March4

Table of Contents

PART 1: GETTING INTO THE MOOD

  1. INTRODUCTION – DONE – 4 PAGES [SAUL]
    • What this book is about, pointer to Bill’s book, why sketch (brief), audience.
  2. WHY SHOULD I SKETCH? - DONE – 6 PAGES [SAUL]
    • Synopsis of Bill’s book
  3. THE SKETCHBOOK – DONE – 4 PAGES [SAUL]

PART 2: SAMPLING THE REAL WORLD

  1. SCRIBBLE SKETCHING - DONE – 4 PAGES [SAUL]
  2. PHOTOGRAPHS
  3. THE CLIPPING FILE (photo montage, cutting images, evergreen?) [SHEELAGH?]
  4. THE TOY BOX (tech box similar to toy box?) [SHEELAGH?]
  5. SHARING FOUND OBJECTS [SHEELAGH]?
    • e.g., bulletin board, Portfolio Wall, cabinet? Although it may be hard to get someone to make or own specialized software, we can work around this concept by sharing work on a large display (tabletop, big screen monitor), or just by simply clipping print outs on a wall. CoWall (It might be too much work to ask someone to set up the projector. A simpler approach may be to attach paper descriptions for each object). Bill’s book has a few other ideas; also see also Ideo book.


General Note


PART 3: THE SINGLE IMAGE

  1. TEN IDEAS, TEN VARIATIONS [SAUL]
    • describes how to sketch 10 different ideas, chose 1 (or 2)
    • matches The Funnel Design
  2. THE BASIC SKETCH (can describe some figure drawing here) [SHEELAGH]
    • HOW YOU SEE
    • UPSIDE DOWN DRAWING…
    • NICOLAIDES (Putting Emotion In)
    • PAUL CLAYS (Line Quality)
  3. TEMPLATES - DONE - 6 PAGES [SAUL]
  4. VANILLA SKETCH / ANNOTATED SKETCH - The Basic Drawing, Plus Annotation (Location –Dependent Text) Plus Notes (N0n-Location dependent Text)
    • SHEELAGH or SAUL
  5. SLIDEWARE (PowerPoint, Interface Builders, etc.)
    • SHEELAGH or SAUL
    • could discuss rendering here e.g. Fidelity
  6. HYBRID SKETCH - Not sure what this is. I Forgot!
    • Check Bill's book.
  7. SPIRIT OF THE SETTING (includes a picture of the user scene for the purpose of applying mood and context of use pg. 288)
  8. FOAM CORE (may go under The Single Image section)
    • or maybe generalize as Using Other Materials: Plastic, Paperboard, Foam Core, etc.

PART 4: SNAPSHOTS OF TIME

  1. BASIC STORYBOARDING (pg. 277)
  2. STATE DIAGRAM
  3. FLOW DIAGRAM ? Check Bill's book.

PART 5: ANIMATED SEQUENCE

  1. CREATING A FLIPBOOK - CAN BE DIGITAL (e.g. animated GIF, Flash, PowerPoint) AND ON PAPER
  2. LINEAR VIDEO – DONE (Post-It Notes) [SAUL]
    • maybe add other video envisionment examples such as Pencil Duplicator, Office of the Professional, Clearboard III
  3. BRANCHING – showing this with state diagrams would be nice (this overlaps with Interactive Sequences) (Flash, PowerPoint using motion paths)

PART 6: SEQUENCES INVOLVING USER INTERACTION

  1. SCRIPTED SLIDE SHOW
  2. PICTIVE
  3. SHOOT AND MIME (need to create animation first and then record the mime with the animation) Check Bill's book.
  4. WIZARD OF OZ
  5. USING OTHER MATERIALS?
    • (e.g. magnets with sketch-a-move, cardboard box with bi-focal display)

PART 7: INTERACTIVE MODELING

  1. INTERFACE BUILDERS
  2. FLASH
  3. SATE OF THE ART SKETCHING SYSTEMS
  4. PHIDGETS

PART 8: SHARING WITH OTHERS

  1. PUBLIC SKETCHES (invite, suggest and questions) [MAYBE MOVE INTO OTHER SECTION]
    • sketching walls in public places…
  2. ROLE PLAYING (assumes and acts out the role of the user, and the role of the product) [UNLIKELY]
  3. BODYSTORMING (describe the use of acting our as a means to generate new ideas and insights about a particular question or problem) [UNLIKELY]
  4. ACTING WITH PROPS (this can be combined with collecting objects to generate more ideas) [UNLIKELY]

PART 9: CRITIQUING

  1. HOW TO RUN A CRIT BUXTON’S BOOK (page 200-204) [SHEELAGH]
  2. EVALUATING [USER TESTING] [SAUL]
    • Usability testing and evaluation can be taken place during the sketching stage. This section shows how to do this.

OTHER SOURCES I.E.. REFERENCES

APPENDIX

OTHERS THINGS WE MIGHT WANT TO MENTION…