We are working on serious games: games for the purpose of training and education. We deploy immersive technologies (virtual reality, eye-tracking technology) as well as AI techniques (ML, RL) so that we can provide adaptive and personalized experiences.
Funding: NSERC.
M. Elzohbi. Ph.D. 2020-present.
K. Saadat. M.Sc. 2021-present.
F. Aslam. M.Sc. 2021-present.
M. Shomoye. M.Sc. 2021-present.
D. Garcia. 2022-present.
J. CabueƱos. 2022-present.
R. H. Majdabadi. Ph.D. Computer Science. 2021-present.
K. Burns. Computer Science. 2018-2019.
H. A. Sloan. 2021.
M. Maromonte. 2020-2021.
E. Baxter. 2019-2020.
G. Anderson. 2019-2020.
J. Wilfong. 2019-2020.
S. Hopson. 2019-2020.
H. Rios-Jaime. 2019.
J. Osborne. 2019.
J. Sutton. 2019.
T. Nguyen. 2019.
A. Pio. 2018-2019.
F. Carrillo. 2018-2019.
A. Zheng. 2017.
J. LaRiccia. 2016-2017.
G. Louchart. 2016-2017.
A. Meanor. 2016-2017.
L. Hardner. Software Engineering with Honours in Game Development. 2017-2018.