBN 0-471-97965-1
  2. Ishida, T. (Ed.) (1998)
    Community Computing and Support Systems: Social Interaction in Networked Communities. Springer. ISBN 3-540-65475-5.
  3. Ishiguro, T. (ed) (1997)
    Multimedia Computing: Proceedings of the 6th NEC Research Symposium. SIAM. ISBN 0-89871-372-2
  4. Itten, J. (1961)
    The Art of Color. John Wiley & Sons, Inc., ISBN 0-471-28928-0
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  1. Johansen, R. and Swigart, R. (1994) Upsizing the individual in the downsized organization. Addison-Wesley. ISBN 0-201-62712-4.
  2. Johansen, R., Sibbet, D., Benson, S., Martin, A., Mittman, R. and Saffo, P.. (1991) Leading Business Teams Addison-Wesley. ISBN 0-201-52829-0.
  3. Johnson, J. (2000) Gui Bloopers: Don'ts and Do's for software developers and web designers. Morgan Kaufmann. IBSN 1-55860-582-7.
to:
  1. Johansen, R. and Swigart, R. (1994)
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  2. Johansen, R., Sibbet, D., Benson, S., Martin, A., Mittman, R. and Saffo, P.. (1991)
    Leading Business Teams Addison-Wesley. ISBN 0-201-52829-0.
  3. Johnson, J. (2000)
    Gui Bloopers: Don'ts and Do's for software developers and web designers. Morgan Kaufmann. IBSN 1-55860-582-7.
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  1. Finn, K., Sellen, A., and Wilbur, S. (eds) (1997). Video-mediated communication. 570 pages, LEA Press. ISBN 0-8058-2287-8.
  2. Flach, J., Hancock, P., Caird, J. and Vicente, K. (eds) (1995) Global perspective on the ecology of human-machine systems. LEA Press. ISBN 0-8058-1382-9
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to:
  1. Finn, K., Sellen, A., and Wilbur, S. (eds) (1997)
    Video-mediated communication. 570 pages, LEA Press. ISBN 0-8058-2287-8.
  2. Flach, J., Hancock, P., Caird, J. and Vicente, K. (eds) (1995)
    Global perspective on the ecology of human-machine systems. LEA Press. ISBN 0-8058-1382-9
  3. Forsythe, C., Grose E. and J. Ratner (editors)
    Human Factors and Web Development. LEA Press, ISBN 0-8058-2823-0.
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  1. Galegher, J., Kraut, R. and Egido, C. (1990) Intellectual Teamwork: Social and technolgical foundations of cooperative work. LEA Press. ISBN 0-8058-0534-6.
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  3. Glasgow, J., Narayanan, N., and Chandrasekaran, B. (1995). Diagrammatic Reasoning: Cognitive and Computational Perspectives. AAAI Press, ISBN 0-262-57112-9
  4. Greenberg, S., ed. (1991). Computer supported cooperative work and groupware. 422 pages, Academic Press, London. ISBN 0-12-299220-2.
  5. Greenberg, S. (1993). The computer user as toolsmith: The use, reuse, and organization of computer-based tools. 187 pages, Cambridge University Press. ISBN 0-521-40430-4.
  6. Greenberg, S., Hayne, S., and Rada, R., eds (1995). Groupware for Real-Time Drawing: A Designer's Guide. 248 pages, McGraw-Hill Book Company Europe, Berkshire, England. ISBN 0-07-707899-3.
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to:
  1. Galegher, J., Kraut, R. and Egido, C. (1990)
    Intellectual Teamwork: Social and technolgical foundations of cooperative work. LEA Press. ISBN 0-8058-0534-6.
  2. Gates, B. (1995)
    The road ahead. Penguin.
  3. Glasgow, J., Narayanan, N., and Chandrasekaran, B. (1995)
    Diagrammatic Reasoning: Cognitive and Computational Perspectives. AAAI Press, ISBN 0-262-57112-9
  4. Greenberg, S., ed. (1991)
    Computer supported cooperative work and groupware. 422 pages, Academic Press, London. ISBN 0-12-299220-2.
  5. Greenberg, S. (1993)
    The computer user as toolsmith: The use, reuse, and organization of computer-based tools. 187 pages, Cambridge University Press. ISBN 0-521-40430-4.
  6. Greenberg, S., Hayne, S., and Rada, R., eds (1995)
    Groupware for Real-Time Drawing: A Designer's Guide. 248 pages, McGraw-Hill Book Company Europe, Berkshire, England. ISBN 0-07-707899-3.
  7. Greif, I. (ed) (1988)
    Computer-supported cooperative work: A book of readings. Morgan-Kaufmann. ISBN 0-934613-57-5.
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About Face: The Essentials of User Interface Design. IDG Books. ISBN 1-56884-322-4

to:

About Face: The Essentials of User Interface Design. IDG Books. ISBN 1-56884-322-4

Changed line 86 from:

About Face 2.0: The Essentials of Interaction Design. Wiley Publishing, Inc., ISBN 0-7645-2641-3

to:

About Face 2.0: The Essentials of Interaction Design. Wiley Publishing, Inc., ISBN 0-7645-2641-3

Changed lines 88-92 from:

The innovators diilema: When new technologies caus great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1.

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to:

The innovators diilema: When new technologies caus great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1.

  1. Cross, N., Christiaans, H., and Dorst, K. (eds) (1996)
    Analysing design activity. Wiley and Sons. ISBN 0-471-96060-8
  2. Csikszentmihalyi, M. and Rochberg-Halton, E. (1981)
    The Meaning of Things: Domestic symbols and the self. Cambridge University Press, ISBN 0-521-28774-X
  3. Cypher, A. (ed, 1993)
    Watch what I do: Programming by Demonstration. MIT Press. 652 pages, ISBN 0-262-03213-9.
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  2. Dennett, D. (1995) Darwin's Dangerous Idea : Evolution and the Meanings of Life. Simon & Schuster.
  3. Diaper, D. and Stanton, N. (Eds). (2004). The Handbook of Task Analysis for Human-Computer Interaction. Lawrence Erlbaum Associates, Publishers, ISBN 0-8058-4432-5
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  5. Dourish, P. (2001). Where the Action Is: The Foundations of Embodied Interaction. MIT Press, ISBN 0-262-04196-0
  6. Druin, A. (Ed.) (1999) The Design of Children's Technology. Morgan Kaufmann. ISBN 1-55860-507-X.
  7. Dumas, J. and Redish, J. (1993) A Practical Guide to Usability Testing. 412 pages, Ablex. ISBN 0-89391-991-8
to:
  1. Darragh, J. and Witten, I. (1992)
    The Reactive Keyboard. 186 pages, Cambridge University Press. ISBN 0-521-40375-8.
  2. Dennett, D. (1995)
    Darwin's Dangerous Idea : Evolution and the Meanings of Life. Simon & Schuster.
  3. Diaper, D. and Stanton, N. (Eds). (2004)
    The Handbook of Task Analysis for Human-Computer Interaction. Lawrence Erlbaum Associates, Publishers, ISBN 0-8058-4432-5
  4. Dix, A., Finlay, J., Abowd, G., Beale, R. (1997)
    Human-Computer Interaction. 2nd Edition. Prentice Hall. ISBN 0-13-239864-8.
  5. Dourish, P. (2001)
    Where the Action Is: The Foundations of Embodied Interaction. MIT Press, ISBN 0-262-04196-0
  6. Druin, A. (Ed.) (1999)
    The Design of Children's Technology. Morgan Kaufmann. ISBN 1-55860-507-X.
  7. Dumas, J. and Redish, J. (1993)
    A Practical Guide to Usability Testing. 412 pages, Ablex. ISBN 0-89391-991-8
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  2. Eberts, R.E. (1994) User interface design, Prentice Hall. 649 pages, ISBN 0-13-140328-1.
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to:
  1. Eames, C. and Eames, R.
    Powers of Ten: A Flipbook. ISBN 0-7167-3441-9.
  2. Eberts, R.E. (1994)
    User interface design, Prentice Hall. 649 pages, ISBN 0-13-140328-1.
  3. Edwards, A. (ed) (1995)
    Extra-ordinary human computer interaction. Cambridge University Press. ISBN 0-521-43413-0
  4. Edwards, B. (1989)
    Drawing on the right side of the brain. Tarcher/Putnam Press.
  5. Ericsson, K. and Simon, H. (1993)
    Protocol analysis: Verbal reports as data. MIT Press, ISBN 0-262-5502307
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Okada, K., Hoshi, T., Inoue, T. (Eds) (2005). Communication and Collaboration Support- Systems. IOS Press, ISBN 4-274-90636-1 Olsen Jr, Dan (1998) Developing user interfaces. Morgan-Kaufmann Press. ISNB 1-55860-418-9 Olsen Jr, Dan (1992) User interface management systems: Models and algorithms. Morgan-Kaufmann Press. ISNB 1-55860-220-8. Olson, M. (1989) Technological support for work group collaboration. LEA Press. ISBN 0-8058-0304-1 Packer, R. and Jordan, K. (2001) Multimedia: From Wagner to Virtual Reality. Norton. Parker, R. (1997) One Minute Designer. MIS Press. Perlman, G., Green, G. and Wogalter, M. (eds) (1995) Human factors perspectives on human-computer interaction. Human Factors and Ergonomics Society. ISBN 0-945289-05-7. Petroski, H. (2000) The Pencil: A History of Design and Circumstance. Knopf. Petroski, H. (1999) The book on the bookshelf. Vintage. Petroski, H. (1994) The evolution of useful things. Vintage. Petroski, H. (1992) To engineer is human: The role of failure in successful design. 251 pages. ISBN 0-679-73416-3. Petroski, H. (1994). Design Paradigms: Case Histories of Error and Judgment in Engineering. Cambridge University Press, ISBN 0-521-46649-0 Pinker, S. (1997). How the Mind Works. W.W. Norton & Company, ISBN 0-393-31848-6 Preece, J. (1994) Human-Computer Interaction. 773 pages, Addison-Wesley. ISBN 0-201-62769-8. Preece, J. (1993) A Guide to Usability: Human Factors in Computing. Addison-Wesley. ISBN 0-201-62768-X. Preece, J. (2000) Online communities: Designing usability, supporting sociability. Wiley Preece, J., Rogers, Y., and Sharp, H. (2002) Interacton Design: Beyond Human Computer Interaction. Wiley. Putnam, R. Bowling Alone 2000, Simon and Schuster Rada, R. (Ed) (1996) Groupware and Authoring. Academic Press. ISNB 0-12-575005-6. Raskin, J. (2000) The Humane Interface: New Directions for Designing Interactive Systems. Addison-Wesley, ISBN 0-201-37937-6. Reason, J. (1990) Human Error. 302 pages. Cambridge University Press. ISBN 0-521-31419-4 Reeves, B. and Nass, C. (1996). The media equation. Cambridge University Press. ISBN 1-57586-053-8. Rosson, M.B., and Carroll, J. 2002. Usability Engineering: Scenario-based development of human-computer interaction. Morgan-Kaufmann. Rubin, J. (1994) Handbook of Usability Testing, Wiley Press, ISBN 0-471-59403-2 Rudisill, M., Lewis, C., Polson, P. and McKay, T. (Eds) (1995) Human computer interface design: Success stories, emerging methods, real-world context. Morgan-Kaufmann. ISBN 1-55860-310-7. Salas, E. and Fiore, S. (2004). Team Cognition: Understanding the Factors that Drive Process and Performance. American Psychological Association, ISBN 1-59147-103-6 Sano, D. (1996) Designing large-scale web sites: A visual design methodology. Wiley Computer Publishing. ISBN 0-471-14276-X. Sellen, A. and Harper, R. (2002). The Myth of the Paperless Office. MIT Press, ISBN 0-262-19464-3 Shedroff, N. (2001) Experience Design 1. New Riders Publishing. Shneiderman, B. (2002) Leonardo's Laptop: Human needs and the new computing technologies. MIT Press. Shneiderman, B. (1997) Designing the User Interface (3rd Edition), Addison-Wesley. ISBN 0-201-69497-2 Shneiderman, B. and Kearsley, G. (1989) Hypertext Hands-On! Addison-Wesley. ISBN 0-201-15171-5. Shneiderman, B. (ed) (1993). Sparks of innovation in human computer interaction. Ablex. ISBN 1-56750-078-1. Shrage, M. (1995) No more teams! Doubleday. ISBN 0-385-47603-5. Siegel, D. (1996) Creating killer web sites. Hayden Books. ISBN 1-56830-289-4. Singhal, S. and Zyda, M. (1999) Networked virtual environments: Design and implementation. Addison-Wesley. ISBN 0-201-32557-8. Slagter, R. (2004) Dynamic Groupware Services: Modular Design of Tailorable Groupware. Telematica Instituut, The Netherlands. (PhD Thesis) Sleeman, D. and Brown, J. (Eds) (1982) Intelligent Tutoring Systems. Academic Press Smith, H.T. and Green, T.R.G. (Eds) (1980) Human Interaction with Computers. Academic Press. ISBN 0-12-652852-7. Smith, S. and Mosier, J. (1984) Design guidelines for user-system interface software. The Mitre Corporation, Project 522A. ESD-TR-84-190,

to:
  1. Okada, K., Hoshi, T., Inoue, T. (Eds) (2005). Communication and Collaboration Support- Systems. IOS Press, ISBN 4-274-90636-1
  2. Olsen Jr, Dan (1998) Developing user interfaces. Morgan-Kaufmann Press. ISNB 1-55860-418-9
  3. Olsen Jr, Dan (1992) User interface management systems: Models and algorithms. Morgan-Kaufmann Press. ISNB 1-55860-220-8.
  4. Olson, M. (1989) Technological support for work group collaboration. LEA Press. ISBN 0-8058-0304-1
  5. Packer, R. and Jordan, K. (2001) Multimedia: From Wagner to Virtual Reality. Norton.
  6. Parker, R. (1997) One Minute Designer. MIS Press.
  7. Perlman, G., Green, G. and Wogalter, M. (eds) (1995) Human factors perspectives on human-computer interaction. Human Factors and Ergonomics Society. ISBN 0-945289-05-7.
  8. Petroski, H. (2000) The Pencil: A History of Design and Circumstance. Knopf.
  9. Petroski, H. (1999) The book on the bookshelf. Vintage.
  10. Petroski, H. (1994) The evolution of useful things. Vintage.
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  12. Petroski, H. (1994). Design Paradigms: Case Histories of Error and Judgment in Engineering. Cambridge University Press, ISBN 0-521-46649-0
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  18. Putnam, R. Bowling Alone 2000, Simon and Schuster
  19. Rada, R. (Ed) (1996) Groupware and Authoring. Academic Press. ISNB 0-12-575005-6.
  20. Raskin, J. (2000) The Humane Interface: New Directions for Designing Interactive Systems. Addison-Wesley, ISBN 0-201-37937-6.
  21. Reason, J. (1990) Human Error. 302 pages. Cambridge University Press. ISBN 0-521-31419-4
  22. Reeves, B. and Nass, C. (1996). The media equation. Cambridge University Press. ISBN 1-57586-053-8.
  23. Rosson, M.B., and Carroll, J. 2002. Usability Engineering: Scenario-based development of human-computer interaction. Morgan-Kaufmann.
  24. Rubin, J. (1994) Handbook of Usability Testing, Wiley Press, ISBN 0-471-59403-2
  25. Rudisill, M., Lewis, C., Polson, P. and McKay, T. (Eds) (1995) Human computer interface design: Success stories, emerging methods, real-world context. Morgan-Kaufmann. ISBN 1-55860-310-7.
  26. Salas, E. and Fiore, S. (2004). Team Cognition: Understanding the Factors that Drive Process and Performance. American Psychological Association, ISBN 1-59147-103-6
  27. Sano, D. (1996) Designing large-scale web sites: A visual design methodology. Wiley Computer Publishing. ISBN 0-471-14276-X.
  28. Sellen, A. and Harper, R. (2002). The Myth of the Paperless Office. MIT Press, ISBN 0-262-19464-3
  29. Shedroff, N. (2001) Experience Design 1. New Riders Publishing.
  30. Shneiderman, B. (2002) Leonardo's Laptop: Human needs and the new computing technologies. MIT Press.
  31. Shneiderman, B. (1997) Designing the User Interface (3rd Edition), Addison-Wesley. ISBN 0-201-69497-2
  32. Shneiderman, B. and Kearsley, G. (1989) Hypertext Hands-On! Addison-Wesley. ISBN 0-201-15171-5.
  33. Shneiderman, B. (ed) (1993). Sparks of innovation in human computer interaction. Ablex. ISBN 1-56750-078-1.
  34. Shrage, M. (1995) No more teams! Doubleday. ISBN 0-385-47603-5.
  35. Siegel, D. (1996) Creating killer web sites. Hayden Books. ISBN 1-56830-289-4.
  36. Singhal, S. and Zyda, M. (1999) Networked virtual environments: Design and implementation. Addison-Wesley. ISBN 0-201-32557-8.
  37. Slagter, R. (2004) Dynamic Groupware Services: Modular Design of Tailorable Groupware. Telematica Instituut, The Netherlands. (PhD Thesis)
  38. Sleeman, D. and Brown, J. (Eds) (1982) Intelligent Tutoring Systems. Academic Press
  39. Smith, H.T. and Green, T.R.G. (Eds) (1980) Human Interaction with Computers. Academic Press. ISBN 0-12-652852-7.
  40. Smith, S. and Mosier, J. (1984) Design guidelines for user-system interface software. The Mitre Corporation, Project 522A. ESD-TR-84-190,
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Solso, R.. (1994) Cognition and the Visual Arts. 294 pages, MIT Press. ISBN 0-262-19346-9 Spradley, James (1979) The Ethnographic Interview, Harcourt Brace Jovanovich, ISBN 0-03-044501-9. Spradley, James (1980) Participant Observation, Harcourt Brace Jovanovich, ISBN 0-03-044501-9. Spool, J., Scanlon, T., Schroeder, W., Snyder, C. and DeAngelo, T. (1999) Web site usability: A designer's guide. Morgan Kaufmann, ISBN 1-55860-569-X. Stasko, J., Domingue, J., Brown, M and Price, B. (1997) Software visualization: Programming as a multimedia experience. MIT Press. Sternberg, R. (1999) The Psychologist’s Companion: A guide to Scientific Writing for Students and Researchers. Cambridge University Press Stone, D., Jarrett, C., Woodroffe, M., and Minocha, S. (2005). User Interface Design and Evaluation. Elsevier, ISBN 0-12-088436-4 Suchman, L. (1987) Plans and situated actions: The problem of human machine communication. Cambridge University Press. ISBN 0-521-33739-9. Tanenbaum, A. (2003). Computer Networks – 4th ed. Prentice Hall, ISBN 0-13-066102-3 Ter Hofte, H. (1998) Working apart together: Foundations for component groupware. Telematica Instituute, the Netherlands. ISBN 90-75176-14-7 Thimbleby, H. (1990) User interface design. New York: ACM Press. 470 pages. ISBN 0-201-41618-2 Thomas, P. (ed) 1996. CSCW requirements and evaluation. Springer. ISBN 3-540-19963-2. Tognazzini, B. (1992) Tog on interface. Reading, Mass.: Addison-Wesley. Tognazzini, B. (1996) Tog on software design. Reading, Mass.: Addison-Wesley. Torres, R.J. (2002) Practitioner's Handbook for User Interface Design and Development. Prentice Hall. Tufte, E. (1983) Visual display of quantitative information. Graphics Press, PO Box 430, Cheshire, Connectictut, 06410. Tufte, E. (1990) Envisioning information. Graphics Press, PO Box 430, Cheshire, Connectictut, 06410. Tufte, E. (1997) Visual explanations Graphics Press, PO Box 430, Cheshire, Connectictut, 06410. Turkle, S. (1995) Life on the Screen: Identity in the Age of the Internet. 347pages, Simon and Schuster. ISBN 0-684-80353-4.

Van Duyne, D., Landay, J., and Hong, J. (1999). The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience. Addison-Wesley, ISBN 0-201-72149-X Vaske, J. (1990) Socializing the Human Computer Environment, Ablex. Veen, J. (2001). The Art & Science of Web Design. New Riders, ISBN 0-7897-2370-0 Vertegaal, Roel 1998.Look who's talking to whom: Mediating joint attention in multiparty communciation & collaboration. PhD Thesis, Cognitive Ergonomics Dept, University of Twente, The Netherlands. ISBN 90-3651-1747. Vicente, K. (1999) Cognitive Work Analysis: Towards safe, productive and healthy computer-based work. LEA Press, ISBN 0-8058-2397-2. Waldrop, M. (2001) The Dream Machine: J.C.R. Licklider and the revolution that made computing personal. Viking Press. Ware, C. (2001) Information Visualization: Perception for Design. Morgan Kaufmann Wiener, N.. (1950) The Human Use of Human Beings: Cybernetics and Society. 199 pages, Da Capo Press. ISBN 0-306-80320-8. Wiklund, M. (ed, 1994) Usability in practice. New York: AP Professional. 609 pages. ISBN 0-12-751250-0. Williams, Robin. (1994) The Non-Designer's Design Book. Peachpit Press Inc. ISBN 1566091594. Williams, R. and Tollett, J. (2000) Robin Williams Design Workshop. Peachpit Press; ISBN 0201700883. Winograd, T., Bennett, J., De Young, L., and Hartfield B.(eds.) (1996) Bringing Design to Software, Addison-Wesley. 321 pages. ISBN 0-201-85491-0 Wixon, D. and Ramey, J. (eds) (1996) Field methods casebook for software design. Wiley Computer Publishing. ISBN 0-471-14967-5. Wodtke, C. (2003). Information Architecture: Blueprints for the Web. New Riders Publishing ISBN0-7357-1250-6 Yourdon, E. (1982). Classics in Software Engineering. Zipf, G. (1949) Human behavior and the principle of least effort. Addison-Wesley.

Zorkoczy, P. (1985-87) Oxford surveys in information technology. Volumes 2-4, Oxford University Press.

to:
  1. Solso, R.. (1994) Cognition and the Visual Arts. 294 pages, MIT Press. ISBN 0-262-19346-9
  2. Spradley, James (1979) The Ethnographic Interview, Harcourt Brace Jovanovich, ISBN 0-03-044501-9.
  3. Spradley, James (1980) Participant Observation, Harcourt Brace Jovanovich, ISBN 0-03-044501-9.
  4. Spool, J., Scanlon, T., Schroeder, W., Snyder, C. and DeAngelo, T. (1999) Web site usability: A designer's guide. Morgan Kaufmann, ISBN 1-55860-569-X.
  5. Stasko, J., Domingue, J., Brown, M and Price, B. (1997) Software visualization: Programming as a multimedia experience. MIT Press.
  6. Sternberg, R. (1999) The Psychologist’s Companion: A guide to Scientific Writing for Students and Researchers. Cambridge University Press
  7. Stone, D., Jarrett, C., Woodroffe, M., and Minocha, S. (2005). User Interface Design and Evaluation. Elsevier, ISBN 0-12-088436-4
  8. Suchman, L. (1987) Plans and situated actions: The problem of human machine communication. Cambridge University Press. ISBN 0-521-33739-9.
  9. Tanenbaum, A. (2003). Computer Networks – 4th ed. Prentice Hall, ISBN 0-13-066102-3
  10. Ter Hofte, H. (1998) Working apart together: Foundations for component groupware. Telematica Instituute, the Netherlands. ISBN 90-75176-14-7
  11. Thimbleby, H. (1990) User interface design. New York: ACM Press. 470 pages. ISBN 0-201-41618-2
  12. Thomas, P. (ed) 1996. CSCW requirements and evaluation. Springer. ISBN 3-540-19963-2.
  13. Tognazzini, B. (1992) Tog on interface. Reading, Mass.: Addison-Wesley.
  14. Tognazzini, B. (1996) Tog on software design. Reading, Mass.: Addison-Wesley.
  15. Torres, R.J. (2002) Practitioner's Handbook for User Interface Design and Development. Prentice Hall.
  16. Tufte, E. (1983) Visual display of quantitative information. Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.
  17. Tufte, E. (1990) Envisioning information. Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.
  18. Tufte, E. (1997) Visual explanations Graphics Press, PO Box 430, Cheshire, Connectictut, 06410.
  19. Turkle, S. (1995) Life on the Screen: Identity in the Age of the Internet. 347pages, Simon and Schuster. ISBN 0-684-80353-4.
  20. Van Duyne, D., Landay, J., and Hong, J. (1999). The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience. Addison-Wesley, ISBN 0-201-72149-X
  21. Vaske, J. (1990) Socializing the Human Computer Environment, Ablex.
  22. Veen, J. (2001). The Art & Science of Web Design. New Riders, ISBN 0-7897-2370-0
  23. Vertegaal, Roel 1998.Look who's talking to whom: Mediating joint attention in multiparty communciation & collaboration. PhD Thesis, Cognitive Ergonomics Dept, University of Twente, The Netherlands. ISBN 90-3651-1747.
  24. Vicente, K. (1999) Cognitive Work Analysis: Towards safe, productive and healthy computer-based work. LEA Press, ISBN 0-8058-2397-2.
  25. Waldrop, M. (2001) The Dream Machine: J.C.R. Licklider and the revolution that made computing personal. Viking Press.
  26. Ware, C. (2001) Information Visualization: Perception for Design. Morgan Kaufmann
  27. Wiener, N.. (1950) The Human Use of Human Beings: Cybernetics and Society. 199 pages, Da Capo Press. ISBN 0-306-80320-8.
  28. Wiklund, M. (ed, 1994) Usability in practice. New York: AP Professional. 609 pages. ISBN 0-12-751250-0.
  29. Williams, Robin. (1994) The Non-Designer's Design Book. Peachpit Press Inc. ISBN 1566091594.
  30. Williams, R. and Tollett, J. (2000) Robin Williams Design Workshop. Peachpit Press; ISBN 0201700883.
  31. Winograd, T., Bennett, J., De Young, L., and Hartfield B.(eds.) (1996) Bringing Design to Software, Addison-Wesley. 321 pages. ISBN 0-201-85491-0
  32. Wixon, D. and Ramey, J. (eds) (1996) Field methods casebook for software design. Wiley Computer Publishing. ISBN 0-471-14967-5.
  33. Wodtke, C. (2003). Information Architecture: Blueprints for the Web. New Riders Publishing ISBN0-7357-1250-6
  34. Yourdon, E. (1982). Classics in Software Engineering.

  1. Zipf, G. (1949) Human behavior and the principle of least effort. Addison-Wesley.
  2. Zorkoczy, P. (1985-87) Oxford surveys in information technology. Volumes 2-4, Oxford University Press.
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Katz, J. and Aakhus, M. (Eds). (2002). Perpetual Contact: Mobile Communication, Private Talk, Public Performance. Cambridge University Press, ISBN 0-521-00266-4 Kearsley, G. (1988) Online Help Systems. Ablex. Kramer, G. (Ed) (1993) Auditory display: Sonification, audification, and auditory interfaces. Addison-Wesley. ISBN 0-201-62604. Kuhn, W. and Blumental, B. (1996). Spatialization: Spatial metaphors for user interfaces. GeoInfo 8, Dept of Geoinformation, Technical University of Vienna, Austria. ISBN 3-901716-08-4. Kyng, M. and Mathiassen, L. (1997) Computes and Design in Context. MIT Press. 0-262-11223-X Lafreniere, D. (1995) Windows 95: Creez des interfaces gagnantes. Les Editions Logiques Landauer, T. (1995) The trouble with computers: Usefulness, usability and productivity. MIT Press. ISBN 0-262-12186-7. Laurel, B. (ed.) (1990) The art of human computer interface design. Addison-Wesley. ISBN 0-201-51797-3 Laurel, B. (1991) Computers as Theatre. Addison Wesley. ISBN 0-201-51-48-0 Lauesen, S. (2005). User Interface Design: A Software Engineering Perspective. Addison-Wesley, ISBN 0-321-18143-3 Lewis & Reiman (1993) Task Centered User Interface Design. Ling, R. (2004). The Mobile Connection: The Cell Phone’s Impact on Society. Elsevier Inc., ISBN 1-55860-936-9 Little, M. and Nigay, L. (Eds) Engineering for Human-Computer Interaction (8th IFIP International Conference, EHCI 2001, Toronto, Canada, May), Lecture Notes in Computer Science Vol 2254, Springer-Verlag. Luff, P., Gilbert, N. and Frohlich, D. (eds.) (1990) Computers and Conversation. Academic Press. ISBN 0-12-459560-X. Marca, D. and Bock, G. (eds) (1992). Groupware: Software for computer-supported cooperative work. IEEE Computer Society Press. ISBN 0-8186-2637-2. Marcus, A., Smilonich, N. and Thompson, L. (1995) The cross-GUI handbook for multiplatform user interface design. 276 pages. Addison-Wesley. ISBN 0-201-57592-2. Markowitz, J. (1996) Using speech recognition. Prentice Hall Maxwell, J. (2005). Qualitative Research Design: An Interactive Approach. Sage Publications, ISBN 0-7619-2608-9 Mayhew, D. (1999) The usability engineering lifecycle: A practitioner's handbook for user interface design. Morgan Kauffmann, ISBN 1-55860-561-4. McCracken, D. and Wolfe, R. (2004). User-Centered Website Development: A Human-Computer Interaction Approach. Pearson Education Inc., ISBN 0-13-041161-2 Mullet, K. and Sano, D. (1995) Designing visual interfaces: Communication Oriented Techniques. Sunsoft Press. ISBN 0-13-303389-9 Nakanishi, Hideyuki (2001) Design and analysis of social interaction in virtual meeting space. PhD thesis, Dept of Social Informatics, Kyoto University, Japan Nardi, B. (ed.) (1997). Context and Conciousness: Activity theory and human-computer interaction. 400 pages, MIT Press. ISBN 0-262-14058-6. Nardi, B. (1993). A small matter of programming: Perspectives on end-user computing. 162 pages, MIT Press. ISBN 0-262-14053-5. Nardi, B. and O'Day, V. (1999) Information ecologies: Using technology with heart. MIT Press. Nelson, T. (1974, revised 1987) Computer Lib/Dream Machines. Tempus Books, Microsoft Press. ISBN 0-914845-49-7. Neumann, P. (1995) Computer-Related Risks. Addison Wesley. Newman, W. and Lamming, M. (1995). Interactive System Design. Addison-Wesley, ISBN 0-201-63162-8 Nielsen, J. (1993) Usability Engineering, Academic Press. Nielsen, J. and Mack, R. (1994) Usability Inspection Methods, Academic Press. Nielsen, J. (1989) Coordinating user interfaces for consistency, Academic Press, ISBN 0-12-518400-X. Nielsen, J. (1995) Multimedia and Hypertext: The Internet and Beyond. 480pages, Academic Press. ISBN 0-12-518408-5. Nielsen, J. (2000) Designing Web usability. New Riders. ISBN 1-56205-810-X. Nielsen, J. and Tahir, M. (2001) Homepage Usability: 50 Websites deconstructed. New Riders. Nielsen, J. (1990) HyperText and HyperMedia. Academic Press. ISNB 0-12-518410-7. Norman, D. (1969). Memory and Attention: An Introduction to Human Information Processing (2nd ed). John Wily & Sons, Inc., ISBN 0-471-65137-0 Norman, D. and Draper, S. (1986) User Centered System Design. LEA Press. ISBN 0-89859-872-9. Norman, D. (1988) The Design / Psychology of Everyday Things. 257 pages, Basic Books. ISBN 0-385-26774-6. Norman, D. (1992) Turn Signals are the Facial Expressions of Automobiles. 205 pages. Addison-Wesley. ISBN 0-201-58124-8. Norman, D. (1993) Things that Make Us Smart. Addison Wesley. Norman, D. (1998) The Invisible Computer. MIT Press. ISBN 9 780262 140652

to:
  1. Katz, J. and Aakhus, M. (Eds). (2002). Perpetual Contact: Mobile Communication, Private Talk, Public Performance. Cambridge University Press, ISBN 0-521-00266-4
  2. Kearsley, G. (1988) Online Help Systems. Ablex.
  3. Kramer, G. (Ed) (1993) Auditory display: Sonification, audification, and auditory interfaces. Addison-Wesley. ISBN 0-201-62604.
  4. Kuhn, W. and Blumental, B. (1996). Spatialization: Spatial metaphors for user interfaces. GeoInfo 8, Dept of Geoinformation, Technical University of Vienna, Austria. ISBN 3-901716-08-4.
  5. Kyng, M. and Mathiassen, L. (1997) Computes and Design in Context. MIT Press. 0-262-11223-X
  6. Lafreniere, D. (1995) Windows 95: Creez des interfaces gagnantes. Les Editions Logiques
  7. Landauer, T. (1995) The trouble with computers: Usefulness, usability and productivity. MIT Press. ISBN 0-262-12186-7.
  8. Laurel, B. (ed.) (1990) The art of human computer interface design. Addison-Wesley. ISBN 0-201-51797-3
  9. Laurel, B. (1991) Computers as Theatre. Addison Wesley. ISBN 0-201-51-48-0
  10. Lauesen, S. (2005). User Interface Design: A Software Engineering Perspective. Addison-Wesley, ISBN 0-321-18143-3
  11. Lewis & Reiman (1993) Task Centered User Interface Design.
  12. Ling, R. (2004). The Mobile Connection: The Cell Phone’s Impact on Society. Elsevier Inc., ISBN 1-55860-936-9
  13. Little, M. and Nigay, L. (Eds) Engineering for Human-Computer Interaction (8th IFIP International Conference, EHCI 2001, Toronto, Canada, May), Lecture Notes in Computer Science Vol 2254, Springer-Verlag.
  14. Luff, P., Gilbert, N. and Frohlich, D. (eds.) (1990) Computers and Conversation. Academic Press. ISBN 0-12-459560-X.
  15. Marca, D. and Bock, G. (eds) (1992). Groupware: Software for computer-supported cooperative work. IEEE Computer Society Press. ISBN 0-8186-2637-2.
  16. Marcus, A., Smilonich, N. and Thompson, L. (1995) The cross-GUI handbook for multiplatform user interface design. 276 pages. Addison-Wesley. ISBN 0-201-57592-2.
  17. Markowitz, J. (1996) Using speech recognition. Prentice Hall
  18. Maxwell, J. (2005). Qualitative Research Design: An Interactive Approach. Sage Publications, ISBN 0-7619-2608-9
  19. Mayhew, D. (1999) The usability engineering lifecycle: A practitioner's handbook for user interface design. Morgan Kauffmann, ISBN 1-55860-561-4.
  20. McCracken, D. and Wolfe, R. (2004). User-Centered Website Development: A Human-Computer Interaction Approach. Pearson Education Inc., ISBN 0-13-041161-2
  21. Mullet, K. and Sano, D. (1995) Designing visual interfaces: Communication Oriented Techniques. Sunsoft Press. ISBN 0-13-303389-9
  22. Nakanishi, Hideyuki (2001) Design and analysis of social interaction in virtual meeting space. PhD thesis, Dept of Social Informatics, Kyoto University, Japan
  23. Nardi, B. (ed.) (1997). Context and Conciousness: Activity theory and human-computer interaction. 400 pages, MIT Press. ISBN 0-262-14058-6.
  24. Nardi, B. (1993). A small matter of programming: Perspectives on end-user computing. 162 pages, MIT Press. ISBN 0-262-14053-5.
  25. Nardi, B. and O'Day, V. (1999) Information ecologies: Using technology with heart. MIT Press.
  26. Nelson, T. (1974, revised 1987) Computer Lib/Dream Machines. Tempus Books, Microsoft Press. ISBN 0-914845-49-7.
  27. Neumann, P. (1995) Computer-Related Risks. Addison Wesley.
  28. Newman, W. and Lamming, M. (1995). Interactive System Design. Addison-Wesley, ISBN 0-201-63162-8
  29. Nielsen, J. (1993) Usability Engineering, Academic Press.
  30. Nielsen, J. and Mack, R. (1994) Usability Inspection Methods, Academic Press.
  31. Nielsen, J. (1989) Coordinating user interfaces for consistency, Academic Press, ISBN 0-12-518400-X.
  32. Nielsen, J. (1995) Multimedia and Hypertext: The Internet and Beyond. 480pages, Academic Press. ISBN 0-12-518408-5.
  33. Nielsen, J. (2000) Designing Web usability. New Riders. ISBN 1-56205-810-X.
  34. Nielsen, J. and Tahir, M. (2001) Homepage Usability: 50 Websites deconstructed. New Riders.
  35. Nielsen, J. (1990) HyperText and HyperMedia. Academic Press. ISNB 0-12-518410-7.
  36. Norman, D. (1969). Memory and Attention: An Introduction to Human Information Processing (2nd ed). John Wily & Sons, Inc., ISBN 0-471-65137-0
  37. Norman, D. and Draper, S. (1986) User Centered System Design. LEA Press. ISBN 0-89859-872-9.
  38. Norman, D. (1988) The Design / Psychology of Everyday Things. 257 pages, Basic Books. ISBN 0-385-26774-6.
  39. Norman, D. (1992) Turn Signals are the Facial Expressions of Automobiles. 205 pages. Addison-Wesley. ISBN 0-201-58124-8.
  40. Norman, D. (1993) Things that Make Us Smart. Addison Wesley.
  41. Norman, D. (1998) The Invisible Computer. MIT Press. ISBN 9 780262 140652
November 21, 2006, at 02:27 PM by 136.159.7.242 -
Changed lines 106-139 from:

Edwards, B. (1989) Drawing on the right side of the brain. Tarcher/Putnam Press. Ericsson, K. and Simon, H. (1993) Protocol analysis: Verbal reports as data. MIT Press, ISBN 0-262-5502307 Finn, K., Sellen, A., and Wilbur, S. (eds) (1997). Video-mediated communication. 570 pages, LEA Press. ISBN 0-8058-2287-8. Flach, J., Hancock, P., Caird, J. and Vicente, K. (eds) (1995) Global perspective on the ecology of human-machine systems. LEA Press. ISBN 0-8058-1382-9 Forsythe, C., Grose E. and J. Ratner (editors), Human Factors and Web Development. LEA Press, ISBN 0-8058-2823-0. Galegher, J., Kraut, R. and Egido, C. (1990) Intellectual Teamwork: Social and technolgical foundations of cooperative work. LEA Press. ISBN 0-8058-0534-6. Gates, B. (1995) The road ahead. Penguin. Glasgow, J., Narayanan, N., and Chandrasekaran, B. (1995). Diagrammatic Reasoning: Cognitive and Computational Perspectives. AAAI Press, ISBN 0-262-57112-9 Greenberg, S., ed. (1991). Computer supported cooperative work and groupware. 422 pages, Academic Press, London. ISBN 0-12-299220-2. Greenberg, S. (1993). The computer user as toolsmith: The use, reuse, and organization of computer-based tools. 187 pages, Cambridge University Press. ISBN 0-521-40430-4. Greenberg, S., Hayne, S., and Rada, R., eds (1995). Groupware for Real-Time Drawing: A Designer's Guide. 248 pages, McGraw-Hill Book Company Europe, Berkshire, England. ISBN 0-07-707899-3. Greif, I. (ed) (1988) Computer-supported cooperative work: A book of readings. Morgan-Kaufmann. ISBN 0-934613-57-5. Hackos, J.T. and Redish, J.C. (1998) User and Task Analysis for Interface Design. Wiley Computer Publishing, ISNB 0-471-17831-4 Hancock, P., Flach, J., Caird, J. and Vicente, K. (eds) (1995) Local applicationsl of the ecological approach to human-machine systems. LEA Press. ISBN 0-8058-13802-2 Heeren, E. (1996) Technology Support for collaborative learning. CTIT, The Netherlands Helander, M. (ed.) (1988) Handbook of Human-Computer Interaction. p1167, Amsterdam, North-Holland. Hiltz, S. and Turoff, M. (1993) The network nation: Human communication via computer. The MIT Press. ISBN 0-262-58120-5. Hind, P. and Kiesler, S. (2002) Distributed Work. MIT Press. Hix, D. and Hartson, H.R. (1993) Developing User Interfaces: Ensuring Usability Through Product and Process. 381 pages. John Wiley and Sons. ISBN 0-471-57813-4. Hodges, M. and Sasnett, R. (1992) Multimedia computing: Case studies from MIT Project Athena. Addison-Wesley. ISBN 0-201-52029-X. Holtzblatt, K., Wendell, J., and Wood, S. (2005). Rapid Contextual Design: A How-To Guide to Key Techniques for User-Centered Design. Elsevier, ISBN 0-12-354051-8 Horrocks, Ian (1998) Constructing the user interface with statecharts. Addison-Wesley. Horton, W. (1994) The Icon Book. Wiley. Howlett, V. (1996). Visual interface design for Windows. 230 pages. John Wiley & Sons. ISBN 0-471-13419-8. Huff, D. (1954) How to lie with statistics. Norton and Co. Hutchins, E. (1995) Cognition in the wild. A Bradford book. ISBN 0-262-08231-4. Ishida, T. (Ed.) (1998). Community Computing: Collaboration over Global Information Networks. John Wiley & Sons. ISBN 0-471-97965-1 Ishida, T. (Ed.) (1998) Community Computing and Support Systems: Social Interaction in Networked Communities. Springer. ISBN 3-540-65475-5. Ishiguro, T. (ed) (1997) Multimedia Computing: Proceedings of the 6th NEC Research Symposium. SIAM. ISBN 0-89871-372-2 Itten, J. (1961). The Art of Color. John Wiley & Sons, Inc., ISBN 0-471-28928-0 Johansen, R. and Swigart, R. (1994) Upsizing the individual in the downsized organization. Addison-Wesley. ISBN 0-201-62712-4. Johansen, R., Sibbet, D., Benson, S., Martin, A., Mittman, R. and Saffo, P.. (1991) Leading Business Teams Addison-Wesley. ISBN 0-201-52829-0. Johnson, J. (2000) Gui Bloopers: Don'ts and Do's for software developers and web designers. Morgan Kaufmann. IBSN 1-55860-582-7. Karasti, H. (2001) Increasing sensitivity towards everyday work practice in system design. PhD Thesis, Report A 362, Dept of Information Processing Science, University of Oulu, Finland.

to:
  1. Edwards, B. (1989) Drawing on the right side of the brain. Tarcher/Putnam Press.
  2. Ericsson, K. and Simon, H. (1993) Protocol analysis: Verbal reports as data. MIT Press, ISBN 0-262-5502307
  3. Finn, K., Sellen, A., and Wilbur, S. (eds) (1997). Video-mediated communication. 570 pages, LEA Press. ISBN 0-8058-2287-8.
  4. Flach, J., Hancock, P., Caird, J. and Vicente, K. (eds) (1995) Global perspective on the ecology of human-machine systems. LEA Press. ISBN 0-8058-1382-9
  5. Forsythe, C., Grose E. and J. Ratner (editors), Human Factors and Web Development. LEA Press, ISBN 0-8058-2823-0.
  6. Galegher, J., Kraut, R. and Egido, C. (1990) Intellectual Teamwork: Social and technolgical foundations of cooperative work. LEA Press. ISBN 0-8058-0534-6.
  7. Gates, B. (1995) The road ahead. Penguin.
  8. Glasgow, J., Narayanan, N., and Chandrasekaran, B. (1995). Diagrammatic Reasoning: Cognitive and Computational Perspectives. AAAI Press, ISBN 0-262-57112-9
  9. Greenberg, S., ed. (1991). Computer supported cooperative work and groupware. 422 pages, Academic Press, London. ISBN 0-12-299220-2.
  10. Greenberg, S. (1993). The computer user as toolsmith: The use, reuse, and organization of computer-based tools. 187 pages, Cambridge University Press. ISBN 0-521-40430-4.
  11. Greenberg, S., Hayne, S., and Rada, R., eds (1995). Groupware for Real-Time Drawing: A Designer's Guide. 248 pages, McGraw-Hill Book Company Europe, Berkshire, England. ISBN 0-07-707899-3.
  12. Greif, I. (ed) (1988) Computer-supported cooperative work: A book of readings. Morgan-Kaufmann. ISBN 0-934613-57-5.
  13. Hackos, J.T. and Redish, J.C. (1998) User and Task Analysis for Interface Design. Wiley Computer Publishing, ISNB 0-471-17831-4
  14. Hancock, P., Flach, J., Caird, J. and Vicente, K. (eds) (1995) Local applicationsl of the ecological approach to human-machine systems. LEA Press. ISBN 0-8058-13802-2
  15. Heeren, E. (1996) Technology Support for collaborative learning. CTIT, The Netherlands
  16. Helander, M. (ed.) (1988) Handbook of Human-Computer Interaction. p1167, Amsterdam, North-Holland.
  17. Hiltz, S. and Turoff, M. (1993) The network nation: Human communication via computer. The MIT Press. ISBN 0-262-58120-5.
  18. Hind, P. and Kiesler, S. (2002) Distributed Work. MIT Press.
  19. Hix, D. and Hartson, H.R. (1993) Developing User Interfaces: Ensuring Usability Through Product and Process. 381 pages. John Wiley and Sons. ISBN 0-471-57813-4.
  20. Hodges, M. and Sasnett, R. (1992) Multimedia computing: Case studies from MIT Project Athena. Addison-Wesley. ISBN 0-201-52029-X.
  21. Holtzblatt, K., Wendell, J., and Wood, S. (2005). Rapid Contextual Design: A How-To Guide to Key Techniques for User-Centered Design. Elsevier, ISBN 0-12-354051-8
  22. Horrocks, Ian (1998) Constructing the user interface with statecharts. Addison-Wesley.
  23. Horton, W. (1994) The Icon Book. Wiley.
  24. Howlett, V. (1996). Visual interface design for Windows. 230 pages. John Wiley & Sons. ISBN 0-471-13419-8.
  25. Huff, D. (1954) How to lie with statistics. Norton and Co.
  26. Hutchins, E. (1995) Cognition in the wild. A Bradford book. ISBN 0-262-08231-4.
  27. Ishida, T. (Ed.) (1998). Community Computing: Collaboration over Global Information Networks. John Wiley & Sons. ISBN 0-471-97965-1
  28. Ishida, T. (Ed.) (1998) Community Computing and Support Systems: Social Interaction in Networked Communities. Springer. ISBN 3-540-65475-5.
  29. Ishiguro, T. (ed) (1997) Multimedia Computing: Proceedings of the 6th NEC Research Symposium. SIAM. ISBN 0-89871-372-2
  30. Itten, J. (1961). The Art of Color. John Wiley & Sons, Inc., ISBN 0-471-28928-0
  31. Johansen, R. and Swigart, R. (1994) Upsizing the individual in the downsized organization. Addison-Wesley. ISBN 0-201-62712-4.
  32. Johansen, R., Sibbet, D., Benson, S., Martin, A., Mittman, R. and Saffo, P.. (1991) Leading Business Teams Addison-Wesley. ISBN 0-201-52829-0.
  33. Johnson, J. (2000) Gui Bloopers: Don'ts and Do's for software developers and web designers. Morgan Kaufmann. IBSN 1-55860-582-7.
  34. Karasti, H. (2001) Increasing sensitivity towards everyday work practice in system design. PhD Thesis, Report A 362, Dept of Information Processing Science, University of Oulu, Finland.
November 21, 2006, at 02:21 PM by 136.159.7.242 -
Changed line 54 from:

Readings in Information Visualization: Using Vision to Think. Morgan Kaufmann.

to:

Readings in Information Visualization: Using Vision to Think. Morgan Kaufmann.

Changed line 56 from:

Readings in information visualization: Using vision to think. Morgan Kaufmann. ISBN 1-55860-533-9.

to:

Readings in information visualization: Using vision to think. Morgan Kaufmann. ISBN 1-55860-533-9.

Changed line 58 from:

The psychology of human computer interaction. LEA Press.

to:

The psychology of human computer interaction. LEA Press.

Changed lines 60-87 from:

Human Factors in Information Systems. Ablex Publishing Corporation, ISBN 0-89391-633-1

  1. Carroll, J. (Ed) 2001 Human-Computer Interaction in the New Millennium, Addison-Wesley.
  2. Carroll, J. (1990) The Nurnberg Funnel: Designing Minimalist Instruction for Practical Computer Skill. 340 pages. MIT Press. ISBN 0-262-03163-9.
  3. Carroll, J. (1997) Scenario-based design. 408 pages, Wiley Press. ISBN 0-471-07659-7.
  4. Carroll, J. (1991) Designing interaction. Cambridge University Press. ISBN 0-521-40056-2.
  5. Cato, J. (2001). User-Centered Web Design. Addison-Wesley, ISBN 0-201-39860-5
  6. Clark, H. (1996) Using language. Cambridge University Press. ISBN 0-521-56745-9.
  7. Clayton, M. (1997) The Innovator's Dilemma: When new technologies cause great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1.
  8. Coleman, D., Khanna, R. (Eds) (1995) Groupware: Technology and Applications. Prentice Hall ISBN 0-13-305194-3
  9. Collins, D. (1995) Designing object-oriented user interfaces. Benjamin-Cummings Publishing Company. ISBN 0-8053-5350-X.
  10. Constantine, L. and Lockwood, L. (1999) Software for Use. A practical guide to the models and methods of usage-centered design. Addison-Wesley, ISBN 0-201-92478.
  11. Cooper, Alan. (1999) The inmates are running the asylum. Sams (Macmillan). ISBN 0-672-31649-8.

Cooper, A (1995) About Face: The Essentials of User Interface Design. IDG Books. ISBN 1-56884-322-4 Cooper, A. and Reimann, R. (2003). About Face 2.0: The Essentials of Interaction Design. Wiley Publishing, Inc., ISBN 0-7645-2641-3 Christensen, C. (1997) The innovators diilema: When new technologies caus great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1. Cross, N., Christiaans, H., and Dorst, K. (eds) (1996) Analysing design activity. Wiley and Sons. ISBN 0-471-96060-8 Csikszentmihalyi, M. and Rochberg-Halton, E. (1981). The Meaning of Things: Domestic symbols and the self. Cambridge University Press, ISBN 0-521-28774-X Cypher, A. (ed, 1993) Watch what I do: Programming by Demonstration. MIT Press. 652 pages, ISBN 0-262-03213-9. Darragh, J. and Witten, I. (1992). The Reactive Keyboard. 186 pages, Cambridge University Press. ISBN 0-521-40375-8. Dennett, D. (1995) Darwin's Dangerous Idea : Evolution and the Meanings of Life. Simon & Schuster. Diaper, D. and Stanton, N. (Eds). (2004). The Handbook of Task Analysis for Human-Computer Interaction. Lawrence Erlbaum Associates, Publishers, ISBN 0-8058-4432-5 Dix, A., Finlay, J., Abowd, G., Beale, R. (1997) Human-Computer Interaction. 2nd Edition. Prentice Hall. ISBN 0-13-239864-8. Dourish, P. (2001). Where the Action Is: The Foundations of Embodied Interaction. MIT Press, ISBN 0-262-04196-0 Druin, A. (Ed.) (1999) The Design of Children's Technology. Morgan Kaufmann. ISBN 1-55860-507-X. Dumas, J. and Redish, J. (1993) A Practical Guide to Usability Testing. 412 pages, Ablex. ISBN 0-89391-991-8 Eames, C. and Eames, R. Powers of Ten: A Flipbook. ISBN 0-7167-3441-9. Eberts, R.E. (1994) User interface design, Prentice Hall. 649 pages, ISBN 0-13-140328-1. Edwards, A. (ed) (1995) Extra-ordinary human computer interaction. Cambridge University Press. ISBN 0-521-43413-0

to:

Human Factors in Information Systems. Ablex Publishing Corporation, ISBN 0-89391-633-1

  1. Carroll, J. (Ed) 2001
    Human-Computer Interaction in the New Millennium, Addison-Wesley.
  2. Carroll, J. (1990)
    The Nurnberg Funnel: Designing Minimalist Instruction for Practical Computer Skill. 340 pages. MIT Press. ISBN 0-262-03163-9.
  3. Carroll, J. (1997)
    Scenario-based design. 408 pages, Wiley Press. ISBN 0-471-07659-7.
  4. Carroll, J. (1991)
    Designing interaction. Cambridge University Press. ISBN 0-521-40056-2.
  5. Cato, J. (2001)
    User-Centered Web Design. Addison-Wesley, ISBN 0-201-39860-5
  6. Clark, H. (1996)
    Using language. Cambridge University Press. ISBN 0-521-56745-9.
  7. Clayton, M. (1997)
    The Innovator's Dilemma: When new technologies cause great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1.
  8. Coleman, D., Khanna, R. (Eds) (1995)
    Groupware: Technology and Applications. Prentice Hall ISBN 0-13-305194-3
  9. Collins, D. (1995)
    Designing object-oriented user interfaces. Benjamin-Cummings Publishing Company. ISBN 0-8053-5350-X.
  10. Constantine, L. and Lockwood, L. (1999)
    Software for Use. A practical guide to the models and methods of usage-centered design. Addison-Wesley, ISBN 0-201-92478.
  11. Cooper, Alan. (1999)
    The inmates are running the asylum. Sams (Macmillan). ISBN 0-672-31649-8.
  12. Cooper, A (1995)
    About Face: The Essentials of User Interface Design. IDG Books. ISBN 1-56884-322-4
  13. Cooper, A. and Reimann, R. (2003)
    About Face 2.0: The Essentials of Interaction Design. Wiley Publishing, Inc., ISBN 0-7645-2641-3
  14. Christensen, C. (1997)
    The innovators diilema: When new technologies caus great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1.
  15. Cross, N., Christiaans, H., and Dorst, K. (eds) (1996) Analysing design activity. Wiley and Sons. ISBN 0-471-96060-8
  16. Csikszentmihalyi, M. and Rochberg-Halton, E. (1981). The Meaning of Things: Domestic symbols and the self. Cambridge University Press, ISBN 0-521-28774-X
  17. Cypher, A. (ed, 1993) Watch what I do: Programming by Demonstration. MIT Press. 652 pages, ISBN 0-262-03213-9.
  18. Darragh, J. and Witten, I. (1992). The Reactive Keyboard. 186 pages, Cambridge University Press. ISBN 0-521-40375-8.
  19. Dennett, D. (1995) Darwin's Dangerous Idea : Evolution and the Meanings of Life. Simon & Schuster.
  20. Diaper, D. and Stanton, N. (Eds). (2004). The Handbook of Task Analysis for Human-Computer Interaction. Lawrence Erlbaum Associates, Publishers, ISBN 0-8058-4432-5
  21. Dix, A., Finlay, J., Abowd, G., Beale, R. (1997) Human-Computer Interaction. 2nd Edition. Prentice Hall. ISBN 0-13-239864-8.
  22. Dourish, P. (2001). Where the Action Is: The Foundations of Embodied Interaction. MIT Press, ISBN 0-262-04196-0
  23. Druin, A. (Ed.) (1999) The Design of Children's Technology. Morgan Kaufmann. ISBN 1-55860-507-X.
  24. Dumas, J. and Redish, J. (1993) A Practical Guide to Usability Testing. 412 pages, Ablex. ISBN 0-89391-991-8
  25. Eames, C. and Eames, R. Powers of Ten: A Flipbook. ISBN 0-7167-3441-9.
  26. Eberts, R.E. (1994) User interface design, Prentice Hall. 649 pages, ISBN 0-13-140328-1.
  27. Edwards, A. (ed) (1995) Extra-ordinary human computer interaction. Cambridge University Press. ISBN 0-521-43413-0
November 21, 2006, at 02:03 PM by 136.159.7.242 -
Changed lines 39-45 from:
  1. Bowie, J. (1995) Data visualization in molecular science: Tools for insight and innovation. 282 pages. Addison-Wesley. ISBN 0-201-58157-4.
  2. Brand, S. (1994) How Buildings Learn: What happens after they are built. Penguin.
  3. Bowman, D., Kruijff, E., LaViola, J., Poupyrev, I. (2004) 3d User Interfaces: Theory and Practice. Addison-Wesley
  4. Browne, D., Totterdall, P., and Norman, M. (Eds) (1990) Adaptive User Interfaces. Academic Press. ISBN 0-12-137755-5.
  5. Browne, D. (1994) Studio: Structured User-interface for Interaction Optimization. Prentice Hall. ISBN 0-13-104721-4
  6. Brinck, T., Gergle, D. and Wood, S. (2002) Usability for the Web: Designing Web Sites that Work. Morgan Kaufmann.
to:
  1. Bowie, J. (1995)
    Data visualization in molecular science: Tools for insight and innovation. 282 pages. Addison-Wesley. ISBN 0-201-58157-4.
  2. Brand, S. (1994)
    How Buildings Learn: What happens after they are built. Penguin.
  3. Bowman, D., Kruijff, E., LaViola, J., Poupyrev, I. (2004)
    3d User Interfaces: Theory and Practice. Addison-Wesley
  4. Browne, D., Totterdall, P., and Norman, M. (Eds) (1990)
    Adaptive User Interfaces. Academic Press. ISBN 0-12-137755-5.
  5. Browne, D. (1994)
    Studio: Structured User-interface for Interaction Optimization. Prentice Hall. ISBN 0-13-104721-4
  6. Brinck, T., Gergle, D. and Wood, S. (2002)
    Usability for the Web: Designing Web Sites that Work. Morgan Kaufmann.
Changed lines 53-56 from:
  1. Card, S. Mackinlay, J., and Shneiderman, B. (1999) Readings in Information Visualization: Using Vision to Think. Morgan Kaufmann.
  2. Card, S., Mackinlay, J. and Shneiderman, B. (Eds) (1999) Readings in information visualization: Using vision to think. Morgan Kaufmann. ISBN 1-55860-533-9.
  3. Card, S., Moran, T. and Newell, A. (1983) The psychology of human computer interaction. LEA Press.
  4. Carey, J. (1991). Human Factors in Information Systems. Ablex Publishing Corporation, ISBN 0-89391-633-1
to:
  1. Card, S. Mackinlay, J., and Shneiderman, B. (1999)
    Readings in Information Visualization: Using Vision to Think. Morgan Kaufmann.
  2. Card, S., Mackinlay, J. and Shneiderman, B. (Eds) (1999)
    Readings in information visualization: Using vision to think. Morgan Kaufmann. ISBN 1-55860-533-9.
  3. Card, S., Moran, T. and Newell, A. (1983)
    The psychology of human computer interaction. LEA Press.
  4. Carey, J. (1991)
    Human Factors in Information Systems. Ablex Publishing Corporation, ISBN 0-89391-633-1
Changed line 242 from:

Zorkoczy, P. (1985-87) Oxford surveys in information technology. Volumes 2-4, Oxford University Press.

to:

Zorkoczy, P. (1985-87) Oxford surveys in information technology. Volumes 2-4, Oxford University Press.

November 21, 2006, at 11:57 AM by 136.159.7.242 -
Changed lines 21-29 from:
  1. Baecker, R. (ed.) (1993) Readings in groupware and computer supported cooperative work. Morgan Kaufmann, ISBN 1-55860-241-0.
  1. Baecker, R. and Marcus, A. (1990) Human factors and typography for more readable programs. ACM Press. ISBN 0-201-10745-7.
  2. Barfield, L. (1993) The user interface: Concepts and design. 353 pages. Addison-Wesley. ISBN 0-201-54441-5.
  3. Bass, L. and Coutaz, J. (1991) Developing Software for the User Interface. Addison-Wesley, ISBN 0-201-51046-4.
  4. Beaudouin-Lafon, M. (editor) (1998) Computer-Supported Cooperative Work. Trends in Software Series, John Wiley & Sons Ltd, ISBN 0471 96736 X. 258pp.
  5. Bergman, E. (2000) Information appliances and beyond: Interaction design for consumer products. Morgan Kaufmann, ISBN 1-55860-600-9.
  6. Beyer, H. and Holtzblatt, K. (1998) Contextual Design: Defining Customer-Centered Design. Morgan-Kaufmann.ISBN 1-55860-411-1.
  7. Bias, R. and Mayhew, D. (1994) Cost-Justifying Usability. 334 pages. Academic Press. ISBN 0-12-095810-4.
  8. Blackmore, S. (1990) The Meme Machine. Oxford.
to:
  1. Baecker, R. (ed.) (1993)
    Readings in groupware and computer supported cooperative work. Morgan Kaufmann, ISBN 1-55860-241-0.
  2. Baecker, R. and Marcus, A. (1990)
    Human factors and typography for more readable programs. ACM Press. ISBN 0-201-10745-7.
  3. Barfield, L. (1993)
    The user interface: Concepts and design. 353 pages. Addison-Wesley. ISBN 0-201-54441-5.
  4. Bass, L. and Coutaz, J. (1991)
    Developing Software for the User Interface. Addison-Wesley, ISBN 0-201-51046-4.
  5. Beaudouin-Lafon, M. (editor) (1998)
    Computer-Supported Cooperative Work. Trends in Software Series, John Wiley & Sons Ltd, ISBN 0471 96736 X. 258pp.
  6. Bergman, E. (2000)
    Information appliances and beyond: Interaction design for consumer products. Morgan Kaufmann, ISBN 1-55860-600-9.
  7. Beyer, H. and Holtzblatt, K. (1998)
    Contextual Design: Defining Customer-Centered Design. Morgan-Kaufmann.ISBN 1-55860-411-1.
  8. Bias, R. and Mayhew, D. (1994)
    Cost-Justifying Usability. 334 pages. Academic Press. ISBN 0-12-095810-4.
  9. Blackmore, S. (1990)
    The Meme Machine. Oxford.
November 21, 2006, at 11:55 AM by 136.159.7.242 -
Changed lines 17-50 from:

Badre, A. (2002) Shaping Web Usability: Interaction design in context. Addison-Wesley. Baecker, R., Grudin, J., Buxton, W., and Greenberg, S., eds (1995). Readings in Human Computer Interaction: Towards the Year 2000. 950 pages, Morgan-Kaufmann, San Francisco, CA. ISBN 1-55860-246-1. Baecker, R. M. and Buxton, W. A. S. (1987) Readings in Human-Computer Interaction: A Multidisciplinary Approach. 738 pages, Los Altos, CA, Morgan-Kaufmann Publishers. Baecker, R. (ed.) (1993) Readings in groupware and computer supported cooperative work. Morgan Kaufmann, ISBN 1-55860-241-0. Baecker, R. and Marcus, A. (1990) Human factors and typography for more readable programs. ACM Press. ISBN 0-201-10745-7. Barfield, L. (1993) The user interface: Concepts and design. 353 pages. Addison-Wesley. ISBN 0-201-54441-5. Bass, L. and Coutaz, J. (1991) Developing Software for the User Interface. Addison-Wesley, ISBN 0-201-51046-4. Beaudouin-Lafon, M. (editor) (1998) Computer-Supported Cooperative Work. Trends in Software Series, John Wiley & Sons Ltd, ISBN 0471 96736 X. 258pp. Bergman, E. (2000) Information appliances and beyond: Interaction design for consumer products. Morgan Kaufmann, ISBN 1-55860-600-9. Beyer, H. and Holtzblatt, K. (1998) Contextual Design: Defining Customer-Centered Design. Morgan-Kaufmann.ISBN 1-55860-411-1. Bias, R. and Mayhew, D. (1994) Cost-Justifying Usability. 334 pages. Academic Press. ISBN 0-12-095810-4. Blackmore, S. (1990) The Meme Machine. Oxford. Bowie, J. (1995) Data visualization in molecular science: Tools for insight and innovation. 282 pages. Addison-Wesley. ISBN 0-201-58157-4. Brand, S. (1994) How Buildings Learn: What happens after they are built. Penguin. Bowman, D., Kruijff, E., LaViola, J., Poupyrev, I. (2004) 3d User Interfaces: Theory and Practice. Addison-Wesley Browne, D., Totterdall, P., and Norman, M. (Eds) (1990) Adaptive User Interfaces. Academic Press. ISBN 0-12-137755-5. Browne, D. (1994) Studio: Structured User-interface for Interaction Optimization. Prentice Hall. ISBN 0-13-104721-4 Brinck, T., Gergle, D. and Wood, S. (2002) Usability for the Web: Designing Web Sites that Work. Morgan Kaufmann. Card, S. Mackinlay, J., and Shneiderman, B. (1999) Readings in Information Visualization: Using Vision to Think. Morgan Kaufmann. Card, S., Mackinlay, J. and Shneiderman, B. (Eds) (1999) Readings in information visualization: Using vision to think. Morgan Kaufmann. ISBN 1-55860-533-9. Card, S., Moran, T. and Newell, A. (1983) The psychology of human computer interaction. LEA Press. Carey, J. (1991). Human Factors in Information Systems. Ablex Publishing Corporation, ISBN 0-89391-633-1 Carroll, J. (Ed) 2001 Human-Computer Interaction in the New Millennium, Addison-Wesley.

Carroll, J. (1990) The Nurnberg Funnel: Designing Minimalist Instruction for Practical Computer Skill. 340 pages. MIT Press. ISBN 0-262-03163-9. Carroll, J. (1997) Scenario-based design. 408 pages, Wiley Press. ISBN 0-471-07659-7. Carroll, J. (1991) Designing interaction. Cambridge University Press. ISBN 0-521-40056-2. Cato, J. (2001). User-Centered Web Design. Addison-Wesley, ISBN 0-201-39860-5 Clark, H. (1996) Using language. Cambridge University Press. ISBN 0-521-56745-9. Clayton, M. (1997) The Innovator's Dilemma: When new technologies cause great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1. Coleman, D., Khanna, R. (Eds) (1995) Groupware: Technology and Applications. Prentice Hall ISBN 0-13-305194-3 Collins, D. (1995) Designing object-oriented user interfaces. Benjamin-Cummings Publishing Company. ISBN 0-8053-5350-X. Constantine, L. and Lockwood, L. (1999) Software for Use. A practical guide to the models and methods of usage-centered design. Addison-Wesley, ISBN 0-201-92478. Cooper, Alan. (1999) The inmates are running the asylum. Sams (Macmillan). ISBN 0-672-31649-8.

to:
  1. Badre, A. (2002)
    Shaping Web Usability: Interaction design in context. Addison-Wesley.
  2. Baecker, R., Grudin, J., Buxton, W., and Greenberg, S., eds (1995)
    Readings in Human Computer Interaction: Towards the Year 2000. 950 pages, Morgan-Kaufmann, San Francisco, CA. ISBN 1-55860-246-1.
    1. Baecker, R. (ed.) (1993) Readings in groupware and computer supported cooperative work. Morgan Kaufmann, ISBN 1-55860-241-0.
  3. Baecker, R. and Marcus, A. (1990) Human factors and typography for more readable programs. ACM Press. ISBN 0-201-10745-7.
  4. Barfield, L. (1993) The user interface: Concepts and design. 353 pages. Addison-Wesley. ISBN 0-201-54441-5.
  5. Bass, L. and Coutaz, J. (1991) Developing Software for the User Interface. Addison-Wesley, ISBN 0-201-51046-4.
  6. Beaudouin-Lafon, M. (editor) (1998) Computer-Supported Cooperative Work. Trends in Software Series, John Wiley & Sons Ltd, ISBN 0471 96736 X. 258pp.
  7. Bergman, E. (2000) Information appliances and beyond: Interaction design for consumer products. Morgan Kaufmann, ISBN 1-55860-600-9.
  8. Beyer, H. and Holtzblatt, K. (1998) Contextual Design: Defining Customer-Centered Design. Morgan-Kaufmann.ISBN 1-55860-411-1.
  9. Bias, R. and Mayhew, D. (1994) Cost-Justifying Usability. 334 pages. Academic Press. ISBN 0-12-095810-4.
  10. Blackmore, S. (1990) The Meme Machine. Oxford.
  11. Bowie, J. (1995) Data visualization in molecular science: Tools for insight and innovation. 282 pages. Addison-Wesley. ISBN 0-201-58157-4.
  12. Brand, S. (1994) How Buildings Learn: What happens after they are built. Penguin.
  13. Bowman, D., Kruijff, E., LaViola, J., Poupyrev, I. (2004) 3d User Interfaces: Theory and Practice. Addison-Wesley
  14. Browne, D., Totterdall, P., and Norman, M. (Eds) (1990) Adaptive User Interfaces. Academic Press. ISBN 0-12-137755-5.
  15. Browne, D. (1994) Studio: Structured User-interface for Interaction Optimization. Prentice Hall. ISBN 0-13-104721-4
  16. Brinck, T., Gergle, D. and Wood, S. (2002) Usability for the Web: Designing Web Sites that Work. Morgan Kaufmann.

C

  1. Card, S. Mackinlay, J., and Shneiderman, B. (1999) Readings in Information Visualization: Using Vision to Think. Morgan Kaufmann.
  2. Card, S., Mackinlay, J. and Shneiderman, B. (Eds) (1999) Readings in information visualization: Using vision to think. Morgan Kaufmann. ISBN 1-55860-533-9.
  3. Card, S., Moran, T. and Newell, A. (1983) The psychology of human computer interaction. LEA Press.
  4. Carey, J. (1991). Human Factors in Information Systems. Ablex Publishing Corporation, ISBN 0-89391-633-1
  5. Carroll, J. (Ed) 2001 Human-Computer Interaction in the New Millennium, Addison-Wesley.
  6. Carroll, J. (1990) The Nurnberg Funnel: Designing Minimalist Instruction for Practical Computer Skill. 340 pages. MIT Press. ISBN 0-262-03163-9.
  7. Carroll, J. (1997) Scenario-based design. 408 pages, Wiley Press. ISBN 0-471-07659-7.
  8. Carroll, J. (1991) Designing interaction. Cambridge University Press. ISBN 0-521-40056-2.
  9. Cato, J. (2001). User-Centered Web Design. Addison-Wesley, ISBN 0-201-39860-5
  10. Clark, H. (1996) Using language. Cambridge University Press. ISBN 0-521-56745-9.
  11. Clayton, M. (1997) The Innovator's Dilemma: When new technologies cause great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1.
  12. Coleman, D., Khanna, R. (Eds) (1995) Groupware: Technology and Applications. Prentice Hall ISBN 0-13-305194-3
  13. Collins, D. (1995) Designing object-oriented user interfaces. Benjamin-Cummings Publishing Company. ISBN 0-8053-5350-X.
  14. Constantine, L. and Lockwood, L. (1999) Software for Use. A practical guide to the models and methods of usage-centered design. Addison-Wesley, ISBN 0-201-92478.
  15. Cooper, Alan. (1999) The inmates are running the asylum. Sams (Macmillan). ISBN 0-672-31649-8.
November 21, 2006, at 11:36 AM by 136.159.7.242 -
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Baber, C. (1997) Beyond the Desktop: Designing and Using Interaction Devices. 308 pages. Academic Press. ISBN 0-12-069550-2

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  1. Baber, C. (1997)
    Beyond the Desktop: Designing and Using Interaction Devices. 308 pages. Academic Press. ISBN 0-12-069550-2
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Sharing Expertise: Beyond Knowledge Management. Cambridge, MA, MIT Press.

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Sharing Expertise: Beyond Knowledge Management. Cambridge, MA, MIT Press.

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The timeless way of building. 552 pages, Oxford University Press. ISBN 0-19-502402-8.

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The timeless way of building. 552 pages, Oxford University Press. ISBN 0-19-502402-8.

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A

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Sharing Expertise: Beyond Knowledge Management. Cambridge, MA, MIT Press.

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Sharing Expertise: Beyond Knowledge Management. Cambridge, MA, MIT Press.

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Alexander, C. (1979) The timeless way of building. 552 pages, Oxford University Press. ISBN 0-19-502402-8.

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  1. Alexander, C. (1979)
    The timeless way of building. 552 pages, Oxford University Press.

ISBN 0-19-502402-8.

B

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Ackerman, M., Pipek, V. and Wulf, V. (Eds) Sharing Expertise: Beyond Knowledge Management. Cambridge, MA, MIT Press. Agre, P. and Rotenberg, M. (Eds.) (1998) Technology and Privacy: The new landscape. MIT Press.

to:
  1. Ackerman, M., Pipek, V. and Wulf, V. (Eds)
    Sharing Expertise: Beyond Knowledge Management. Cambridge, MA, MIT Press.
  2. Agre, P. and Rotenberg, M. (Eds.) (1998)
    Technology and Privacy: The new landscape. MIT Press.
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(:title Saul's Personal Human Computer Interaction Library :)

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(:title Saul's HCI Library :)

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This page lists books and texts in Saul's personal library on human computer interaction and related fields.

Missing books are marked in blue.

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(: title Saul's Personal Human Computer Interaction Library :)

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(:title Saul's Personal Human Computer Interaction Library :)

Ackerman, M., Pipek, V. and Wulf, V. (Eds) Sharing Expertise: Beyond Knowledge Management. Cambridge, MA, MIT Press. Agre, P. and Rotenberg, M. (Eds.) (1998) Technology and Privacy: The new landscape. MIT Press. Alexander, C. (1979) The timeless way of building. 552 pages, Oxford University Press. ISBN 0-19-502402-8. Baber, C. (1997) Beyond the Desktop: Designing and Using Interaction Devices. 308 pages. Academic Press. ISBN 0-12-069550-2 Badre, A. (2002) Shaping Web Usability: Interaction design in context. Addison-Wesley. Baecker, R., Grudin, J., Buxton, W., and Greenberg, S., eds (1995). Readings in Human Computer Interaction: Towards the Year 2000. 950 pages, Morgan-Kaufmann, San Francisco, CA. ISBN 1-55860-246-1. Baecker, R. M. and Buxton, W. A. S. (1987) Readings in Human-Computer Interaction: A Multidisciplinary Approach. 738 pages, Los Altos, CA, Morgan-Kaufmann Publishers. Baecker, R. (ed.) (1993) Readings in groupware and computer supported cooperative work. Morgan Kaufmann, ISBN 1-55860-241-0. Baecker, R. and Marcus, A. (1990) Human factors and typography for more readable programs. ACM Press. ISBN 0-201-10745-7. Barfield, L. (1993) The user interface: Concepts and design. 353 pages. Addison-Wesley. ISBN 0-201-54441-5. Bass, L. and Coutaz, J. (1991) Developing Software for the User Interface. Addison-Wesley, ISBN 0-201-51046-4. Beaudouin-Lafon, M. (editor) (1998) Computer-Supported Cooperative Work. Trends in Software Series, John Wiley & Sons Ltd, ISBN 0471 96736 X. 258pp. Bergman, E. (2000) Information appliances and beyond: Interaction design for consumer products. Morgan Kaufmann, ISBN 1-55860-600-9. Beyer, H. and Holtzblatt, K. (1998) Contextual Design: Defining Customer-Centered Design. Morgan-Kaufmann.ISBN 1-55860-411-1. Bias, R. and Mayhew, D. (1994) Cost-Justifying Usability. 334 pages. Academic Press. ISBN 0-12-095810-4. Blackmore, S. (1990) The Meme Machine. Oxford. Bowie, J. (1995) Data visualization in molecular science: Tools for insight and innovation. 282 pages. Addison-Wesley. ISBN 0-201-58157-4. Brand, S. (1994) How Buildings Learn: What happens after they are built. Penguin. Bowman, D., Kruijff, E., LaViola, J., Poupyrev, I. (2004) 3d User Interfaces: Theory and Practice. Addison-Wesley Browne, D., Totterdall, P., and Norman, M. (Eds) (1990) Adaptive User Interfaces. Academic Press. ISBN 0-12-137755-5. Browne, D. (1994) Studio: Structured User-interface for Interaction Optimization. Prentice Hall. ISBN 0-13-104721-4 Brinck, T., Gergle, D. and Wood, S. (2002) Usability for the Web: Designing Web Sites that Work. Morgan Kaufmann. Card, S. Mackinlay, J., and Shneiderman, B. (1999) Readings in Information Visualization: Using Vision to Think. Morgan Kaufmann. Card, S., Mackinlay, J. and Shneiderman, B. (Eds) (1999) Readings in information visualization: Using vision to think. Morgan Kaufmann. ISBN 1-55860-533-9. Card, S., Moran, T. and Newell, A. (1983) The psychology of human computer interaction. LEA Press. Carey, J. (1991). Human Factors in Information Systems. Ablex Publishing Corporation, ISBN 0-89391-633-1 Carroll, J. (Ed) 2001 Human-Computer Interaction in the New Millennium, Addison-Wesley.

Carroll, J. (1990) The Nurnberg Funnel: Designing Minimalist Instruction for Practical Computer Skill. 340 pages. MIT Press. ISBN 0-262-03163-9. Carroll, J. (1997) Scenario-based design. 408 pages, Wiley Press. ISBN 0-471-07659-7. Carroll, J. (1991) Designing interaction. Cambridge University Press. ISBN 0-521-40056-2. Cato, J. (2001). User-Centered Web Design. Addison-Wesley, ISBN 0-201-39860-5 Clark, H. (1996) Using language. Cambridge University Press. ISBN 0-521-56745-9. Clayton, M. (1997) The Innovator's Dilemma: When new technologies cause great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1. Coleman, D., Khanna, R. (Eds) (1995) Groupware: Technology and Applications. Prentice Hall ISBN 0-13-305194-3 Collins, D. (1995) Designing object-oriented user interfaces. Benjamin-Cummings Publishing Company. ISBN 0-8053-5350-X. Constantine, L. and Lockwood, L. (1999) Software for Use. A practical guide to the models and methods of usage-centered design. Addison-Wesley, ISBN 0-201-92478. Cooper, Alan. (1999) The inmates are running the asylum. Sams (Macmillan). ISBN 0-672-31649-8. Cooper, A (1995) About Face: The Essentials of User Interface Design. IDG Books. ISBN 1-56884-322-4 Cooper, A. and Reimann, R. (2003). About Face 2.0: The Essentials of Interaction Design. Wiley Publishing, Inc., ISBN 0-7645-2641-3 Christensen, C. (1997) The innovators diilema: When new technologies caus great firms to fail. Harvard Business School Press. ISBN 0-87584-585-1. Cross, N., Christiaans, H., and Dorst, K. (eds) (1996) Analysing design activity. Wiley and Sons. ISBN 0-471-96060-8 Csikszentmihalyi, M. and Rochberg-Halton, E. (1981). The Meaning of Things: Domestic symbols and the self. Cambridge University Press, ISBN 0-521-28774-X Cypher, A. (ed, 1993) Watch what I do: Programming by Demonstration. MIT Press. 652 pages, ISBN 0-262-03213-9. Darragh, J. and Witten, I. (1992). The Reactive Keyboard. 186 pages, Cambridge University Press. ISBN 0-521-40375-8. Dennett, D. (1995) Darwin's Dangerous Idea : Evolution and the Meanings of Life. Simon & Schuster. Diaper, D. and Stanton, N. (Eds). (2004). The Handbook of Task Analysis for Human-Computer Interaction. Lawrence Erlbaum Associates, Publishers, ISBN 0-8058-4432-5 Dix, A., Finlay, J., Abowd, G., Beale, R. (1997) Human-Computer Interaction. 2nd Edition. Prentice Hall. ISBN 0-13-239864-8. Dourish, P. (2001). Where the Action Is: The Foundations of Embodied Interaction. MIT Press, ISBN 0-262-04196-0 Druin, A. (Ed.) (1999) The Design of Children's Technology. Morgan Kaufmann. ISBN 1-55860-507-X. Dumas, J. and Redish, J. (1993) A Practical Guide to Usability Testing. 412 pages, Ablex. ISBN 0-89391-991-8 Eames, C. and Eames, R. Powers of Ten: A Flipbook. ISBN 0-7167-3441-9. Eberts, R.E. (1994) User interface design, Prentice Hall. 649 pages, ISBN 0-13-140328-1. Edwards, A. (ed) (1995) Extra-ordinary human computer interaction. Cambridge University Press. ISBN 0-521-43413-0 Edwards, B. (1989) Drawing on the right side of the brain. Tarcher/Putnam Press. Ericsson, K. and Simon, H. (1993) Protocol analysis: Verbal reports as data. MIT Press, ISBN 0-262-5502307 Finn, K., Sellen, A., and Wilbur, S. (eds) (1997). Video-mediated communication. 570 pages, LEA Press. ISBN 0-8058-2287-8. Flach, J., Hancock, P., Caird, J. and Vicente, K. (eds) (1995) Global perspective on the ecology of human-machine systems. LEA Press. ISBN 0-8058-1382-9 Forsythe, C., Grose E. and J. Ratner (editors), Human Factors and Web Development. LEA Press, ISBN 0-8058-2823-0. Galegher, J., Kraut, R. and Egido, C. (1990) Intellectual Teamwork: Social and technolgical foundations of cooperative work. LEA Press. ISBN 0-8058-0534-6. Gates, B. (1995) The road ahead. Penguin. Glasgow, J., Narayanan, N., and Chandrasekaran, B. (1995). Diagrammatic Reasoning: Cognitive and Computational Perspectives. AAAI Press, ISBN 0-262-57112-9 Greenberg, S., ed. (1991). Computer supported cooperative work and groupware. 422 pages, Academic Press, London. ISBN 0-12-299220-2. Greenberg, S. (1993). The computer user as toolsmith: The use, reuse, and organization of computer-based tools. 187 pages, Cambridge University Press. ISBN 0-521-40430-4. Greenberg, S., Hayne, S., and Rada, R., eds (1995). Groupware for Real-Time Drawing: A Designer's Guide. 248 pages, McGraw-Hill Book Company Europe, Berkshire, England. ISBN 0-07-707899-3. Greif, I. (ed) (1988) Computer-supported cooperative work: A book of readings. Morgan-Kaufmann. ISBN 0-934613-57-5. Hackos, J.T. and Redish, J.C. (1998) User and Task Analysis for Interface Design. Wiley Computer Publishing, ISNB 0-471-17831-4 Hancock, P., Flach, J., Caird, J. and Vicente, K. (eds) (1995) Local applicationsl of the ecological approach to human-machine systems. LEA Press. ISBN 0-8058-13802-2 Heeren, E. (1996) Technology Support for collaborative learning. CTIT, The Netherlands Helander, M. (ed.) (1988) Handbook of Human-Computer Interaction. p1167, Amsterdam, North-Holland. Hiltz, S. and Turoff, M. (1993) The network nation: Human communication via computer. The MIT Press. ISBN 0-262-58120-5. Hind, P. and Kiesler, S. (2002) Distributed Work. MIT Press. Hix, D. and Hartson, H.R. (1993) Developing User Interfaces: Ensuring Usability Through Product and Process. 381 pages. John Wiley and Sons. ISBN 0-471-57813-4. Hodges, M. and Sasnett, R. (1992) Multimedia computing: Case studies from MIT Project Athena. Addison-Wesley. ISBN 0-201-52029-X. Holtzblatt, K., Wendell, J., and Wood, S. (2005). Rapid Contextual Design: A How-To Guide to Key Techniques for User-Centered Design. Elsevier, ISBN 0-12-354051-8 Horrocks, Ian (1998) Constructing the user interface with statecharts. Addison-Wesley. Horton, W. (1994) The Icon Book. Wiley. Howlett, V. (1996). Visual interface design for Windows. 230 pages. John Wiley & Sons. ISBN 0-471-13419-8. Huff, D. (1954) How to lie with statistics. Norton and Co. Hutchins, E. (1995) Cognition in the wild. A Bradford book. ISBN 0-262-08231-4. Ishida, T. (Ed.) (1998). Community Computing: Collaboration over Global Information Networks. John Wiley & Sons. ISBN 0-471-97965-1 Ishida, T. (Ed.) (1998) Community Computing and Support Systems: Social Interaction in Networked Communities. Springer. ISBN 3-540-65475-5. Ishiguro, T. (ed) (1997) Multimedia Computing: Proceedings of the 6th NEC Research Symposium. SIAM. ISBN 0-89871-372-2 Itten, J. (1961). The Art of Color. John Wiley & Sons, Inc., ISBN 0-471-28928-0 Johansen, R. and Swigart, R. (1994) Upsizing the individual in the downsized organization. Addison-Wesley. ISBN 0-201-62712-4. Johansen, R., Sibbet, D., Benson, S., Martin, A., Mittman, R. and Saffo, P.. (1991) Leading Business Teams Addison-Wesley. ISBN 0-201-52829-0. Johnson, J. (2000) Gui Bloopers: Don'ts and Do's for software developers and web designers. Morgan Kaufmann. IBSN 1-55860-582-7. Karasti, H. (2001) Increasing sensitivity towards everyday work practice in system design. PhD Thesis, Report A 362, Dept of Information Processing Science, University of Oulu, Finland. Katz, J. and Aakhus, M. (Eds). (2002). Perpetual Contact: Mobile Communication, Private Talk, Public Performance. Cambridge University Press, ISBN 0-521-00266-4 Kearsley, G. (1988) Online Help Systems. Ablex. Kramer, G. (Ed) (1993) Auditory display: Sonification, audification, and auditory interfaces. Addison-Wesley. ISBN 0-201-62604. Kuhn, W. and Blumental, B. (1996). Spatialization: Spatial metaphors for user interfaces. GeoInfo 8, Dept of Geoinformation, Technical University of Vienna, Austria. ISBN 3-901716-08-4. Kyng, M. and Mathiassen, L. (1997) Computes and Design in Context. MIT Press. 0-262-11223-X Lafreniere, D. (1995) Windows 95: Creez des interfaces gagnantes. Les Editions Logiques Landauer, T. (1995) The trouble with computers: Usefulness, usability and productivity. MIT Press. ISBN 0-262-12186-7. Laurel, B. (ed.) (1990) The art of human computer interface design. Addison-Wesley. ISBN 0-201-51797-3 Laurel, B. (1991) Computers as Theatre. Addison Wesley. ISBN 0-201-51-48-0 Lauesen, S. (2005). User Interface Design: A Software Engineering Perspective. Addison-Wesley, ISBN 0-321-18143-3 Lewis & Reiman (1993) Task Centered User Interface Design. Ling, R. (2004). The Mobile Connection: The Cell Phone’s Impact on Society. Elsevier Inc., ISBN 1-55860-936-9 Little, M. and Nigay, L. (Eds) Engineering for Human-Computer Interaction (8th IFIP International Conference, EHCI 2001, Toronto, Canada, May), Lecture Notes in Computer Science Vol 2254, Springer-Verlag. Luff, P., Gilbert, N. and Frohlich, D. (eds.) (1990) Computers and Conversation. Academic Press. ISBN 0-12-459560-X. Marca, D. and Bock, G. (eds) (1992). Groupware: Software for computer-supported cooperative work. IEEE Computer Society Press. ISBN 0-8186-2637-2. Marcus, A., Smilonich, N. and Thompson, L. (1995) The cross-GUI handbook for multiplatform user interface design. 276 pages. Addison-Wesley. ISBN 0-201-57592-2. Markowitz, J. (1996) Using speech recognition. Prentice Hall Maxwell, J. (2005). Qualitative Research Design: An Interactive Approach. Sage Publications, ISBN 0-7619-2608-9 Mayhew, D. (1999) The usability engineering lifecycle: A practitioner's handbook for user interface design. Morgan Kauffmann, ISBN 1-55860-561-4. McCracken, D. and Wolfe, R. (2004). User-Centered Website Development: A Human-Computer Interaction Approach. Pearson Education Inc., ISBN 0-13-041161-2 Mullet, K. and Sano, D. (1995) Designing visual interfaces: Communication Oriented Techniques. Sunsoft Press. ISBN 0-13-303389-9 Nakanishi, Hideyuki (2001) Design and analysis of social interaction in virtual meeting space. PhD thesis, Dept of Social Informatics, Kyoto University, Japan Nardi, B. (ed.) (1997). Context and Conciousness: Activity theory and human-computer interaction. 400 pages, MIT Press. ISBN 0-262-14058-6. Nardi, B. (1993). A small matter of programming: Perspectives on end-user computing. 162 pages, MIT Press. ISBN 0-262-14053-5. Nardi, B. and O'Day, V. (1999) Information ecologies: Using technology with heart. MIT Press. Nelson, T. (1974, revised 1987) Computer Lib/Dream Machines. Tempus Books, Microsoft Press. ISBN 0-914845-49-7. Neumann, P. (1995) Computer-Related Risks. Addison Wesley. Newman, W. and Lamming, M. (1995). Interactive System Design. Addison-Wesley, ISBN 0-201-63162-8 Nielsen, J. (1993) Usability Engineering, Academic Press. Nielsen, J. and Mack, R. (1994) Usability Inspection Methods, Academic Press. Nielsen, J. (1989) Coordinating user interfaces for consistency, Academic Press, ISBN 0-12-518400-X. Nielsen, J. (1995) Multimedia and Hypertext: The Internet and Beyond. 480pages, Academic Press. ISBN 0-12-518408-5. Nielsen, J. (2000) Designing Web usability. New Riders. ISBN 1-56205-810-X. Nielsen, J. and Tahir, M. (2001) Homepage Usability: 50 Websites deconstructed. New Riders. Nielsen, J. (1990) HyperText and HyperMedia. Academic Press. ISNB 0-12-518410-7. Norman, D. (1969). Memory and Attention: An Introduction to Human Information Processing (2nd ed). John Wily & Sons, Inc., ISBN 0-471-65137-0 Norman, D. and Draper, S. (1986) User Centered System Design. LEA Press. ISBN 0-89859-872-9. Norman, D. (1988) The Design / Psychology of Everyday Things. 257 pages, Basic Books. ISBN 0-385-26774-6. Norman, D. (1992) Turn Signals are the Facial Expressions of Automobiles. 205 pages. Addison-Wesley. ISBN 0-201-58124-8. Norman, D. (1993) Things that Make Us Smart. Addison Wesley. Norman, D. (1998) The Invisible Computer. MIT Press. ISBN 9 780262 140652 Okada, K., Hoshi, T., Inoue, T. (Eds) (2005). Communication and Collaboration Support- Systems. IOS Press, ISBN 4-274-90636-1 Olsen Jr, Dan (1998) Developing user interfaces. Morgan-Kaufmann Press. 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(: title Saul's Personal Human Computer Interaction Library :)