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Here is a list of my publications, listed by year: 2004 and earlier, 2005, 2006, 2007, 2008, 2009.

Electronic versions of papers, posters, videos and talks are included when possible (last updated: Apr. 5th 2009).

 

 

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2009

 

 

Cheng_CHI.JPG

C. Guo, J. E. Young, E. Sharlin. "Touch and Toys: New Techniques for Interaction with a Remote Group of Robots." In proceedings of the ACM Conference on Human Factors in Computing Systems, 2009. CHI '09, Boston, US, April 4-9, 2009, ACM Press. <PDF>, <Video>

 

 

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P. Saulnier, E. Sharlin, S. Greenberg "Using Bio-electrical Signals to Influence the Social Behaviours of Domesticated Robots." Poster in Adjunct Proc. Human Robot Interaction (Late Breaking Abstracts) - HRI'09. (San Diego, California), Extended abstract, March 11-13, 2009. <PDF>, <Video>

 

 

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P. Lapides, E. Sharlin, S. Greenberg, "HomeWindow: An augmented reality domestic monitor." Poster in Adjunct Proc. Human Robot Interaction (Late Breaking Abstracts) - HRI'09. (San Diego, California), Extended abstract, March 11-13, 2009. <PDF>

 

 

N. Marquardt, J. Young, E. Sharlin, S. Greenberg, "Situated Messages for Asynchronous Human-Robot Interaction." Poster In Adjunct Proc. Human Robot Interaction (Late Breaking Abstracts) - HRI'09. (San Diego, California), Extended abstract, March 11-13, 2009. <PDF>

 

 

E. Sharlin, B. Watson, S. Sutphen, L. Liu, R. Lederer and J. Frazer, "A Tangible User Interface for Assessing Cognitive Mapping Ability", International Journal of Human-Computer Studies, Special Issue on 3DUIs. March 2009. <PDF>

 

 

J. Young, R. Hawkins, E. Sharlin, T. Igarashi, "Toward Acceptable Domestic Robots: Applying Insights from Social Psychology", The International Journal of Social Robotics. (Inaugural Issue). January 2009. <PDF>

 

 

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2008

 

 

C. Watts, E. Sharlin, “Photogeist: An Augmented Reality Photography Game”, short paper in the International Conference on Advances in Computer Entertainment Technology, ACM ACE 2008, Yokohama, Japan. December 3-5 2008. <PDF>, <Video>

 

 

C. Watts, E. Sharlin, P. Woytiuk, “Exploring Interpersonal Touch in Computer Games”, poster and abstract in the International Conference on Advances in Computer Entertainment Technology, ACM ACE 2008, Yokohama, Japan. December 3-5 2008. <PDF>

 

 

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C. Guo, J. Young, E. Sharlin, “Using Touch and Toys for Multiple Robots Control: Video Report”, Departmental Technical Report 2008-921-34, December 2008, Department of Computer Science, University of Calgary, AB, Canada, 2008. <Report webpage>

 

 

C. Guo, E. Sharlin, “Using Wiimote for Single Robot Control: Video Report”, Departmental Technical Report 2008-920-33, December 2008, Department of Computer Science, University of Calgary, AB, Canada, 2008. <Report webpage>

 

 

M. Xin, E. Sharlin, M. Costa Sousa, “Napkin Sketch – Handheld Mixed Reality 3D Sketching”, short paper in the ACM Symposium on Virtual Reality Software and Technology, VRST 2008, Bordeaux, France. October 27-29 2008. <PDF>, <Video>

 

 

C. Guo, J. Young, E. Sharlin, “Touch and Toys - new techniques for interaction with a remote group of robots”, Departmental Technical Report 2008-916-29, September 26, 2008, Department of Computer Science, University of Calgary, AB, Canada, 2008. <Report webpage>

 

 

J. Young, T. Igarashi, and E Sharlin, “Puppet Master: Designing Reactive Character Behavior by Demonstration”, Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2008. ACM SCA '08, Dublin, Ireland, July 7-9 2008. <PDF>, <Video>

 

 

M. Xin, E. Sharlin, “Probing Social Aspects of Human-Robot Group Interaction in a Collaborative Game", Departmental Technical Report 2008-915-28, September 25, 2008, Department of Computer Science, University of Calgary, AB, Canada, 2008. <Report webpage>

 

 

R. Ablett, F. Maurer, E. Sharlin, J. Denzinger, and C. Schock, “Build Notifications in Agile Environments”, extended abstract in the Proceedings of the 9th International Conference on Agile Processes and eXtreme Programming in Software Engineering (XP2008), Limerick, Ireland, Springer, 10-14 June 2008. <PDF>

 

 

C. Guo and E. Sharlin. “Exploring the Use of Tangible User Interfaces for Human-Robot Interaction: A Comparative Study”. in Human Factors in Computing Systems, ACM CHI 2008, Best Paper Award Nominee, pp. 121-130, Florence, Italy, April 2008. <PDF>, <Video>

 

 

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E. Sharlin, "Physicality in Human-Computer Interaction", invited talk at The Bristol Robotics Laboratory (BRL), University of Bristol, UK, July 23, 2008. Also at the University College London (UCL), Computer Science Department Seminars, hosted by the Virtual Environments and Computer Graphics group and the UCL Interaction Centre (UCLIC), London, UK, July 24, 2008. A similar version of the talk was presented to the Department of Industrial Engineering and Management, Ben Gurion University, Israel. February 20, 2008.

 

 

C. Watts, E. Sharlin, “Photogeist Snapping Ghosts' Pictures in an Augmented Reality Game”, Departmental Technical Report 2008-909-22, July 16, 2008, Department of Computer Science, University of Calgary, AB, Canada, 2008. <Report webpage>

 

 

J. E. Young, R. Hawkins, E. Sharlin, T. Igarashi, “Toward Acceptable Domestic Robots: Lessons Learned from Social Psychology”, Departmental Technical Report 2008-908-21, July 16, 2008, Department of Computer Science, University of Calgary, AB, Canada, 2008. <Report webpage>

 

 

C. Guo and E. Sharlin, “Utilizing Physical Objects and Metaphors for Human-Robot Interaction”, in Proceedings of AISB 2008 Symposium on the Role of Virtual Creatures in a Computerized Society (“The Reign of Catz and Dogz”), Aberdeen, Scotland, April 2008.<PDF>

 

 

P. Lapides, E. Sharlin and M. Costa Sousa. “Three Dimensional Tangible User Interface for Controlling a Robotic Team”, Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction 2008. HRI ’08. pp. 343-350, Amsterdam, The Netherlands, March 2008. . <PDF>, <Video>

 

 

M. Xin, E. Sharlin and M. Costa Sousa, “Napkin Sketch", Departmental Technical Report 2008-891-04, June 17, 2008, Department of Computer Science, University of Calgary, AB, Canada, 2008. <Report webpage>

 

 

S. Deries, E. Sharlin, F. Samavati, “In-situ interaction in AR medical imaging”, Departmental Technical Report 2008-899-12, June 16, 2008, Department of Computer Science, University of Calgary, AB, Canada, 2008. <Report webpage>

 

 

C. Watts, E. Sharlin, P. Woytiuk, “Matchmaker: Interpersonal Touch in Gaming”, Departmental Technical Report 2008-900-13, June 16, 2008, Department of Computer Science, University of Calgary, AB, Canada, 2008. <Report webpage>

 

 

C. Guo, E. Sharlin, “Utilizing Physical Objects and Metaphors for Human Robot Interaction”, Departmental Technical Report 2008-890-03, February 4, 2008, Department of Computer Science, University of Calgary, AB, Canada, 2008. <Report webpage>

 

 

 

R. Ablett, F. Maurer, E. Sharlin, J. Denzinger, and C. Schock, “Build Notifications in Agile Environments”, Departmental Technical Report 2008-888-01, January 14, 2008, Department of Computer Science, University of Calgary, AB, Canada, 2008. <Report webpage>

 

 

J. Young, T. Igarashi, E. Sharlin, “Puppet Master: Designing Reactive Character Behavior by Demonstration”, Departmental Technical Report 2008-892-05, June 9, 2008, Department of Computer Science, University of Calgary, AB, Canada, 2008. <Report webpage>

 

 

 

 

J. E. Young, E. Sharlin and T. Igarashi, “The Concept of a Robot”, short paper in HRI Pioneers Workshop 2008, at the ACM/IEEE International Conference on Human-Robot Interaction 2008. HRI ’08. Amsterdam, The Netherlands, March 2008. <PDF>

 

 

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2007

 

 

C. Watts, E. Sharlin “Save ‘Em: Physical Gameplay using Augmented Reality Techniques”, in Proceedings of ACM Future Play 2007, pp. 160-165, November, 2007, Toronto, Canada. <PDF>, <Video>

 

 

 

C. Guo and E. Sharlin; “Exploring Tangible User Interfaces in Human-Robot Interaction”. Departmental Technical Report 2007-881-33, October 17, 2007, Department of Computer Science, University of Calgary, AB, Canada, 2007. <Report webpage>

 

 

C. Guo and E. Sharlin. “Exploring the Use of Tangible User Interfaces for Human-Robot Interaction: A Comparative Study”. Departmental Technical Report 2007-880-32, September 25, 2007, Department of Computer Science, University of Calgary, AB, Canada, 2007. <Report webpage>

 

 

P. Lapides, E. Sharlin and M. Costa Sousa “Three Dimensional Tangible User Interface for Controlling a Robotic Team”. Departmental Technical Report 2007-878-30, September 18, 2007, Department of Computer Science, University of Calgary, AB, Canada, 2007. <Report webpage>

 

 

M. Xin and E. Sharlin, “Playing Games with Robots – A Method for Evaluating Human-Robot Interaction”, Book Chapter, in Human-Robot Interaction, N. Sarkar, Ed., Advanced Robotic Systems International, Vienna, Austria, September 2007. pp. 469-480. <PDF>, <Book webpage>

 

 

R. Ablett, E. Sharlin, F. Maurer, J. Denzinger, and C. Schock “BuildBot: Robotic Monitoring of Agile Software Development Teams”, Full paper in Proceedings of RO-MAN 07: IEEE International Symposium on Robot and Human Interactive Communication, Jeju, Korea, August 2007. <PDF>, <Video>

 

 

M. Xin, E. Sharlin, M. Costa Sousa, S. Greenberg, and F. Samavati, “Purple Crayon – From Sketches to Interactive Environment”, Short paper in Proceedings of ACM ACE 2007, Advances in Computer Entertainment Technology, ACM Press, pp. 208-211, June 2007. <PDF>, <Video>

 

 

 

E. Sharlin, “Tales of Roombas, AIBOs and Other Beasts: Designing Human-Robot and Physical Interfaces”, Invited Talk at SMART Technologies: SMART's Intellectual Property Recognition Event, Calgary, Alberta, Canada. June 11, 2007.

 

 

J. Young, S. Greenberg, and E. Sharlin, “Feline Fun Park: A Distributed Tangible Interface for Pets and Owners”, video, poster and a 4 page paper, Adjunct Proceedings of Pervasive 2007 - 5th International Conference on Pervasive Computing, May 13-16, 2007, Toronto, Canada. <PDF>, <Video>

 

 

 

J. Young, G. McEwan, S. Greenberg, and E. Sharlin, “Moving a Media Space into the Real World through Group-Robot Interaction”. Video, poster and a 4 page paper, Adjunct Proceedings of Pervasive 2007 - 5th International Conference on Pervasive Computing, May 13-16, Toronto, Canada. <PDF>, <Video>

 

 

C. Guo, J. Boyd, S. Greenberg, and E. Sharlin, “Monitoring the Home Environment Using Domestic Robot”, Poster and extended abstract, Adjunct Proc. Graphics Interface, GI'07, Montreal, May 28-30, 2007. <Poster>, <Abstract>, <Video>

 

 

C. Watts and E. Sharlin, "Save 'Em: Hands-On Gameplay", Departmental Technical Report 2007-854-06, March, 2007. Department of Computer Science, University of Calgary, AB, Canada, 2007. <Report webpage>

 

 

C. Guo, J. Boyd, S. Greenberg and E. Sharlin “Monitoring the Home Environment Using Domestic Robot”. Departmental Technical Report 2007-856-08, April 11, 2007. Department of Computer Science, University of Calgary, AB, Canada, 2007. <Report webpage>

 

 

J. E. Young, M. Xin, and E. Sharlin, “Robot Expressionism Through Cartooning”. Full paper in Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction 2007. ACM HRI ’07, pp. 309-316, Washington DC, USA, March 9–11, 2007. <PDF>, <Video>

 

 

M. Xin, E. Sharlin, M. Costa Sousa, S. Greenberg and F. Samavati. “Purple Crayon – From Sketches to Interactive Environment”. Departmental Technical Report 2007-853-05, March 1, 2007, Department of Computer Science, University of Calgary, AB, Canada, 2007. <Report webpage>

 

 

M. Xin, C. Watts and E. Sharlin, "Let's Get Physical: How Physical Control Methods Make Games Fun", Departmental Technical Report, 2007-849-01, January, 2007. Department of Computer Science, University of Calgary, AB, Canada, 2007. <Report webpage>

 

 

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2006

 

 

 

M. Xin and E. Sharlin, “Exploring Human-Robot Interaction Through Telepresence Board Games”, 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Zhejiang University of Technology, Hangzhou, P.R.China, Lecture Notes in Computer Science, volume 4282, Springer, November 29 - December 1st, 2006. <PDF>, <Video>

 

 

S. Jacoby, N. Josman, D. Jacoby, M. Koike, Y. Itoh, N. Kawai, Y. Kitamura, E. Sharlin, and P. L. Weiss, “Tangible User Interfaces: Tools to Examine, Assess and Treat Dynamic Constructional Processes in Children with Developmental Coordination Disorders”, Special Issue of the International Journal on Disability and Human Development (IJDHD), Vol. 5, No. 3, pp. 257-263, July-September 2006.

 

 

 

Y. Itoh, E. Sharlin, Y. Kitamura, F. Kishino, B. A. Watson, S. Sutphen, and L. Liu, "A User Interface for Spatial Cognitive Assessment using ActiveCube," Journal of the Information Processing Society of Japan (IPSJ), Vol. 47, No. 4, pp. 1316-1326 April 2006, (in Japanese).

 

 

J. E. Young, E. Sharlin, and J. E. Boyd, “Implementing Bubblegrams: The Use of Haar-Like Features for Human-Robot Interaction”, IEEE Conference on Automation Science and Engineering, CASE 2006, Shanghai, China, October 7 – 10, 2006. <PDF>, <Video>

 

 

 

S. Jacoby, N. Josman, D. Jacoby, M. Koike, Y. Itoh, N. Kawai, Y. Kitamura, E. Sharlin, and P. L. Weiss, “Tangible User Interfaces: Tools to Examine, Assess and Treat Dynamic Constructional Processes in Children with Developmental Coordination Disorders”, International Conference Series on Disability, Virtual Reality and Associated Technologies, ICDVRAT 2006, Esbjerg, Denmark, 18-20 September 2006. <PDF>

 

 

 

L. Streit, P. Lapides , M. Costa Sousa, and E. Sharlin, "Modeling Plant Variations through 3D Interactive Sketches", 3rd Eurographics Workshop on Sketch-Based Interfaces and Modeling, SBIM 2006, Vienna, Austria, September 3-4, 2006. <PDF>

 

 

J. Young and E. Sharlin “Sharing Spaces with Robots—An Integrated Environment for Human-Robot Interaction”, International Symposium on Intelligent Environments, ISIE 2006, Homerton College, Cambridge, United Kingdom, 5-7 April 2006. <PDF>

 

 

 

P. Lapides, E. Sharlin, M. C. Sousa, and L. Streit, “The 3D Tractus: A Three-Dimensional Drawing Board”, Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TableTop '06), Adelaide, Australia, January 5th-7th, 2006. <PDF>, <Video (.mov)>, <Video (.wmv)>

 

 

 

Y. Itoh, E. Sharlin, Y. Kitamura, F. Kishino, B. A. Watson, S. Sutphen, and L. Liu, "A User Interface for Spatial Cognitive Assessment using ActiveCube," Journal of the Information Processing Society of Japan (IPSJ), Vol. 47, No. 4, pp. 1316-1326 April 2006, (in Japanese). <Paper webpage>

 

 

P. Serchuk, E. Sharlin, M. Lukac, and M. Perkowski, “The Vagueness of Robot Emotions”, the 15th International Workshop on Post-Binary ULSI Systems, ULSIWS 2006, Nanyang Technological University, Singapore, May 17, 2006. <PDF>, <Video>

 

 

M. Xin and E. Sharlin, “Sheep and Wolves - Test Bed for Human-Robot Interaction”, Work In Progress (WIP), ACM Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Canada, April 2006. <PDF>

 

 

 

S. Park, J. Denzinger, F. Maurer and E. Sharlin, “An Interactive Speech Interface for Summarizing Agile Project Planning Meetings”, Work In Progress (WIP), ACM Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Canada, April 2006. <PDF>

 

 

 

P. Serchuk, E. Sharlin, M. Lukac, and M. Perkowski. “Emotion-mapped Robotic Facial Expressions based on Philosophical Theories of Vagueness”. ACM Conference on Human Factors in Computing Systems, CHI 2006, workshop on HCI and the Face, Montréal, Canada, April 22-27 2006. <PDF>

 

 

R. Ablett, S. Park, E. Sharlin, J. Denzinger, F. Maurer, “A Robotic Colleague for Facilitating Collaborative Software Development”, Interactive Poster at the Conference on Computer Supported Cooperative Work, ACM CSCW '06, Banff, Alberta, Canada, November 2006. Poster <PPT> and extended abstract <PDF>

 

 

J. Young, G. McEwan, S. Greenberg, and E. Sharlin, “AIBO Surrogate—A Group-Robot Interface”, Interactive Demonstration at the Conference on Computer Supported Cooperative Work, ACM CSCW '06, Banff, Alberta, Canada, November 2006. Extended abstract <PDF>

 

 

 

M. Xin and E. Sharlin, “Wallet Games”, Technical report, Computer Science Department, University of Calgary, 2006-843-36, September 11, 2006. <Report webpage>  

 

 

 

C. Watts and E. Sharlin, "From the Desktop to the Tabletop: Bringing Virtual Games into the Physical World", Technical report, Computer Science Department, University of Calgary, 2006-841-34, September 11, 2006. <Report webpage>

 

 

J. E. Young, M. Xin and E. Sharlin, “Robot Expressionism Through Cartooning", Technical report, Computer Science Department, University of Calgary, 2006-842-35, September 11, 2006. <Report webpage>

 

 

 

R. Ablett, F. Maurer, E. Sharlin and J. Denzinger, “BuildBot: A Robotic Software Development Monitor in an Agile Environment”. Technical report, Computer Science Department, University of Calgary, 2006-832-25,  May 18, 2006. <Report webpage>

 

 

J. E. Young and E. Sharlin, “Sharing Spaces with Robots An Integrated Environment for Human-Robot Interaction”. Technical report, Computer Science Department, University of Calgary, 2006-815-08, February 15, 2006. <Report webpage>

 

 

J. E. Young and E. Sharlin, “A Mixed Reality Approach to Human-Robot Interaction”, Technical report, Computer Science Department, University of Calgary, 2006-816-09, February 15, 2006. <Report webpage>

 

 

J. E. Young, E. Sharlin and J. E. Boyd, “The Use of Harr-like Features in Bubblegrams: a Mixed Reality Human-Robot Interaction Technique”. Technical report, Computer Science Department, University of Calgary, 2006-821-14, February 15, 2006. <Report webpage>

 

 

 

 

J. E. Young, G. McEwan, S. Greenberg and E. Sharlin, “Moving a Media Space into the Real World through Group- Robot Interaction”. Technical report, Computer Science Department, University of Calgary, 2006-827-20, March 27, 2006. <Report webpage>

 

 

 

M. Xin and E. Sharlin, “Sheep and Wolves Test Bed for Human-Robot Interaction”. Technical report, Computer Science Department, University of Calgary, 2006-813-06, February 15, 2006. <Report webpage>

 

 

 

E. Sharlin , “Following Asimov’s 2nd Law”, Invited lecture at Haifa University, Israel, February 23, 2006.

 

 

 

E. Sharlin, “Introduction to Human-robot interaction (HRI)”, Invited Mini-Course, IsraCHI/ UPA Israel (chapter of the Usability Professionals' Association), February 20, 2006 (in Hebrew) <course webpage>

 

 

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2005

 

 

 

T. Asano, E. Sharlin, Y. Kitamura, K. Takashima, and F. Kishino, “Predictive Interaction using the Delphian Desktop”, ACM Symposium on User Interface Software and Technology (UIST ‘05), October 2005, Seattle, WA, USA. Paper <PDF>, Talk <PDF>, <Video>

 

 

E. Sharlin, M. Costa Sousa, "Drawing in Space using the 3D Tractus", in New Directions in 3D User Interfaces, IEEE Virtual Reality workshop 2005. Bonn, Germany. March 2005. Proceedings edited by Doug Bowman, Brend Frohlich, Yoshifumi Kitamura, Wolfgang Sturzlinger, Published by Shaker Verlag, ISBN 3-8322-3830-1. <PDF>.

 

 

S. Park, E. Sharlin, Y. Kitamura, E. Lau, "Synthetic Personality in Robots and its Effect on Human-Robot Relationship", at Graphics Interface 2005. Victoria, Canada, May, 2005. Poster <PDF> and extended abstract <PDF>

 

 

 

 

E. Lau, E. Sharlin, A. Shamir “Iolaus: a Robotic Partner”, at Graphics Interface 2005. Victoria, Canada, May, 2005. Poster <PDF> and extended abstract <PDF>

 

 

 

K. Takashima, Y. Kitamura, T. Asano, E. Sharlin, Y. Itoh, F. Kishino, "Delphian Desktop," In Proc. of the Human Interface Symposium 2005, pp. 635-638, September 2005, Japan. (in Japanese)

 

 

 

 

T. Asano, E. Sharlin, K. Takashima, Y. Kitamura, F. Kishino. "Proposing an interface that predict a target from a peak velocity in a pointing task," Information Processing Society of Japan IPSJ SIG Technical Report, 2004-HI-112, January 2005. (in Japanese)

 

 

 

S. Park, E. Sharlin, “Robotic Emotion: Synthetic Personality in Robots and its Effect on Human-Robot Relationship”, poster at the 3rd VR Symposium on Virtual Reality, Associated Technologies and Rehabilitation, invited. Haifa University, Israel, March 2005.

 

 

 

E. Lau, E. Sharlin, “Iolaus: A robotic partner”, poster at the 3rd VR Symposium on Virtual Reality, Associated Technologies and Rehabilitation, invited. Haifa University, Israel, March 2005.

 

 

 

T. Asano, E. Sharlin, Y. Kitamura, K. Takashima, and F. Kishino, “Predictive Interaction using the Delphian Desktop”, invited demo and poster, ACM Symposium on User Interface Software and Technology (UIST ‘05), October 2005, Seattle, WA, USA.

 

 

 

E. Sharlin. and Sousa, M.C., “Drawing in Space using the 3D Tractus”, invited alt.chi paper and presentation in CHI 2005 Extended Abstracts Proceedings, p. 2215, Portland, Oregon USA, April 2005. <PDF>

 

 

 

E. Sharlin, "Counting electric sheep—human-robot interaction in a nutshell”, invited talk at the IEEE Robotics and Automation Society of Southern Alberta meeting, University of Calgary March 31th 2005.

 

 

 

 

E. Sharlin, “A Short Ride on the Reality-Virtuality Continuum”, invited talk at the Virtual reality and visualization in human performance and wellness symposium, iCentre The Calgary Centre for Innovative Technology, University of Calgary, AB, Canada, March 22, 2005.

 

 

E. Lau, E. Sharlin and A. Shamir, “A Robotic Interface for Retrieval of Distributed Multimedia Content”, The Eleventh International Conference on Distributed Multimedia Systems, (DMS ’05), Banff, AB, Canada, Sep. 2005, pages 190-195. <PDF>

 

 

 

E. Sharlin, “Counting Electric Sheep—Human-Robot Interaction in a Nutshell”. Invited talk at the 3rd VR Symposium on Virtual Reality, Associated Technologies and Rehabilitation. Haifa University, Israel, March 8th 2005. <symposium webpage>

 

 

 

E. Sharlin, “Counting Electric Sheep—Human-Robot Interaction in a Nutshell”, Computer Science Seminars, School of Computer Science, The Interdisciplinary Center (IDC), Herzliya, Israel, March 10th 2005.

 

 

 

M. Xin and E. Sharlin , “Sheep and Wolves — Testbed for Interaction and Collaboration between Humans and Robots”. Technical report, Computer Science Department, University of Calgary, 2005-798-29, September 21, 2005. <Report webpage>

 

 

 

L. Streit, P. Lapides, M. Costa Sousa and E. Sharlin "Modeling Plant Variations through 3D Interactive Sketches", Technical report, Computer Science Department, University of Calgary, 2005-803-34, November 2005. <Report webpage>

 

 

 

P. Lapides, E. Sharlin, M. Costa Sousa and L. Streit, “The 3D Tractus: A Three-Dimensional Drawing Board”, Technical report, University of Calgary, Computer Science Department, 2005-796-27, August 26, 2005. <Report webpage>

 

 

 

E. Lau, E. Sharlin and A. Shamir, “A Robotic Interface for Retrieval of Distributed Multimedia Content”. Technical report, Computer Science Department, University of Calgary, 2005-788-19, May 11, 2005. <Report webpage>

 

 

 

E. Lau, E. Sharlin and A. Shamir, “Iolaus: A Robotic Partner”. Technical report, Computer Science Department, University of Calgary, 2005-775-06, April 29, 2005. <Report webpage>

 

 

 

S. Park, E. Sharlin, Y. Kitamura and E. Lau, “Synthetic Personality in Robots and its Effect on Human-Robot Relationship”, Technical report, University of Calgary, Computer Science Department, 2005-774-05, April 29, 2005. <Report webpage>

 

 

 

 

P. Serchuk, E. Sharlin, M. Lukac and M. Perkowski, “Emotion-mapped Robotic Facial Expressions based on Philosophical Theories of Vagueness”. Technical report, Computer Science Department, University of Calgary, 2005-806-37, February 14, 2006. <Report webpage>

 

 

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2004 and Earlier

 

 

 

E. Sharlin, B. A. Watson, Y. Kitamura, F. Kishino, and Y. Itoh, "On Tangible User Interfaces, Humans and Spatiality," Personal and Ubiquitous Computing, special issue on "Tangible Interfaces in Perspective", September 2004. <PDF>.

 

 

E. Sharlin, Y. Itoh, B. A. Watson, Y. Kitamura, S. Sutphen, L. Liu, and F. Kishino, "Spatial Tangible User Interfaces for Cognitive Assessment and Training", in Bio-ADIT 2004, The First International Workshop on Biologically Inspired Approaches to Advanced Information Technology. Swiss Federal Institute of Technology, Lausanne, Switzerland: Springer, January 2004, pp. 410-425. <PDF>.

 

 

E. Sharlin, Y. Itoh, B. A. Watson, Y. Kitamura, S. Sutphen, and L. Liu, "Cognitive Cubes: a Tangible User Interface for Cognitive Assessment", in Human Factors in Computing Systems CHI 2002. Minneapolis, US: ACM, April, 2002, pp. 347-354. Full paper <PDF>, talk <PDF>, <Cognitive Cubes sample video>

 

 

E. Sharlin, B. A. Watson, S. Sutphen, R. Lederer, P. Figueroa, and J. Frazer, "3D Computer Interaction using Physical Objects: exploration of tangible user interfaces", Leonardo Electronic Almanac, vol. 9, no. 7, August, 2001. <PDF>.

 

 

E. Sharlin, B. A. Watson, L. Liu, S. Sutphen, R. Lederer, P. Figueroa, and J. Frazer, "Printing Virtual Reality Interfaces: the Cognitive Map Probe", in The Future of VR and AR Interfaces: multi-modal, humanoid, adaptive and  intelligent.  Proc. Workshop IEEE Virtual Reality 01.' GMD Report 138, W. Broll and L. Schafer, Eds. GMD - German National Research Center for Information Technology., July, 2001, pp. 40-42. <PDF>.

 

 

E. Sharlin, M. Green, B. A. Watson, and P. Figueroa, "A Wireless, Inexpensive Optical Tracker for the CAVE", in Proceedings of the IEEE Virtual Reality 2000. Full paper, New Brunswick, New Jersey, March, 2000, pp. 271-278. <PDF>.

 

 

E. Sharlin, B. A. Watson, Y. Kitamura, D. Rorabeck, R. Lederer, S. Sutphen, M. Takimoto and F. Kishino, “The Tangible Pathfinder—Design of a Wayfinding Trainer for the Visually Impaired”, at Graphics Interface 2004. London, Canada, May, 2004. Poster <PDF> and extended abstract < PDF>.

 

 

 

L. Liu, E. Sharlin, B. A. Watson, and S. Sutphen, "Assessing Wayfinding Ability using Virtual Reality", Abstract and presentation at the Canadian Association of Occupational Therapists National Conference. Winnipeg, Manitoba, Canada, May, 2003.

 

 

E. Sharlin, B. A. Watson, L. Liu, S. Sutphen, R. Lederer, P. Figueroa, and J.Frazer, "Assessmentville - a Preview", at Graphics Interface 2001. Ottawa, Canada, June, 2001. Poster <PDF> and extended abstract <PDF>

 

 

E. Sharlin, “Cognitive TUIs—Concealed Automation for Cognitive Assessment and Rehabilitation”. Invited talk (through videoconferencing) at the second symposium on “Virtual Reality & Rehabilitation: Algorithms, Avatars & Applications”, The Caesarea Edmond Benjamin de Rothschild Foundation Institute for Interdisciplinary Applications, Israel, March 17th, 2004. Also presented at the Department of Occupational Therapy, University of Haifa, Israel, January 15th, 2004. <Lecture online>

 

 

 

E. Sharlin, “On the Thin Line between Modern Tangible User Interfaces and Prehistoric Tools”. Talk at the Swiss Federal Institute of Technology, Center for Product Development, ETH Zentrum, Zurich, Switzerland. January 27th, 2004. Also presented at the Computer Science Seminars, School of Computer Science, The Interdisciplinary Center (IDC), Herzliya, Israel. January 21st, 2004.

 

 

 

 

E. Sharlin, “Assessment Using Tangible User Interfaces—Cognitive Cubes and the Cognitive Map Probe”. Talk at Seminars in Rehabilitation Science. Faculty of Rehabilitation Medicine, University of Alberta. December 2002.

 

 

 

E. Sharlin, “On terminators, Waldos, Tolman's Rats, Half-Life and ActiveCube—Cognitive Assessment using Tangible User Interfaces”. Talk at the Visual Computing Seminar. Computing Science Department, University of Alberta. April 2001.

 

 

 

E. Sharlin, “Tangible User Interfaces—Old Ideas and New Applications”. Talk at the School of Design, The Hong-Kong Polytechnic University, Kowloon, Hong Kong, China. March 2001.

 

 

 

E. Sharlin, "In the Beginning There was the Building Block—New Ways to Design Virtual Spaces”. Talk at Living Architectures Summit: - Designing for Immersion and Interaction. Banff New Media Institute, Banff Center, September 2000.

 

 

 

E. Sharlin, “From Physical to Virtual and Back again—New Paradigms in Tangible Interfaces”. Talk at Computing Science Days 1999, Annual Graduate Student Lecture, University of Alberta, November 1999.

 

 

S. Sutphen, E. Sharlin, B. A. Watson, and J. Frazer, "Reviving a Tangible Interface Affording 3D Spatial Interaction", in Proc. 11th Western Canadian Computer Graphics Symposium. Panorama, BC, Canada, March, 2000, pp. 155-166. <PDF>

 

 

 

E. Sharlin, “Blurring the Boundaries - Spatial Tangible User Interfaces for Cognitive Assessment”, Ph.D. Dissertation, Department of Computing Science, University of Alberta, Canada, 2003. <PDF>

 

 

 

Y. Itoh, E. Sharlin, Y. Kitamura, F. Kishino, B.A. Watson, S. Sutphen, L. Liu, “A User Interface for Cognitive Assessment with ActiveCube”. IPSJ SIGNotes Human Interface Abstract No.098 – 009. Information Processing Society of Japan, 2002, pp. 55-64. (in Japanese). <PDF>

 

 

A. Cho, R. Lederer, E. Sharlin, B. A. Watson, L. Liu, and S. Sutphen, "Designing Virtual Worlds - the Cognitive Map Probe", in Proc. 13th Western Canadian Computer Graphics Symposium. Silver Star, BC, Canada, March, 2002. <PDF>

 

 

 

E. Sharlin, B. A. Watson, L. Liu, S. Sutphen, J. Frazer, and R. Lederer, "A Tangible User Interface for Assessing Cognitive Mapping Ability", Technical report NWU-CS-02-14, 2003. <PDF>

 

 

 

 

E. Sharlin, “Optical Estimation of Burn Wound Depth”, M.Sc. Thesis, Department of Electrical and Computer Engineering, Ben-Gurion University, Beer-Sheva, Israel, 1997.

 

 

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Ehud Sharlin, Ph.D.

Associate Professor

uTouch Research Group, Interactions laboratory, Department of Computer Science, University of Calgary
Address:
2500 University Drive NW, Calgary, Alberta, Canada, T2N 1N4

Phone: +1.403.210.9404

Fax: +1.403.284.4707

Mobile: +1.403.836.4240

E-mail: ehud@cpsc.ucalgary.ca