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In Situ Motion Capture of Speed Skating: Escaping the Treadmill

The advent of the Kinect depth imager has opened the door to motion capture applications that would have been much more costly with previous technologies. In part, the Kinect achieves this by focusing on a very specific application domain, thus narrowing the requirement for the motion capture system. Specifically, Kinect motion capture works best within a small physical space while the camera is stationary. We seek to extend Kinect motion capture for use in athletic training -- speed skating in particular -- by placing the Kinect on a mobile, robotic platform to capture motion in situ. Athletes move over large distances, so the mobile platform addresses the limited viewing area of the Kinect. As the platform moves, we must also account for the now dynamic background against which the athlete performs. The result is a novel, visually-guided robotic platform that follows athletes, allowing us to capture motion and images that would not be possible with a treadmill.



Development Steps

A slow, high-torque development platform doing walking-speed testing in a gymnasium.


Depth images - following from rear


Depth images - following from rear left


Depth images - following from rear right



Running Speeds in Gymnasium



Slow-Speed Skating

Chase camera


Depth images.



Speed Skating in the Olympic Oval

Clip 1


Clip 2


Depth images - sprint start


Depth images - lap


Page last modified on July 16, 2012, at 11:18 AM