We are working on serious games: games for the purpose of education.
Virtual reality, eye-tracking technology, as well as supervised machine learning and reinforcement learning techniques are deployed for this purpose.
M. Elzohbi. Ph.D. 2020-present.
H. Sloan. 2021-present.
K. Burns. 2018-2019.
L. Hardner. 2017-2018.
L. Rey. 2021.
Element Escape. Fall 2019.
Murphy Station. Fall 2019.
The Hearth of Darkness. Fall 2019.
Forged in Friendship. Fall 2018.
Clementine's Adventure. Fall 2018.
Enchained. [Video Trailer]. Spring 2018.
Behind Every Hero. [Video Trailer]. Spring 2018.
Escargo: The Great Snail Escape. [Video Trailer]. Spring 2017.
To Become A Henchling. [Video Trailer]. Spring 2016.
Virtual Orchestra 2.0. [Link]. 2019-2020.
Computer Simulated Interactive Child Abuse Screening Tool. 2018-2019.
Industrial Data Acquisition System. 2018-2019.
Penn State Unified API. 2017-2018.
Gamified Training for Assessment of Child Physical Abuse. [Publication]. 2016-2017.
Parenting Home Safety Game. 2015-2016.
The Myth and Metal Card Game. 2015-2016.