K. Saadat and R. Zhao.
Exploring Adaptive MCTS with TD Learning in miniXCOM. Proceedings of the Ninth AIIDE Workshop on Experimental Artificial Intelligence in Game, Pomona, California, USA, October, 2022. [Link]
H. A. Sloan, R. Zhao, F. Aqlan, H. Yang, R. Zhu.
Adaptive Virtual Assistant for Virtual Reality-based Remote Learning. American Society for Engineering Education (ASEE 2022) Annual Conference & Exposition Proceedings. Minneapolis, USA, June, 2022. [Link] [Presentation Slides]
![]() R. Versaw, S. Schultz, K. Lu, R. Zhao. |
![]() R. Zhao, C. R. Shelton, M. D. Hetzel-Riggin, J. LaRiccia, G. Louchart, A. Meanor and H. J. Risser. |
N. Desai, R. Zhao and D. Szafron.
Effects of Gender on Perception and Interpretation of Video Game Character Behavior and Emotion. IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG), 9:4, December, 2017, p333-341. [Link]
R. Zhao and D. Szafron.
Using Cyclic Scheduling to Generate Believable Behavior in Games. Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-14), Raleigh, North Carolina, USA, October, 2014, p94-101. [Link] Acceptance Rate: 26%.
R. Zhao and D. Szafron.
Virtual Character Behavior Architecture using Cyclic Scheduling. Proceedings of the 9th International Conference on the Foundations of Digital Games (FDG 2014), Fort Lauderdale, Florida, USA, April, 2014. [Link]
K. Schenk, A. Lari, M. Church, E. Graves, J. Duncan, R. Miller, N. Desai, R. Zhao, D. Szafron, M. Carbonaro, J. Schaeffer.
ScriptEase II: Platform Independent Story Creation Using High-Level Patterns. Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-13), Boston, USA, October, 2013, p170-176. [Video Introduction] [GitHub] [Link]
R. Zhao and D. Szafron.
Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models. Advances in Computer Games (ACG 2011), Lecture Notes in Computer Science, vol. 7168, p342-353, 2012, Springer. [Link]
A. Sharifi, R. Zhao, and D. Szafron.
Learning Companion Behaviors Using Reinforcement Learning in Games. Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-10), Stanford, USA, October, 2010, p69-75. [Link] Acceptance Rate: 29%.
R. Gibson, N. Desai, and R. Zhao.
An Automated Technique for Drafting Territories in the Board Game Risk. Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-10), Stanford, USA, October, 2010, p15-20. [Link] Acceptance Rate: 29%.
R. Zhao and D. Szafron.
Learning Character Behaviors using Agent Modeling in Games. Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-09), Stanford, USA, October, 2009, p179-185. [Link]
R. Zhu, F. Aqlan, R. Zhao, H. Yang.
Sensor-based Modeling of Problem-Solving in Virtual Reality Manufacturing Systems. Expert Systems with Applications, vol 201, p. 117220, 2022. [Link]
F. Aqlan, R. Zhao.
Assessment of Collaborative Problem Solving in Engineering Students Through Hands-On Simulations. IEEE Transactions on Education, 65:1, February, 2022, p9-17. [Link]
R. Zhu, F. Aqlan, R. Zhao, H. Yang.
Eye-Track Modeling of Problem-Solving in Virtual Manufacturing Environments. American Society for Engineering Education (ASEE 2021) Annual Conference & Exposition Proceedings, virtual, July, 2021. [Link]
R. Zhao, F. Aqlan, L. J. Elliott, E. Baxter.
Multiplayer Physical and Virtual Reality Games for Team-based Manufacturing Simulation. American Society for Engineering Education (ASEE 2020) Annual Conference & Exposition Proceedings, virtual, June, 2020. [Link]
L. J. Elliott, F. Aqlan, R. Zhao, M. Janney.
Assessment of Metacognitive Skills in Design and Manufacturing. American Society for Engineering Education (ASEE 2020) Annual Conference & Exposition Proceedings, virtual, June, 2020. [Link]
L. J. Elliott, H. C. Lum, F. Aqlan, R. Zhao and C. D. Lasher.
A Study of Metacognitive Problem Solving in Undergraduate Engineering Students. Advances in Human Factors in Training, Education, and Learning Sciences, Advances in Intelligent Systems and Computing, vol 963, p95-102, 2020, Springer. [Link]
R. Zhao, F. Aqlan, L. J. Elliott, H. C. Lum.
Developing a Virtual Reality Game for Manufacturing Education. Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG), San Luis Obispo, California, USA, August, 2019. [Link]
F. Aqlan, R. Zhao, H. C. Lum, L. J. Elliott.
Integrating Simulation Games and Virtual Reality to Teach Manufacturing Systems Concepts. American Society for Engineering Education (ASEE 2019) Annual Conference & Exposition Proceedings, Tampa, FL, USA, June, 2019. [Link]
F. Aqlan, H. C. Lum, L. J. Elliott, R. Zhao.
Using Manufacturing Simulations to Evaluate Metacognitive Awareness in Industrial Engineering Students. American Society for Engineering Education (ASEE 2019) Annual Conference & Exposition Proceedings, Tampa, FL, USA, June, 2019. [Link]
L. Xia, R. Zhao, Y. Wu, X. Tong.
Intentional Control of Type I Error over Unconscious Data Distortion: a Neyman-Pearson Approach to Text Classification. Journal of the American Statistical Association (JASA). 116:533, 2021, p68-81. Online publication: March, 2020. [Python Repo] [GitHub] [Link]
A. Kotsiou, E. Juriasingani, M. Maromonte, J. Marsh, C. R. Shelton, R. Zhao and L. J. Elliott.
Interdisciplinary Approach to a Coping Skills App: A Case Study. The Journal of Interactive Technology and Pedagogy (JITP). 2021:19.
F. Aqlan, R. Zhao, H. Yang, S. Ramakrishnan.
A Virtual Learning Factory for Advanced Manufacturing. Proceedings of the 2020 Winter Simulation Conference, virtual, December, 2020. [Extended abstract]
M. Church, E. Graves, J. Duncan, A. Lari, R. Miller, N. Desai, R. Zhao, M. Carbonaro, J. Schaeffer, N. Sturtevant, D. Szafron.
A Demonstration of ScriptEase II. Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-11), Stanford, USA, October, 2011, p215-216. [Extended abstract]
F. Aqlan, L. J. Elliott and R. Zhao. Measuring problem-solving skills with virtual reality. ISE Magazine. Volume 52, Number 2, February, 2020, pages 40-45.
C. R. Shelton, H. J. Risser, M. D. Hetzel-Riggin, R. Zhao, A. Morford, T. J. Riley, T. Eichler.
Assessing the child abuse training needs of healthcare professionals: Pilot testing the Computer Simulated Interactive Child Abuse Screening Tool (CSI-CAST). The 52nd Annual Convention of the Association for Behavioral and Cognitive Therapies (ABCT), Washington, D.C., USA, November, 2018.
R. Zhu, F. Aqlan, R. Zhao, H. Yang, Y. Li. Advanced Modeling of Problem-solving Behavior in Virtual Reality Manufacturing Environments. IISE Annual Conference and Expo, Seattle, USA, May, 2022. Best Paper Award in Work Systems and Services Track.
F. Aqlan, R. Zhao, H. Yang, S. Ramakrishnan, H. Eisa. A Virtual Reality Application for Manufacturing Processes in Learning Factories. IISE Annual Conference and Expo, virtual, May, 2021.
R. Zhu, F. Aqlan, R. Zhao, H. Yang. A Joint SDT-C&E Model for Quantifying Problem-solving in Sensor-based Virtual Reality Manufacturing Systems. IISE Annual Conference and Expo, virtual, May, 2021. Best Paper Award in Human Factors and Ergonomics Track.
R. Zhao, L. Xia, X. Tong, Y. Wu.
Intentional Control of Type I Error over Unconscious Data Distortion: a Neyman-Pearson Approach to Text Classification. American Statistical Association Joint Statistical Meetings (JSM 2019), Denver, USA, July, 2019. [Slides]